Armorsmith Archive

Thread: Information on CURB Armor for Customers

DashDemar
Tue May 03, 2005 4:34 am
#14

i have already started production of armor and the first sets wll be done tonight (rebel assult armor).


i will be selling the rebel assulte armor for around 350k-400k a set (costs about 11k per item to make in facton but costs less in resorces as you dont need to make resistes,segments and cores).


stats are around


7200 kenetic


3800 energy


5000 base


normal comp armor will be selling for around 250 and same for chit when its produced later in the week.



with all that said i am makeing about 100-200k a set profit (wch is plenty of profit for anyone on one set)





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darthbock
Tue May 03, 2005 9:13 am
#15

Thank you very much for the original post, brutus. You clarified all of my questions about the new system in one fell swoop




kevmann527 wrote:

What if we are, lets say; a Bounty Hunter/Doctor. Will we have a choice of 2 different types or armor? Sorry if this is a stupid question.



Kev






You can wear any type of armor that you are certed for.




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sniper-666
Tue May 03, 2005 12:27 pm
#16

Nice post. Very informative. Got my self some Rebel Assault armor yeasterday, but cant acctually find out what this bio-link is supposed to do, exept for costing FP. Anyone has and Idea ? maybe also write it up in orginal post.



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Towelie-LXIX
Tue May 03, 2005 11:00 pm
#17



On Radiant Je'cy made a suit of recon armor with 8001 energy resist, coupled with a PSG for 2300 protection I believe that hits the 10k mark, unless psgs are figured first then armor, or vice versa still. In which case a 1000 damage shot would be reduced to 800, then to 352ish, versus 1000 being 400. Not sure how it is calculated now would be interested in seeing test results



Towelie (Radiant)
Towelie' (Ahazi)
earlmarinus
Wed May 04, 2005 3:52 am
#18

and this is the reason why I bought so much armor before CU and this is why I will not fight on the ground anymore and continue in space because no armor is needed for those crazy prices!@



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StressLess
Wed May 04, 2005 4:47 am
#19

I have a question about the encumberances, do they stack? If I have an 8% movement encomberance for each piece of armor in a comp set, will my movement be encumbered by 8% or by 7x8=56% (since boots and gloves don't encumber)?


Also is there an chart to show how protection is related to encumberances?


Excellent post!!







-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
CaixCatab
Wed May 04, 2005 5:06 am
#20

Great guide!


Anyone able to clarify how much health bonus I'm going to be able to cram into a 7 piece suit? I've seen answer ranging from 100-500, but has anyone actually tested for sure?



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Keeper32
Wed May 04, 2005 5:36 am
#21






StressLess wrote:

I have a question about the encumberances, do they stack? If I have an 8% movement encomberance for each piece of armor in a comp set, will my movement be encumbered by 8% or by 7x8=56% (since boots and gloves don't encumber)?


Also is there an chart to show how protection is related to encumberances?


Excellent post!!





Hinderances do not stack. It simply chooses the highest number and uses that.


If you have a helmet with say 20% hindrance to rate of fire, and a bicep with 30%, only the 30% will matter.


If you master any elite combat profession, you will negate all hinderance (Or very close to all)as long as it is unsliced. Slices raise hinderances quite significally as I understand it (Haven't seen it first hand yet).




Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
DocSavag
Wed May 04, 2005 6:00 am
#22

Very good guide. The math made my head hurt though and I have to go lie down for a while. But otherwise good stuff.




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Mcgreag
Wed May 04, 2005 6:08 am
#23



StressLess wrote:

I have a question about the encumberances, do they stack? If I have an 8% movement encomberance for each piece of armor in a comp set, will my movement be encumbered by 8% or by 7x8=56% (since boots and gloves don't encumber)?

Also is there an chart to show how protection is related to encumberances?

Excellent post!!






Hindrance (the new name for encumbrance) does not stack, it's based on the armor part you are wearing with the highest hindrance.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
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Brutus_Krylop
Wed May 04, 2005 7:21 am
#24






Keeper32 wrote:

If you master any elite combat profession, you will negate all hinderance (Or very close to all)as long as it is unsliced. Slices raise hinderances quite significally as I understand it (Haven't seen it first hand yet).







Actually, the hindrance on sliced armor is still fairly negligible. After slicing a suit of 5953 Battle Armor with a base hindrance of 39.7%, my unmitigated hindrance was only around 2.5%. I would imagine that for Reconnaissance, you'd have a greater penalty to rate of fire, and you'd have a greater penalty to movement for Assault.



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Keeper32
Wed May 04, 2005 7:32 am
#25

Fair enough. I guess my sources were exagerating *shrugs*



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
mistereous1
Wed May 04, 2005 9:24 am
#26






LamirVargas wrote:

1 million credits for a suit of armor???


I could sell someone a city for that much, even a big ship...


Not everyone plays this game 24/7 grinding missions so they can be millionaires.


Other than that stupid comment on the pricing, a good informative post of how the new armor system works.







I personally think it's too low. I charge 1.4 Million for faction armor. I could easily charge 2 million and people will pay it. It's not about getting what I can charge for it. I prided myself on being the best value on the server before the CU. It's about me spending easily 30 hours since the upgrade went live crafting armor (not including management time for resources/factories). If I charge any less, I'll never be able to keepup with demand. As it is now, I'm falling behind. The time involved has increased the resource input has increased. All of these things were mentioned before the CU went live.




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