Armorsmith Archive

Thread: Information on CURB Armor for Customers

StressLess
Wed May 04, 2005 3:04 pm
#27






Brutus_Krylop wrote:





Keeper32 wrote:

If you master any elite combat profession, you will negate all hinderance (Or very close to all)as long as it is unsliced. Slices raise hinderances quite significally as I understand it (Haven't seen it first hand yet).







Actually, the hindrance on sliced armor is still fairly negligible. After slicing a suit of 5953 Battle Armor with a base hindrance of 39.7%, my unmitigated hindrance was only around 2.5%. I would imagine that for Reconnaissance, you'd have a greater penalty to rate of fire, and you'd have a greater penalty to movement for Assault.





Hinderance seems to be linked directly to protection, you get a certain amount of hinderance for a certain amount of protection. If you slice armor the stats are going to go up (per my own experience, abiet limited, and the armor info at the top of this thread) and so will the hinderance. I had a piece of assult armor sliced (5000 kinetic protection) that started with a 38% hinderance to movement (I forget what the other two were) that after slicing was 45% hinderance (and 5600 kinetic protection).



-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
ComCypher
Wed May 04, 2005 6:17 pm
#28

Great guide! But I have an unusual armor question, and anyone who has seen me wearing armor will know why it's unusual .


You see, I like to wear a "mish-mash" of armor--a mabari helmet, a composite chestplate, bone armor leggings. What I want to know is if it is now necessary to wear a single armor type in order to benefit from its defenses. Is it alright for me to mix and match armor, or am I just hurting myself?









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omadnay
Thu May 05, 2005 10:16 am
#29

Excellent Guide!!

Thanks for the work you put into this... it is much appreciated.


I have a question about the color customization of the armor.
How does it work now, for the Armor Smith? Still the same (At the end of crafting it)?
Is it possible to recolor/change the color of existing armor?

I really hope they add a tool kit that can be used to re-color armor.

If a player converts existing armor into another type (From an old uncerted type to one that they are now certed for) Is there any color option? Is there any way to get that new armor to be the color that you want it to be?
(That last one falls a bit out of common AS knowledge, but I figured I'd ask)


I plan to convert my armor, but in no way do I want the default colors (yuck).

Thanks again!

May the force be with you.



GunfighterSmoke
Sat May 07, 2005 11:41 am
#30






Brutus_Krylop wrote:




Hides are now much more prevalent in our crafting







What kind of hides are needed and what stats do you look for? I am a Master Ranger and would like to know what to look for, as SWGcraft.com is not updated Post-CURB.


Ehor



Kettemoor:
Ehor Khun
Master Ranger, Master Squad Leader


Radiant:
Pirxa
Teras Kasi Master and Master Pikelady
Keeper32
Sun May 08, 2005 12:14 pm
#31






GunfighterSmoke wrote:





Brutus_Krylop wrote:




Hides are now much more prevalent in our crafting







What kind of hides are needed and what stats do you look for? I am a Master Ranger and would like to know what to look for, as SWGcraft.com is not updated Post-CURB.


Ehor







The named resources we need are:


Naboo Bristley

Lokian Leather

Dantooine Wooly


High OQ/SR is needed in those hides.


The unnamed hides are of all types. Scaley, wooly, leather and bristley. These unnamed hides are best with high OQ/SR/DR.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Logitition
Mon May 09, 2005 3:10 pm
#32

Don't foget to tell them about the health bonus that can be made into them.



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z3v3n
Tue May 10, 2005 5:30 pm
#33

Why do they make Comp -1000 Eneregy? Thats stupid. Knock, knock anyone home? By that they force BH to go pistoleer to get better energy protection. Thats evil. Or I'm wrong I dunno. (?)
ProdigalKnight
Wed May 11, 2005 5:52 am
#34

ok guys a couple questions


About these health bonuses, if i want these on say primus layered rebel assault armor, how much wouldI pay, and do the health bonuses reduce protection?



also, what would an armorsmith on chilastra be willing to pay for good hide? im for hire...





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GunfighterSmoke
Fri May 13, 2005 4:18 am
#35






Keeper32 wrote:

The named resources we need are:



Naboo Bristley

Lokian Leather

Dantooine Wooly


High OQ/SR is needed in those hides.


The unnamed hides are of all types. Scaley, wooly, leather and bristley. These unnamed hides are best with high OQ/SR/DR.





Thanks! One more small question. What are the % of the stats for experimenting? i.e. OQ/SR/DR = 50/30/20.... Just as an example so I know which is more important to focus on. Some hides on Kett at the moment are OQ/SR/DR 947/822/645 for Endor Bristley and 871/977/773 for Talus Scaley.


Thanks for the information!


Ehor



Kettemoor:
Ehor Khun
Master Ranger, Master Squad Leader


Radiant:
Pirxa
Teras Kasi Master and Master Pikelady
Keeper32
Fri May 13, 2005 7:03 am
#36

On segments and cores it's 50/50 OQ/SR.


On the final combine (The appearance) it's 33/33/33 DR/OQ/SR.


Overall OQ/SR are still the most important since they are used the most.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
D8alus
Fri May 13, 2005 12:44 pm
#37


So what we're saying here is that armor is no longer cost effective by ANY stretch of the imagination?



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Nomikan
Mon May 16, 2005 10:33 am
#38






ComCypher wrote:

Great guide! But I have an unusual armor question, and anyone who has seen me wearing armor will know why it's unusual .


You see, I like to wear a "mish-mash" of armor--a mabari helmet, a composite chestplate, bone armor leggings. What I want to know is if it is now necessary to wear a single armor type in order to benefit from its defenses. Is it alright for me to mix and match armor, or am I just hurting myself?






i would like more info on this as well




IGN Nekra

The self hating Jedi
Saarek
Mon May 16, 2005 10:57 am
#39

it will depend on the protection you are looking for.





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