Armorsmith Archive

Thread: Armor Repair

Rudgeon
Wed Nov 19, 2003 3:38 pm
#27

Don't feel to bad, I got ganked by some nasties outside the front door of my own house and had 10 suits of advanced composite decay. They were still in the freaking crates but since I had walked all of 40 feet from my last factory to my house they all lost 5% off the top.


Personally if it is in a crate I don't think it should decay until the crate at least is unpacked in some form.




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Hollack
Wed Nov 19, 2003 3:57 pm
#28

Actually according to the release notes last month, we should have a better chance than most professions. I rarely have trouble with anything other than composite or PSGs (complexity increases risk), and have success with them more often than not unless they are under 25% condition. My tools are 98.4%. Still it's a burden I'd rather not bear. I used to repair for money but just bust a few pieces and let the grief roll in. It's just not worth it. We make good credits, so we don't need the money, we're overworked so we're not bored, so whyshould we have to bear the burden of everyone's armor is decaying 10x faster than before...



Hollack Ofe - Master Armorsmith
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Flanikz
Wed Nov 19, 2003 9:27 pm
#29

I have a +5 skill tape on my boots .. in the skill mods box it show me with 0/+5 for armor repair .. they may have increasedour chances of success. But they need to increase our skill mods. Players will stop paying the money they had for Armor if we cant repait it .. they probably just dont know we cant yet .. Terc



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Ender1553
Thu Nov 20, 2003 1:51 am
#30

I know. I don't even bother to try anymore On top of that, get this about decay... I had a chest piece that I was carying that I insured. I was then shot and killed due to going LD (dang kungas). As I clone, instead of the chest piece being at 99%, like it should have been, it was at 94%... loosing the 5% PLUS the 1%. The same thing happened to a tactical skinsuit I had So here's a warning: DO NOT INSURE! YOU ARE JUST PAYING TO HAVE YOUR ITEMS DECAY FASTER!


Jodi Deco
Master Armorsmith
Flurry
Subcriminal
Thu Nov 20, 2003 5:22 am
#31

Tailors are experiencing the same exact thingwith clothing repair right now. Our mastry over fine garments seems to do nothing for patching holes and mending tipped seams.

SuperSonicSloth
Wed Dec 17, 2003 4:12 pm
#32

Okay, i'm sure you've seen this a million times, but i didn't see the answer in the stickies. Is it true that armorsmiths (master included) have the same chance of success or failure in repairing armor as someone with NO armorsmith skills whatsoever? Also, when is the best time to repair armor (at what condition percent of damage). Thank you.



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owako
Wed Dec 17, 2003 4:36 pm
#33

Everyone sucks at repairing stuff. Go for about 50% condition.



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MasterNerfSlayer
Wed Dec 17, 2003 6:05 pm
#34

Considering the unpredictable natureand high failure rate of repairing, I usually wait till around 10 - 20%, so that I don't lose much when ... er if... (heh!) I lose my armour due to repair failure.


The failure rate is way too high at the moment to consider repairing at a higher % to be a reasonable and common practice.


Perhaps rename the tool to the "lucky dip 10% chance to repair! repair tool".





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ulfmanDE
Thu Dec 18, 2003 5:20 am
#35

best results: get a 99% repair tool, stand in front of a clothing and armor crafting station. since i do so with weapons (sure at a weapon station) - no more fails (last 5x...)






ulfmande

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JCSavage
Thu Dec 18, 2003 12:47 pm
#36

Just thought I'd add that attempts to repair sliced items, either weapons or armor, seem to meet with much higher critical failure rates.


I repaired my entire suit of unsliced ubese last night with only one 'good' success, and the rest with only 'minor blemishes'. But I've also tried to repair guildmates' sliced composite sets and had to replace 3 or 4 pieces due to critical failures, and 2 other pieces had their max condition lowered by about half.




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Krayvex
Wed Feb 04, 2004 2:39 pm
#37

Do armorsmiths get a bonus to repairing armor?


Some i've talked to said no, but they might not want to be bothered.


Some have said yes, and then failed 4 out of 5 repairs.



Sorry for the post if it's been answered, but i couldn't find it in the sticky armor guide post.



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Patina
Wed Feb 04, 2004 3:16 pm
#38

Here is the deal:



  • Armor becomes much more difficult to repair as it gets more and more damaged.

  • If you find an armor repair skill tape and use it... you will get a bonus and a new entry (armor repair) in your skill list.

  • Armosr smiths don't have armor repair modifiers listed in any skill box

With all this in mind, your chances of repairing are as good as my alts chances (a master armor smith) if you look at the actual numbers on the skill chart. However, this repair skill may also be an innate ability that isn't noted on the sheet (kind of like a master smugglers ability to slice for 5% more than aslicer).


Best piece of advice for repairing stuff is to do one of the two listed below:



  • Repair before you hit 40%, or

  • Repair before you hit 40%...

Always use the best tool you can get your hands on.





-Patina Novice Squad Leader, Novice Forum Poster
GKM
Wed Feb 04, 2004 3:44 pm
#39

I noticed that my Master Artisan Human friend has better success of repairing weapons and armor then my Master Armorsmith Wookie.. My wookie is not a Master Artisan.It seems like you have a better chance to repair armor as a Master Artisan and there are no bonuses for being a Master Armorsmith. Perhaps there is a bonus being a human?


I had two VK's same lot. A friend who is a TKA with no artisan skills tried to repair one and it completely failed, my Master Artisan Friend repaired the other one with minor blemishes. In fact he repaired Ubese armor that was 10% condition with only minor blemishes. I am certain my wookie who is not a Master Armormsith would fail or at least have reduced condition.


I guess it makes sense since Armor Repair Kits, WRK and CRK's are all available as a artisan.

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