Armorsmith Archive

Thread: Whats your Post CU Armorsmith template?

Iwifia
Thu May 12, 2005 12:35 am
#27

Mmerch/MAS/MSW



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
kesstral
Thu May 12, 2005 12:48 am
#28

Master Armorsmith, Master Pike, scout 2/0/3/0, Brawler 0/4/4/4, Artisan 4/0/0/0 with 4-5 FS boxes.


My alt is Master Artisan/Merchant/Musician


I want to get rid of that account but I don't think I can get by with only novice merchant. It sucks



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
pykescylla
Thu May 12, 2005 3:19 pm
#29

Went from master AS/master merchant/ master tailor to master AS/master pistoleer/merchant 0004 with survey 4. Took survey duties away from my ranger alt to up the combat level. I should be able to survey in relative safety. Hopefully stopping shot will give the chance to run from anything really nasty. Guess I need to change my sig now.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

ravingbantha
Thu May 12, 2005 6:36 pm
#30

Master AS/ Master WS/ Master Merchant... Getting 1 shotted is a pain, but I've managed to avoid it for the most part. I've though about respecing and dropping Master WS and picking up some rifles to grind out a few lines of fs to unlock, but that's about it.
Wallid
Thu May 12, 2005 9:58 pm
#31

Master Artisan, Master Armorsmith, 0.0.4.4 Marksmen(respec'd that last box of Ranged support was Evil. How my Wookie is climbing it like crazy I don't know), Novice Carbineer (See how far that goes). Merchant 1.2.1.4 (Haven't thought of how far I want to go with it. might keep it as is).


oh, and 1.2.1.1 Reb pilot.


Phear my killa Whale Tank








McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


Ox-
Thu May 12, 2005 10:06 pm
#32

I was master AS, 3-0-0-3 merchant, master artisan, novice scout, and something like 0-4-0-3 swords (don't remember exactly). That was good enough to do much of my own harvesting.

Now I'm 4-0-0-0 smuggler to get cheaper faction armor (you don't need to be master) and I put the rest into DE to *possibly* do some FS grinding.




Ego Ietava, Corbantis Master Armorsmith, R.I.S. Certified
Ox-, Corbantis, Master Smuggler
Theed Shop: -3991 4135
Skadoink
Thu May 12, 2005 11:14 pm
#33

Dunno yet- I've been playing around with the respec since it included crafters too...


And my suggestion to SOE would be to keep it. probably in a more limited form. I've had more fun this past week trying all the different professions that I could not be bothered to spend x weeks grinding (and still wont post respec) than I've had in the past few months.


But after respec... hmmm, probably Master AS, Artisan 4142, Novice scout, Merchant 3002, Pistoleer for the rest (sommat like 2044)


I have no alts, so this is it for me, and stopping shop may just give me enough time to run away!






(FARSTAR) Bogaba - Armoursmith - nr Mos Eisley (WP 3796 -3716)
(INFINITY) Annaka - CH/Ranger
(CORBANTIS) Lyissan - Smuggler

All cancelled the minute NGE goes live.
Saarek
Fri May 13, 2005 10:27 am
#34

master armorsmith


master smuggler (those faction bonus' were too tought to resist)


and i dont seem to have much skill left for anything.


a little surveying, domestic arts, and ranged skills, and I have maybe 2 skill points left.


i dont know how you guys can master 3 professions (well, ok i can see it cause u have little/no combat skills)







------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Zhundult
Fri May 13, 2005 11:07 am
#35

Artisan 4-4-3-3

Master AS

Master Chef

Master Tailor



Soawav
VoltaDarkCloud
Fri May 13, 2005 11:16 am
#36


I decided on Master AS and Master Smuggler and Artisan 4240 and Merchant 0002


I can store Items, Craft Fiberplast Panels, Buy Faction , Sell Faction and For the New Faction Armor.

And I an kill most regular animals and Feign if Needed


Oh yea, and Make Spice to

Message Edited by VoltaDarkCloud on 05-13-2005 11:16 AM



________________________________________________________________________________________
Volta Darkcloud - Rebel - True Elder Jedi
Volta' Darkcloud - Rebel - Elder Bounty Hunter
CHECK' - Imperial - Elite Starship Crafter - Ithorian 17 Point

________________________________________________________________________________________
EdOWar
Fri May 13, 2005 11:29 am
#37

My main character is MWS/MAS/Master Merchant/Artisan 4/0/4/0. I do my harvesting with an alt that is Master Artisan/Master Smuggler/and 3/0/3/1 Pistoleer. I have a third combat alt that is MBH/MC/and 0/0/3/4 Pistoleer that I use for harvesting hides.


Slim Vargo, Corbantis


rahbert
Fri May 13, 2005 11:57 am
#38



Rinviero wrote:


Kelloch wrote:
RIght now I have Novice Carbineer. I had been thinking of moving to novice pistoleer, but I want to see the stats on the different armors before I make my decision. The problem is I don't have enough SPs to get anything much beyond Novice Elite Combat profession. I have a lot of SPs tied up in merchant. Maybe I should rethink that since most of its skills are not worth it.


Why so many in merchant?
300x is all you ever need (x depending on how many vendors you need)...
  • Efficiency is useless, credits have never been an issue for me.
  • Hiring is useless, pick the vendor type you want and drop the line.
  • Even advertising is a bit doubtful now with the vendor search.



Actually, all you need is 000x. Initially take 300x, get your vendors registered on the map, then drop back to 000x

Goberkain
Fri May 13, 2005 12:16 pm
#39


Master Armorsmith


Master Merchant


Marster Artisan


Tailor 0200


Marksman 1004


I currently run 10 vendors over 2 malls so dropping merchant isnt an option.

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