Armorsmith Archive
Thread: Petition to add Armor Color Kits
It's a great idea and as you advance you should eb able to make kits with more options. I've said before....other professiosn make kits, why can't AS's? Think about it...DE's make them for droids, Artisans make them for vehicles, SW's make them for starships, and there's a good reason why AS's don't haev them???????????????![]()
/not-sign
Actually i think that armoursmiths just have to reevaluate the way they do business.
- Before CU, it was: create composite and sell it in masses at your vendor
- Now it is: create different kinds, as much as you can, put it on your vendor.
- In the future i see: meet the customer, ask for what he/she wants, create the armour accordingly. Mass production and vendor selling won't be totally gone, but personal sales will increase.
Basically the "talk, advise and then create" approach is the standard-business of all active tailors. Since now different armours are viable, they now are direct competition to tailor wares. (Tailors have more variety, armours give protection, both can use adjustment from the creators to fid the style of the wearer.) I already now see single armoursmiths adjusting on this, ifor myselfsee the profession being big into personal production in the future.
Armor colorisation kits would be a great improvement. I think eigher master artisans or novice armorsmiths should get the shematic.
Sylow wrote:
/not-sign
Actually i think that armoursmiths just have to reevaluate the way they do business.
- Before CU, it was: create composite and sell it in masses at your vendor
- Now it is: create different kinds, as much as you can, put it on your vendor.
- In the future i see: meet the customer, ask for what he/she wants, create the armour accordingly. Mass production and vendor selling won't be totally gone, but personal sales will increase.
Basically the "talk, advise and then create" approach is the standard-business of all active tailors. Since now different armours are viable, they now are direct competition to tailor wares. (Tailors have more variety, armours give protection, both can use adjustment from the creators to fid the style of the wearer.) I already now see single armoursmiths adjusting on this, ifor myselfsee the profession being big into personal production in the future.
Sylow wrote:
Basically the "talk, advise and then create" approach is the standard-business of all active tailors. Since now different armours are viable, they now are direct competition to tailor wares. (Tailors have more variety, armours give protection, both can use adjustment from the creators to fid the style of the wearer.) I already now see single armoursmiths adjusting on this, ifor myselfsee the profession being big into personal production in the future.
When tailors require the kind ofhigh-quality resources, bulk resources, factory assembly of subcomponents/components, storage, and dependence on other professions that armorsmiths do, then we can compare the two in terms of production models.
Until that happens, tailoring and armorsmithing are wholly seperate animals.
Matter of personal taste. Armour from the vendor, paint-kit along, makes it no special thing. Having the armour made directly for you after having spoken with the armoursmith is a whole new cathegory.
You might be right, but even if you are, that's still no reason to prevent people from changing the color of their armor. I don't see how it's a bad thing.
Why not just give Armorsmiths the radial menu option for recoloring the armor like we use to have on composite? I know they can do this, after all, being a scout grants you the harvest radial menu option...
So if you want it recolored, take it to your armorsmith, pay a fee/tip and be done with it.
Sylow wrote:
/not-sign
Actually i think that armoursmiths just have to reevaluate the way they do business.
- Before CU, it was: create composite and sell it in masses at your vendor
- Now it is: create different kinds, as much as you can, put it on your vendor.
- In the future i see: meet the customer, ask for what he/she wants, create the armour accordingly. Mass production and vendor selling won't be totally gone, but personal sales will increase.
Basically the "talk, advise and then create" approach is the standard-business of all active tailors. Since now different armours are viable, they now are direct competition to tailor wares. (Tailors have more variety, armours give protection, both can use adjustment from the creators to fid the style of the wearer.) I already now see single armoursmiths adjusting on this, ifor myselfsee the profession being big into personal production in the future.
You don't know how annoying, frustrating, and ultimately not fun taking custom orders are. In your scenario, we would being bombarded withmore tellsthan a pre-CU master doctor. Also add the irritation when you make someone colorized armor and they say "No, thats not the right color, can you make it again in..." and so on. That's the reason I never do custom orders anymore, and if this isn't fixed and custom orders do become the only viable option, well then SOE will certainly be losing my 45 dollars a month.
Message Edited by Aroogala on 06-07-2005 07:20 AM
Aroogala wrote:
Sylow wrote:
/not-sign
Actually i think that armoursmiths just have to reevaluate the way they do business.
- Before CU, it was: create composite and sell it in masses at your vendor
- Now it is: create different kinds, as much as you can, put it on your vendor.
- In the future i see: meet the customer, ask for what he/she wants, create the armour accordingly. Mass production and vendor selling won't be totally gone, but personal sales will increase.
Basically the "talk, advise and then create" approach is the standard-business of all active tailors. Since now different armours are viable, they now are direct competition to tailor wares. (Tailors have more variety, armours give protection, both can use adjustment from the creators to fid the style of the wearer.) I already now see single armoursmiths adjusting on this, ifor myselfsee the profession being big into personal production in the future.
You don't know how annoying, frustrating, and ultimately not fun taking custom orders are. In your scenario, we would being bombarded withmore tellsthan a pre-CU master doctor. Also add the irritation when you make someone colorized armor and they say "No, thats not the right color, can you make it again in..." and so on. That's the reason I never do custom orders anymore, and if this isn't fixed and custom orders do become the only viable option, well then SOE will certainly be losing my 45 dollars a month.
Message Edited by Aroogala on 06-07-2005 07:20 AM
QFE! Had someone the other day wanting marauder armor with it being the same as a friend of his (Blue with Black highlights) only he wanted it red and black. Finish it up and then he wants a rversed pallet of Black with red highlights, cause it was too red. All this was happening whil I was trying to move my 1000's of components, resources, items, and whatnot to my new guild's location on Corellia. Totally frustrating to say the least.
Oh and btw
/SIGN!
You don't know how annoying, frustrating, and ultimately not fun taking custom orders are.
I know that my GF (talor, not armoursmith, i admit) almost only did custom orders. Two vendors, one of them right in front of Coronet, sold almost nothing. (Those people who buy from vendor want very colorful outfits, we had to learn. Black is a color, after all, so black cloak with black shirt, black trousers, combined with black boots and finished with black gloves surely have to be considered very colorful... the very innovative customers replace black with white, but that's it. Everybody who really wants to have good looking clothes makes a personal meeting with the tailor of choice...
)
Learning this, i would say, for those who don't like custom orders, just fill your vendors with all-black equipment. (In case you want variety, also add a few red sets...black and red seem to be the prefered color schemes for composite armour for sure... ) People will buy in masses. If you want to sell colorful things, you have to meet with the customer and have to take the "trouble" of actually speaking with them.
As i know that armours take more and better ressources, the above mentioned case with customers wanting the color scheme otherwhise than first made, i assume you have a point, though. With tailoring, if something doesn't fit, you just create it in a better way, with armours, that would be expencive fun. (Though, when you go for bio-engineered things, such fuss also is getting expencive in tailor-wares.)
Anyways, i'd leave the coloring in the hands of the armoursmith, so it would look like this:
- an armoursmith might change the color only on armours he made himself
- an armoursmith might change color only on armours which were not used in battle already, so are not damaged.
If these conditions are met, i'd even say, the armoursmith can do that without even having to use any paint kit, just give the radial option like on composite stuff.
Would seem a fair compromise to me, colors can be changed, you'd not loose any ressources when the customer still wants colors changed, still the armoursmith would now have some customer interaction.
Message Edited by Sylow on 06-07-2005 05:54 PM