Armorsmith Archive
Thread: Layer, Segment, Core and final assembly maths and caps for starting smiths
WittyNewt wrote:
Nixen wrote:
If this armor was sliced pre-pub 20 that would explain the high resists.. what are the hindrances on it, and can it be sliced now?
-Droideka- wrote:
Valcyn - The server with the mostest.
WittyNewt wrote:
-Droideka- wrote:
WittyNewt wrote:
-Droideka- wrote:
On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes
Hoo-rahh for 6800 primus battle armor!
Wowthats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?
So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this
Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?
Message Edited by WittyNewt on 07-11-200510:19 PM
Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look
What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop
Yes, I wondered whether that might be the case, hinderances would be the clue there.
-Droideka- wrote:
WittyNewt wrote:
Nixen wrote:
If this armor was sliced pre-pub 20 that would explain the high resists.. what are the hindrances on it, and can it be sliced now?
-Droideka- wrote:
Valcyn - The server with the mostest.
WittyNewt wrote:
-Droideka- wrote:
WittyNewt wrote:
-Droideka- wrote:
On an interesting side note, some marauder armor will jump another 400 points when you either 1)repair it, or 2) leave it in storage for too many publishes
Hoo-rahh for 6800 primus battle armor!
Wowthats a new bug on me, never heard of that before. Was it just marauder? and did all three resists jump by 400? If you have 6800 energy? primus marauder now and it jumped 400, then you would have had 6400 energy? before?
So stats before jump would have been 6400E 6400K 5600B, thatsaverage primus layered stuff. You are now saying it jumped to 6800E 6800K and possibly 6000B? I would love to see a screenie of this
Given that hinderances track resists, did they jump as well or did you end up with a suit with uber protection and hinderances that can be mitigated at master elite?
Message Edited by WittyNewt on 07-11-200510:19 PM
Been a while but I now have these two pieces on display at my cnet shop location at the wp in my sig, if you have any available toon slots come by and take a look
What galaxy are you on, I want to see this stuff and will start a toon there and pop over to your shop
Yes, I wondered whether that might be the case, hinderances would be the clue there.
I think they're like 42.2%, but I'm at work...that number sticks in my head for some reason
Scoutloch wrote:
can i get a little help?
i see the math going on here, but mostly refering to recon or assult, what about battle ?
here what i got,
energy layers @ -94 Kinetic/ 93 energy
Made Segments to 1318 energy.
Now what can i expect from my Battle core using all resources in the 900+ range
I know a weird request for battle armor but this is for a bounty hunter that wants Maxed energy Ris Armor.
im a 12 point AS with27 in Assembly.
think i can get 7k energy with theseSegments and resources. ( Net out a core of at least 6600 Energy ) with a final build of 7000 energy. ( as these are all health buffed segments don't want to waste any. )
Yea the health buffs are working again.
thanks in advance for any input.
Message Edited by Scoutloch on 08-16-2005 10:35 AM
energy cap for energy layered battle is 7200. Your layers are going to give you a 12 x 93 = 1116 energy bonus. if you can cap unlayered battle armor with your segment and core resources then you will end up with 6000 + 1116 = 7116 energy. If you can't cap, then as jedispam says, just adds your unlayered battle core number to 1116.
got a question or mabey just an explaination would do.,
ok i made 90 kinetic layers,
made 1307 Assult Segments
which netted cores of 7697. now on the final build i got
Actual - 8088 Kinetc.
AS helper said 8080
if i add 400 to final build i would expect 8097.
note: in as helper no matter how high i got the core, it still said i would only net a 8080 core.
for testing i put in 12 amazing success, said core was 8400+ but after final build ( +400 Box ) said it would be 8080
this made me think the cap was 8080.
i also noticed theprotection build was 94% this number 94% is that 94% of cap ? if so 94% of 8200 = 7708
and i got condition upto 41% is that 41 % of the cap on condition ??
is there an explanation on the math here, or could this be mostly due to the rounding factors.
could i have got better final build if i would have not gotten the layer, segment, or core as high as they are. ??
just trying to understand the math so i can maximize my resources.
thanks in Advance.
Message Edited by Scoutloch on 08-25-2005 05:34 PM
Message Edited by LeviticusD on 08-25-2005 04:50 PM