Armorsmith Archive
Thread: Information on CURB Armor for Customers
i have already started production of armor and the first sets wll be done tonight (rebel assult armor).
i will be selling the rebel assulte armor for around 350k-400k a set (costs about 11k per item to make in facton but costs less in resorces as you dont need to make resistes,segments and cores).
stats are around
7200 kenetic
3800 energy
5000 base
normal comp armor will be selling for around 250 and same for chit when its produced later in the week.
with all that said i am makeing about 100-200k a set profit (wch is plenty of profit for anyone on one set)
You can wear any type of armor that you are certed for.
kevmann527 wrote:
What if we are, lets say; a Bounty Hunter/Doctor. Will we have a choice of 2 different types or armor? Sorry if this is a stupid question.
Kev
I have a question about the encumberances, do they stack? If I have an 8% movement encomberance for each piece of armor in a comp set, will my movement be encumbered by 8% or by 7x8=56% (since boots and gloves don't encumber)?
Also is there an chart to show how protection is related to encumberances?
Excellent post!!
StressLess wrote:
I have a question about the encumberances, do they stack? If I have an 8% movement encomberance for each piece of armor in a comp set, will my movement be encumbered by 8% or by 7x8=56% (since boots and gloves don't encumber)?
Also is there an chart to show how protection is related to encumberances?
Excellent post!!
Hinderances do not stack. It simply chooses the highest number and uses that.
If you have a helmet with say 20% hindrance to rate of fire, and a bicep with 30%, only the 30% will matter.
If you master any elite combat profession, you will negate all hinderance (Or very close to all)as long as it is unsliced. Slices raise hinderances quite significally as I understand it (Haven't seen it first hand yet).
StressLess wrote:I have a question about the encumberances, do they stack? If I have an 8% movement encomberance for each piece of armor in a comp set, will my movement be encumbered by 8% or by 7x8=56% (since boots and gloves don't encumber)?
Also is there an chart to show how protection is related to encumberances?
Excellent post!!
Hindrance (the new name for encumbrance) does not stack, it's based on the armor part you are wearing with the highest hindrance.
Keeper32 wrote:
If you master any elite combat profession, you will negate all hinderance (Or very close to all)as long as it is unsliced. Slices raise hinderances quite significally as I understand it (Haven't seen it first hand yet).
LamirVargas wrote:
1 million credits for a suit of armor???
I could sell someone a city for that much, even a big ship...
Not everyone plays this game 24/7 grinding missions so they can be millionaires.
Other than that stupid comment on the pricing, a good informative post of how the new armor system works.
I personally think it's too low. I charge 1.4 Million for faction armor. I could easily charge 2 million and people will pay it. It's not about getting what I can charge for it. I prided myself on being the best value on the server before the CU. It's about me spending easily 30 hours since the upgrade went live crafting armor (not including management time for resources/factories). If I charge any less, I'll never be able to keepup with demand. As it is now, I'm falling behind. The time involved has increased the resource input has increased. All of these things were mentioned before the CU went live.