Armorsmith Archive
Thread: Armorsmith Resource Dictionary v2.4
ho-ta
Mon Apr 05, 2004 5:32 am
#28
<bows down with deep respect>
you sir's, are indeed the saviours of new armoursmiths.
earlmarinus
Mon Apr 05, 2004 10:48 am
#29
Very Nice work it is going to be a big help to me I am 4 boxes away from master!
Dawgup
Mon Apr 05, 2004 11:06 am
#30
would someone explain to me what exactly is meant by the "resource gates"??
For instance if it says the MA gate is 272-363 what does that mean? Does it mean that a MA stat of 999 has the same benefit as one with 363?
Thanks
hopnasty
Mon Apr 05, 2004 11:23 am
#31
Resource gates are values that are capped for the particular stat.
For instance, OQ is never capped. You can see a value from 1-1000.
Certain types of resources are capped on how high a value can go.
Example:
Conductivity is usually very low in Iron and Steel, hovering around 200-400 CON, whereas, Copper and Aluminum have higher conductivity around 700-1000.
The resource gates differ from stat to stat, so that's why we included them in the dictionary, so you can have a guage on what is a great resource, even though the stats look low.
What I've found useful is Crism Siliclastic Ore. I had no idea that the cap for ore is around 300 SR - 500 SR and can never reach anywhere close to 1000 SR. So an ore that is 900+OQ and 400+SR is OUTSTANDING ORE!!
The data on Resource gates is pulled from SWGCRAFT.COM (excellent website for all crafters). Also, please see this thread for more information on resource gates.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=38083
Hope that answers your question!
For instance, OQ is never capped. You can see a value from 1-1000.
Certain types of resources are capped on how high a value can go.
Example:
Conductivity is usually very low in Iron and Steel, hovering around 200-400 CON, whereas, Copper and Aluminum have higher conductivity around 700-1000.
The resource gates differ from stat to stat, so that's why we included them in the dictionary, so you can have a guage on what is a great resource, even though the stats look low.
What I've found useful is Crism Siliclastic Ore. I had no idea that the cap for ore is around 300 SR - 500 SR and can never reach anywhere close to 1000 SR. So an ore that is 900+OQ and 400+SR is OUTSTANDING ORE!!
The data on Resource gates is pulled from SWGCRAFT.COM (excellent website for all crafters). Also, please see this thread for more information on resource gates.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=38083
Hope that answers your question!
Message Edited by hopnasty on 04-05-2004 11:26 AM
Dawgup
Mon Apr 05, 2004 11:26 am
#32
Thanks so much!!
Answers my question!!
Hats off to all involved in this Dictionary!! Great Work!!
Evil's Pride
Flurry
Istin
Mon Apr 05, 2004 11:40 am
#33
This is exactly what I've been waiting for....and I'm not even an armorsmith.
Can't wait for the next update.
Can't wait for the next update.
Dawgup
Mon Apr 05, 2004 4:41 pm
#34
Another question for those wise in the ways of crafting.
How did you go about determining the gates for the different resources?
Thanks,
Evil's Pride
hopnasty
Mon Apr 05, 2004 4:44 pm
#35
Resource gates are being compiled by Nathan. He is sifting through SWGCRAFT.COM's resources database determining the Low's and High's for each of the Armormsith resources from each of the galaxies. Your server may not have seen a 500+ SR ore, but others may have.
nathan118
Mon Apr 05, 2004 11:12 pm
#37
Geez, this place has been on fire!
Definitly read the the link Hopnasty listed, it gives a good explanation. It's really just a matter of statistics. Using the great database at swgcraft.com, if you look back on the history of specific resource spawns, certain patterns start to develop. It doesn't mean future spawns are required to follow the same pattern...but it seems 99% likely they will.
