Armorsmith Archive

Thread: Layer, Segment, Core and final assembly maths and caps for starting smiths

pykescylla
Thu Jul 28, 2005 2:14 pm
#27

Bump cause people keep askin'.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

-Droideka-
Thu Jul 28, 2005 10:28 pm
#28






WittyNewt wrote:






-Droideka- wrote:

On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes


Hoo-rahh for 6800 primus battle armor!








Wow thats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?


So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this


Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?




Message Edited by WittyNewt on 07-11-200510:19 PM







Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look






Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
-Droideka-
Mon Aug 08, 2005 5:43 pm
#29






WittyNewt wrote:





-Droideka- wrote:






WittyNewt wrote:






-Droideka- wrote:

On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes


Hoo-rahh for 6800 primus battle armor!








Wow thats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?


So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this


Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?




Message Edited by WittyNewt on 07-11-200510:19 PM







Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look









What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop







Valcyn - The server with the mostest.



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
Nixen
Tue Aug 09, 2005 5:28 am
#30




-Droideka- wrote:






WittyNewt wrote:





-Droideka- wrote:






WittyNewt wrote:






-Droideka- wrote:

On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes


Hoo-rahh for 6800 primus battle armor!








Wow thats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?


So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this


Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?




Message Edited by WittyNewt on 07-11-200510:19 PM







Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look









What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop







Valcyn - The server with the mostest.




If this armor was sliced pre-pub 20 that would explain the high resists.. what are the hindrances on it, and can it be sliced now?




I support the NGE - NOT!
WittyNewt
Tue Aug 09, 2005 9:04 am
#31






Nixen wrote:




-Droideka- wrote:






WittyNewt wrote:





-Droideka- wrote:






WittyNewt wrote:






-Droideka- wrote:

On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes


Hoo-rahh for 6800 primus battle armor!








Wow thats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?


So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this


Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?




Message Edited by WittyNewt on 07-11-200510:19 PM







Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look









What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop







Valcyn - The server with the mostest.




If this armor was sliced pre-pub 20 that would explain the high resists.. what are the hindrances on it, and can it be sliced now?







Yes, I wondered whether that might be the case, hinderances would be the clue there.






Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


bugguy
Tue Aug 09, 2005 9:52 am
#32

I vote sticky!!!! (unless this is already in there somewhere :smileytongue



JLC Qaan N'uuke, Mayor, Jim's Stronghold, Lok
JediSpam
Tue Aug 09, 2005 12:07 pm
#33

Let's get this stickied, Caile... PLEASE!



Hormel Spam

Whether you're rich or poor, it's nice to have money.

ThisIsStupid
Thu Aug 11, 2005 2:25 pm
#34



Bump because this was way too hard to find ... and exactly what I was looking for.



Oh, and this really needs to be stickied!!!

Message Edited by ThisIsStupid on 08-11-2005 05:36 PM

morty130971
Sat Aug 13, 2005 3:44 pm
#35

/bump
Scoutloch
Tue Aug 16, 2005 8:33 am
#36


can i get a little help?


i see the math going on here, but mostly refering to recon or assult, what about battle ?


here what i got,


energy layers @ -94 Kinetic/ 93 energy


Made Segments to 1318 energy.


Now what can i expect from my Battle core using all resources in the 900+ range


I know a weird request for battle armor but this is for a bounty hunter that wants Maxed energy Ris Armor.


im a 12 point AS with27 in Assembly.


think i can get 7k energy with theseSegments and resources. ( Net out a core of at least 6600 Energy ) with a final build of 7000 energy. ( as these are all health buffed segments don't want to waste any. )



Yea the health buffs are working again.


thanks in advance for any input.




Message Edited by Scoutloch on 08-16-2005 10:35 AM



Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
JediSpam
Tue Aug 16, 2005 10:23 am
#37






Scoutloch wrote:


can i get a little help?


i see the math going on here, but mostly refering to recon or assult, what about battle ?


here what i got,


energy layers @ -94 Kinetic/ 93 energy


Made Segments to 1318 energy.


Now what can i expect from my Battle core using all resources in the 900+ range


I know a weird request for battle armor but this is for a bounty hunter that wants Maxed energy Ris Armor.


im a 12 point AS with27 in Assembly.


think i can get 7k energy with theseSegments and resources. ( Net out a core of at least 6600 Energy ) with a final build of 7000 energy. ( as these are all health buffed segments don't want to waste any. )



Yea the health buffs are working again.


thanks in advance for any input.





Message Edited by Scoutloch on 08-16-2005 10:35 AM




You gotta let us know what your unlayered cores are coming out to before we can tell you how your layerd cores will turn out.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

LeviticusD
Fri Aug 19, 2005 8:19 am
#38

/bumped again for people asking...might want to put this in with the stickies.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Siltonic
Sat Aug 20, 2005 12:51 am
#39

Shouldn't Energy Layered Recon be 3800K 8200E 6000B instead of 8200K 8200E 6000B ? If not I know what I'm gonna get




-- Giasa Loloik

"I sense much beer in you. Beer leads to intoxication. Intoxication leads to hangover. Hangover ... leads to suffering!" -- Yoda
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