Armorsmith Archive

Thread: Armorsmithing Mandalorian Armor *SPOILERS*

Kaorset
Wed Apr 14, 2004 3:35 pm
#14

So, since it is converted "bounty hunter armor," does that mean that only we bounty hunters can wear it?



Kaor Sek - Bounty Hunter, Gorath Server
Tillia Gandora, Master Munitions Trader, Gorath Server
Peyoteboy
Wed Apr 14, 2004 4:50 pm
#15

err oops. I dont know how to edit. I mean "while i dont necessarily disagree"



Xenophobia - Mutant Killer (in training)
Busti - Doctor(master now)/Tank/really beautiful Zabrek
SCB - Gorath
nostrilboy
Wed Apr 14, 2004 5:01 pm
#16

Ok. First: quit whining. It's just a game. Second: quit whining. It's just a game. Seriously. Doesn't it make at least some sense that the (supposedly) best armor in the game would not be craftable by one person? The devs want to make this HARD to get. Besides, you're not technically going to be able to craft this armor anyway. Merely modify existing armor. I mean, think about it: what's wrong with having a tailor make gloves and boots? I was under the impression that they were already able to do this. The tailor won't actually be crafting the armor parts anyway.


Here's the deal: there are 3 crafting rooms, each one separated by a good number of droid spawn. Now, I'm assuming that each room is for a different profession, but I have no real evidence to back that up. The dungeon is difficult enough now (and I'm expecting it to get more so) that one team of combatants will have a rather hard time keeping the crafter safe. Let alone 3 at once. A template of pure AS/DE/T will have a rough time staying alive, even in the first areas of the dungeon. So don't expect to be able to craft everything in one run.


Well, i suppose I'm not too worried about people enjoying the content, as the dedicated players will actually be in there trying to craft the stuff. Unlike you babies, who just spend all your time whining on the forums.



Me-ke Macre: Queen of the Damned
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RedMangg
Wed Apr 14, 2004 5:29 pm
#17


Just some info on the gadgets.


There was alot of the on Boba's suit. A short story of him in the Sarlacc pit went through a few of em and from the sounds this is where the armour design was based.


His clothing helped prefent the acid getting to him (plus interlinked the armour segements), and was no doubt tied into the Armour plates that he wore. Hence the need for a tailor skilled tailor perhaps.


He had a number of gadgets in his helm and controls on his wrist, the linking of these might be where a DE's construction comes into play where it is done after or during the armour segement construction. If anything here DE's should probably work on the armour after its base is constructed. It might be needed during.


I'm be interested in know its resists or special features, as I'm hoping Mandolian armour has some special features, but overall is crap in the resistance department. Compared to 'modern day' composite, I don't think it should stack up to it.


Message Edited by RedMangg on 04-14-2004 05:30 PM

DeusMalleus
Wed Apr 14, 2004 6:03 pm
#18

logical, maybee not .. But it seems like it makes the quest more interesting.




---------------------
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Malleus - Testcenter

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Mandalorian Helmet Mandalorian leggings Mandalorian chestplate JetPack
Shilak
Wed Apr 14, 2004 6:36 pm
#19

Peyoteboy, its not a matter of making more money, in fact I doubt the armoursmiths out to make huge amounts of credits will even bother touching Mandalorian armour, they will ignore it (as they did when wookie armour came in) and continue producing for the mass market.


The problem is that armoursmiths make armour by definition, droid engineers make droidsand tailors make fabrics & fashion clothing. By allowing non-armoursmiths to produce complicated armour pieces they are devaluing the armoursmith profession, its like allowing non-bounty hunters to do bounty hunter missions, or allowing non-doctors to buff.


The Mandalorian armour should either be ...


craftable only by armoursmiths but require specialist components from other crafting professions, i.e. Artisan, Tailor, Droid Engineer.


or ...


a questable upgrade for a new Bounty Hunter only armour that armoursmiths produce. Only Bounty Hunters should be able to perform the upgrade quests and they should be extremely hard to prevent large quantities of it getting into circulation.





M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

MrMud
Wed Apr 14, 2004 8:22 pm
#20

This sounds bad, very bad.


Did you notice how it said convert BH armor (whats that?) into mandalorian? To me that sounds like we actually arent going to be CRAFTING anything but rather having the game covert a pice of armor into another with minimal player interaction.


