Armorsmith Archive

Thread: Layer, Segment, Core and final assembly maths and caps for starting smiths

LeviticusD
Sat Aug 20, 2005 12:58 am
#40

Nice catch...should get that fixed! It's pretty obvious that it should be 3800K, but knowing some of the people who come to these boards....




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
-Droideka-
Sat Aug 20, 2005 9:39 pm
#41






WittyNewt wrote:





Nixen wrote:




-Droideka- wrote:






WittyNewt wrote:





-Droideka- wrote:






WittyNewt wrote:






-Droideka- wrote:

On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes


Hoo-rahh for 6800 primus battle armor!








Wow thats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?


So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this


Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?




Message Edited by WittyNewt on 07-11-200510:19 PM







Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look









What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop







Valcyn - The server with the mostest.




If this armor was sliced pre-pub 20 that would explain the high resists.. what are the hindrances on it, and can it be sliced now?







Yes, I wondered whether that might be the case, hinderances would be the clue there.









I think they're like 42.2%, but I'm at work...that number sticks in my head for some reason



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
JediSpam
Sat Aug 20, 2005 10:15 pm
#42






-Droideka- wrote:





WittyNewt wrote:





Nixen wrote:




-Droideka- wrote:






WittyNewt wrote:





-Droideka- wrote:






WittyNewt wrote:






-Droideka- wrote:

On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes


Hoo-rahh for 6800 primus battle armor!








Wow thats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?


So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this


Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?




Message Edited by WittyNewt on 07-11-200510:19 PM







Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look









What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop







Valcyn - The server with the mostest.




If this armor was sliced pre-pub 20 that would explain the high resists.. what are the hindrances on it, and can it be sliced now?







Yes, I wondered whether that might be the case, hinderances would be the clue there.









I think they're like 42.2%, but I'm at work...that number sticks in my head for some reason






You prolly have good armor that was sliced before the Smuggler Revamp publish.

The 400 point jump must have come from slicing the suit.


Ihave a similar set of Quad Primus Health Enhanced RIS.

It was 6470 or somethingbefore slicing and I got it sliced to 6870+ (I think it waslike 401 or 402 point jump)


Then they broke health Enhancements, then came the Smuggler Revamp.

Now, there's no way you can get it higher than 6600.


And yeah, I think hinderences for your armor will be a little over 40%, since resists were prollyaround 6400 to begin with.




Hormel Spam

Whether you're rich or poor, it's nice to have money.

WittyNewt
Sun Aug 21, 2005 12:58 am
#43






Scoutloch wrote:


can i get a little help?


i see the math going on here, but mostly refering to recon or assult, what about battle ?


here what i got,


energy layers @ -94 Kinetic/ 93 energy


Made Segments to 1318 energy.


Now what can i expect from my Battle core using all resources in the 900+ range


I know a weird request for battle armor but this is for a bounty hunter that wants Maxed energy Ris Armor.


im a 12 point AS with27 in Assembly.


think i can get 7k energy with theseSegments and resources. ( Net out a core of at least 6600 Energy ) with a final build of 7000 energy. ( as these are all health buffed segments don't want to waste any. )



Yea the health buffs are working again.


thanks in advance for any input.





Message Edited by Scoutloch on 08-16-2005 10:35 AM





energy cap for energy layered battle is 7200. Your layers are going to give you a 12 x 93 = 1116 energy bonus. if you can cap unlayered battle armor with your segment and core resources then you will end up with 6000 + 1116 = 7116 energy. If you can't cap, then as jedispam says, just adds your unlayered battle core number to 1116.






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LeviticusD
Wed Aug 24, 2005 11:52 am
#44

/bumped again...and this isn't in the stickies, why?




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Scoutloch
Thu Aug 25, 2005 3:32 pm
#45


got a question or mabey just an explaination would do.,


ok i made 90 kinetic layers,


made 1307 Assult Segments


which netted cores of 7697. now on the final build i got


Actual - 8088 Kinetc.


AS helper said 8080


if i add 400 to final build i would expect 8097.


note: in as helper no matter how high i got the core, it still said i would only net a 8080 core.


for testing i put in 12 amazing success, said core was 8400+ but after final build ( +400 Box ) said it would be 8080


this made me think the cap was 8080.


i also noticed theprotection build was 94% this number 94% is that 94% of cap ? if so 94% of 8200 = 7708


and i got condition upto 41% is that 41 % of the cap on condition ??


is there an explanation on the math here, or could this be mostly due to the rounding factors.


could i have got better final build if i would have not gotten the layer, segment, or core as high as they are. ??



just trying to understand the math so i can maximize my resources.



thanks in Advance.


Message Edited by Scoutloch on 08-25-2005 05:34 PM



Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
LeviticusD
Thu Aug 25, 2005 3:48 pm
#46

I'm not the best at describing the numbers,so I'm not going to try. Remember this though, you don't automatically get the +400 on the final appearance. The unlayered core cap is still there at 6600. If you remove the layers from your armor and your core would still be over the 6600 (which I think you would have been 6609) you would only recieve the bonus to take that up to 7000. At that point do you add in the bonuses you recieve from your layers (in your case 12*90=1080, so that's how the AS helper got 8080). The extra 8 points...probably some rounding thing on the layers is my guess.

Message Edited by LeviticusD on 08-25-2005 04:50 PM




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
Scoutloch
Thu Aug 25, 2005 4:29 pm
#47

you did good on the explaination. i suspected that was happening.


so no sense in me using such hi quality resources if i can get to 6600 with a lesser resource ?


now if i use a lesser resource, will that effect my condition max. ?


and is there a way to tell what your condition will be on final build ?


the cores i described above i used to make a BH chestplate and condition hit 52k and the same for the leggins and helmet.


but when i made the arm pcs the condition hit 117k, with one core ????


don't sound right, 2 and 3 core armor pcs with less condition than 1 core pcs.


these pcs were made using the same cores out of the same stack.





Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
LeviticusD
Thu Aug 25, 2005 4:35 pm
#48

The arm pieces are a bug in the BH armor. Either they are too high or the rest is too low, but either way it is a known issue. Condition is mostly decided in the final combine, not in the core. You can increase it then, but it only makes a few thousands difference in the end product (not enough to switch away from maxing out resists anyways). The final combine is where you want the best resources you have with high OQ/SR AND DR. You get high in those and you can experiment the condition pretty high.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
JediSpam
Fri Aug 26, 2005 8:00 pm
#49

Back to Page 1.

We need this stickied,



Hormel Spam

Whether you're rich or poor, it's nice to have money.

JediSpam
Thu Sep 01, 2005 4:24 am
#50

/bump to page 1



Hormel Spam

Whether you're rich or poor, it's nice to have money.

mopti
Sun Sep 04, 2005 8:04 am
#51

/bump


thanks a ton!


The-Fluid-One
Wed Sep 07, 2005 2:16 pm
#52

/bump to page 1



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