Still waiting for the update from Hopnasty. He rules at this. Guess that's what I get for starting something I don't have enough time to work on much. But heck, that's what is so awesome about this community. We can all work together to create some awesome stuff!
nathan118
Tue Apr 06, 2004 5:49 pm
#38
Armorsmith Resource Dictionary 1.31
This is a minor update. Our goal is to make this both flexible and simple at the same time, so that's not always easy. Before I'd assumed that everyone would want to use the maximum number of layers in their segments at all times, but that's not always the case. So for all you Low HAM lovers, the first sheet now provides separate data for all possible layers. With the provided number of layers, turn to the second sheet and enter that number to figure out the amount of resources needed for that number of layers.
On the right side of the layers page is where you can get highly specific and when you aren't doing full suit runs. I'll copy and paste Hopnasty's explanation:
"The purpose of the layers formula is because different armor can have different amounts of layers in them.
I'll use triple kinetic layered Composite Chest Plate as an example.
# of composite segments = 4
# of layers =VARIES (people can single , double, or triple layer, we'll use triple layered as an example)=3
# of pieces =5 (# chest plates to be made)
so the formula is gonna look like this:
4*3*8(resource amount for gemstone is 8 per layer)*5=480 (Total amount of gemstone needed for 5 chest plates.)
That's the purpose of that formula. To calculate the total amount of a particular resource you will need. Even though Composite can take 3 layers, some people only use 1. that's why I created the formula to be flexible enough for people who don't want to 3X, or if they're making ubese, they can put in 1 layer.
The "Layers" sheet is designed to mimic the "Resource Requirements" page in terms of formulas available and the types of formulas available. If they want a per piece breakdown, then they can refer to the Resource Calculator Sheet."
So I think we should be set for a while 'til the next update: PSG's!
This is a minor update. Our goal is to make this both flexible and simple at the same time, so that's not always easy. Before I'd assumed that everyone would want to use the maximum number of layers in their segments at all times, but that's not always the case. So for all you Low HAM lovers, the first sheet now provides separate data for all possible layers. With the provided number of layers, turn to the second sheet and enter that number to figure out the amount of resources needed for that number of layers.
On the right side of the layers page is where you can get highly specific and when you aren't doing full suit runs. I'll copy and paste Hopnasty's explanation:
"The purpose of the layers formula is because different armor can have different amounts of layers in them.
I'll use triple kinetic layered Composite Chest Plate as an example.
# of composite segments = 4
# of layers =VARIES (people can single , double, or triple layer, we'll use triple layered as an example)=3
# of pieces =5 (# chest plates to be made)
so the formula is gonna look like this:
4*3*8(resource amount for gemstone is 8 per layer)*5=480 (Total amount of gemstone needed for 5 chest plates.)
That's the purpose of that formula. To calculate the total amount of a particular resource you will need. Even though Composite can take 3 layers, some people only use 1. that's why I created the formula to be flexible enough for people who don't want to 3X, or if they're making ubese, they can put in 1 layer.
The "Layers" sheet is designed to mimic the "Resource Requirements" page in terms of formulas available and the types of formulas available. If they want a per piece breakdown, then they can refer to the Resource Calculator Sheet."
So I think we should be set for a while 'til the next update: PSG's!
nathan118
Wed Apr 07, 2004 12:00 am
#39
Armorsmith Resource Dictionary 1.3
Here is Version 1.3. Layers have been added and some small formating updates. Also, on the front page you will find that it now calculates the number of layers needed for a number of suits. If you want to make 10 composite suits, it calculates the total number of segments needed (210) and then the total number of layers needed to go in those segments (630). Should be useful in conjunction with the new layers page. We're still working out some layout issues to make it the most user friendly, but it's certainly coming a long ways! Thanks for all the input, keep it coming!
Here is Version 1.3. Layers have been added and some small formating updates. Also, on the front page you will find that it now calculates the number of layers needed for a number of suits. If you want to make 10 composite suits, it calculates the total number of segments needed (210) and then the total number of layers needed to go in those segments (630). Should be useful in conjunction with the new layers page. We're still working out some layout issues to make it the most user friendly, but it's certainly coming a long ways! Thanks for all the input, keep it coming!