Secondly im strongly opposed to other professions taking part in what is clearly an armorsmith issue. Its NOT about the money, since when has anyone for example been able to sell RIS at huge profit?


Third no "serious" armorsmith (that actually hasnt abused its way with merchant) is going to be able to make it in there. Why does every item we have to use in armor come from mobs that no armorsmith could ever dream about killing. (GDK and now this)


I was very excited when i heard mandalorian was finally making its way into the game but it seems it turned out to be a huge dissapointment as usual.





Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
D3st0r
Wed Apr 14, 2004 8:31 pm
#21

lol, any Armorsmith that is stupid enough to try and go in there alone deserves what he gets, its called brining a skilled combat group in to protect you while you do your job, this is forcing interaction between the Crafting and Combat professions which is really awesome, and its great how they found ways to bring in other professions besides Armorsmith to make this stuff.


I see a large combat group going in, with a Master Armorsmith/Tailor/Droid Engineer in the middle of the group, battling Super Battle Droids and Death Watch Ghosts as they try to make their way to the consoles and rare components in the mines to whip this stuff up, sounds like tons of fun to me, I dont know what you guys are complaining about. No reason that Armorsmiths are the only ones that should be involved in this, you're not actually making the armor btw you're modifying pieces of armorinto Mandalorian.




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RedMangg
Wed Apr 14, 2004 8:38 pm
#22







MrMud wrote:

This sounds bad, very bad.


Did you notice how it said convert BH armor (whats that?) into mandalorian? To me that sounds like we actually arent going to be CRAFTING anything but rather having the game covert a pice of armor into another with minimal player interaction.


Secondly im strongly opposed to other professions taking part in what is clearly an armorsmith issue. Its NOT about the money, since when has anyone for example been able to sell RIS at huge profit?


See my post about the specifics of Mandolian armour. Certain components (such as the Material and wiring/gadgets) may need other professions, this is not your normalarmour. And if wiring runs through parts its understandable that a DE is needed in the final stages of construction. So it is not so clearly an armorsmith issue. Composite yes, but Mandolian was as much gadgets as armour. Gadgets are not an Armoursmiths profession.


Look at it as a challenging Armoursmith quest, you have to work with others to produce an item. People have already stated that they don't want this in abundance about the place. Sounds like a nice solution. If you want to build new armour you were just given that with Wookie armour. This is a quest with challenges.


Third no "serious" armorsmith (that actually hasnt abused its way with merchant) is going to be able to make it in there. Why does every item we have to use in armor come from mobs that no armorsmith could ever dream about killing. (GDK and now this)


I'd say thats the whole SP/Group issue, its possibly to encourage grouping and teamwork.You already have the SP armour if you use your own harvestors with building composite.


I was very excited when i heard mandalorian was finally making its way into the game but it seems it turned out to be a huge dissapointment as usual.


It no doubt will be for some


If it encourages grouping I'm all for it. Even if the reward is just some fancy cheap armour.








MrMud
Wed Apr 14, 2004 8:57 pm
#23

Im all for tailor and DE components into this armor but having a DE make the entire arms is silly.

And while we are on the subject of gadjets, how many people actually believe that all those things will be usuable in the game?



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
JaatoWaals
Wed Apr 14, 2004 9:01 pm
#24

I'd just like to comment that at this point we know pretty much nothing about this armor (and I don't know anything more than the rest of you). Hopefully we'll learn more in the near future



Waals Industries

-Armor for the new Imperium-

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Eryk
Wed Apr 14, 2004 9:25 pm
#25






Tuanga wrote:

"I hope I see more of it that I have RIS armor. I'm still yet to see a single piece of it."


I hope not, Mandelorian armor is supposed to be extremely rare in this time frame.






So are Jedi. The Devs are really exceptional at ruining continuity, so I'm sure this armor will be everywhere.



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Skylo
Thu Apr 15, 2004 1:51 am
#26

Sounds great to me, although i think alot of you are confused. there is no crafting that will be done here, its simply like taking over a base short of speak. You need certain professians to acess certain terminals of a base. Same thing but with this armor , and im sure this will be uber armor and im so glad that it will not be able to be tooled with and upgraded by armorsmiths so thats its like 150 percent Kinetic and so on.
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