Armorsmith Archive
Thread: Layer, Segment, Core and final assembly maths and caps for starting smiths
ravingbantha wrote:
I understand how it works, what I was saying was that the original post seesm to show what the end caps are for layered armor, yes there is a cap somewhere... the listed cap for special protection on Quad layered Primus is lower than what I achieved, pointed this out incase the calculations were off, or simply misposted.
WittyNewt wrote:
It will be higher than that listed because you are not capped
. Remember elemental is the opposite resist to kinetic/energy for primus layers. So your primus layers are adding 524 to your kinetic and energy and subtracting 524 from your elemental.
If you were making perfect primus layers you would add 600 and subract 600 and so would reach the cap. If you made very poor primus layers that only added say324 in totalyou would end up with 6324K 6324E 5676B
Of course the special protection listed cap is lower than you acheived, its the result you get when you cap the kinetic and energy. When energy and kinetic go up, special goes down
thats primus layers. Hence, with perfect resources the absolute best you can acheive is 6600 energy and kinetic, this results in a special of 5400 (6000 -600). You will not get6600 kinetic and energy and greater than 5400 special with primus it just doesnt work that way.
Maybe the term gates is better applied layered armor since for kinetic and energy the cap term means maximum value and the same cap term means minimum value for special.
Just to be clear, are you saying you disagree with this analysis and there is a flaw here?
Ok, added some clarification around the final assembly bonus for close to capped armors especially layered stuff.
Remember, the whole thing is balanced. The final assembly only adds a maximum of 400. In the case of cores with stats close to cap it adds less than 400 to reach the cap. This "less than result" will be applied to the layer protections at the final combine. If this was not so that you could effectively exceed the caps by layering armor and your layers would somehow seem to be adding much more than the 12 x single layer bonus applied to unalyered core protection values.
As an example, let's expand on my recon example I used in the main post:
ravingbantha wrote:
no i'm just saying the numbers listed didn't amtch up with what was posted... to be honest I've always been abit lazy when it comes to numbers. I'm the kind of guy that just enjoys making as good of armor as possible. If there is a cap, cool, only good it does me personally is knowing just how good a suit i made. My comments were made simply to point put that the listed cap, was not the cap, why that's so really is too much thought for me. My jobmakes me think enough (i'm a wireless It Specialist) and the last thing I want to do is to have to get into the friggen details of the game, I'll leave that to you good people...
No problem
you are exactly right the only good thing about a cap is knowing how good your suit is compared to the absolute best acheivable. The listed cap is a cap/gate call it what you will. Obviously with poor core resources that don't deliver unlayered caps your elemental primus value will be somewhat lower. With medicore primus resources if you have good core resources your elemental base will be somewhat higher.
When talking about caps for layered armor I should really say possibly
"Here are the caps you cannot get higher than for the positive layer protections, when you get close to this you should expect your negative layer protections to be no lower than this"
I am beginning to think I have ended up confusing more people than I helped with this thread ![]()
I too an from an IT/engineering background, I wish I could switch off like you when I play these games, trouble is I just want to know the equations behind this and that
sad but true
ravingbantha wrote:
it's not so much being able to switch it off, it's just when I got divorced and lost my son (long story) i learned the not really worry about things that are beyond my control. Some things like the mechanics of the game are like God, it's ment to be known about, but forget trying to understand it... you'll go insane.
Lol, sorry to hear about your long story
I understand how it works, what I was saying was that the original post seesm to show what the end caps are for layered armor, yes there is a cap somewhere... the listed cap for special protection on Quad layered Primus is lower than what I achieved, pointed this out incase the calculations were off, or simply misposted.
WittyNewt wrote:
It will be higher than that listed because you are not capped
. Remember elemental is the opposite resist to kinetic/energy for primus layers. So your primus layers are adding 524 to your kinetic and energy and subtracting 524 from your elemental.
If you were making perfect primus layers you would add 600 and subract 600 and so would reach the cap. If you made very poor primus layers that only added say324 in totalyou would end up with 6324K 6324E 5676B
Xeovar wrote:
The only question remains: can you up the cap on elemental resists by adding some advanced layer to maximize the final stage bonus.
Short answer: No
Puttley wrote:
this doesn't need to even be an issue. if you aint seen it before check out the Armorsmiths Little Helper. no idea why this isn't in the stickies, it practically shows you what each finished component and armor peice will be.
http://swgcraft.com/forum/showthread.php?t=10294
Message Edited by Puttley on 07-13-2005 08:59 PM
I have no idea why armorsmiths little helper is not in the stickies thread either, best ask the coro. There is a thread for it in this forum though, probably a few pages back.
I agree, armorsmiths little helper is an excellent tool, I use it and recommend it to everyone. Of course, if you understand what armorsmiths little helper is doing and how the quite simple maths of post CU armor crafting works then the power of that tool goes up tremedously. For instance, there is nothing in that tool that stops you from overcooking your core resources and wasting core good core resources unnecessarily unless you look carefully at the core protection and final protection columns in the spreadsheet.
You can also make calculations on the fly as you craft once you have used helper to suggest resources for you and so not have to refer to the tool all the time ![]()
never tried this. to be honest I've talked to several serious PvP'ers explained how layeres work and not 1 showed the slightest interest in Elemental layers. What few weapons that do elemental damage do so little that it's not as important as energy damage.
Now even if someone hear ran the numbers and proved that by taking out an energy or Primus layer and adding in an elemntal layer, that it made the suit better, very... very few customers will care. What they know is they want the highest energy protection possible, good kinetic is important, but not as important.
http://swgcraft.com/forum/showthread.php?t=10294
Message Edited by Puttley on 07-13-2005 08:59 PM