Armorsmith Archive
Thread: question about armor
If you get your stats fixed by one of the three methods mentioned, and get the armour on, it will stay on you until you remove it. The only thing is when your buff or food enhancement runs out, the statistic that was enhanced will drop to one(or a significant lower number), due to the encumbrance value of the armour.
The game will not "remove" the armour and it's protective value will remain the same, but the drop in your stats may not make it feasible to stay "suited up"
Thanks in advance.
That's actually a good question about whether or not zero condition items with skill mods are actually "working as intended." If I were to speculate, I would say you have nothing to worry about.
Personaly, after the "clothing" type pieces, I would use the gloves next, then the boots. like you suggested. The key thing for me is to be able to put some of them on without buffs, in case I need to. This makes the gloves and boots a good idea due to the HAM on them compared to the chest, helmet, or leggings.
Whatever you put them on though, make sure it's good armor. For example, DO NOT put them on stun armor (unless the stun resistance is very high, but I've never heard of such armor). The reason being, stun armor decays very fast when attacked by stun weapons. How, you may ask? Well, the amount condition is reduced by is the amount of damage that GETS THROUGH the armor. For example, if you get hit for 100 pts, and your armor blocks 70 pts, the condition is reduced by 30 pts. Stun armor (at least on my server) tends to have resistance to stun in the 30's to 40's. This means that 60-70% of attacks that hit you will get through, thus reducing the armor's condition at a greater rate than something it has higher resistance to. If you armor has no stun protection, the full amount of damage will get through, but the armor will not take a reduction in condition (it is bypassed alltogether). In my opinion, the best armor to put skill attachments on is armor that has ~69% base that gets sliced up to high 80s base, and has 80%+ special protections. Armor such as this will last you a very long time, not to mention prtect you very well.
Another thing that came to mind as I was writing this was the combat revamp. It's been stated that armor is expecting a fairly considerable nerf. If this plays any roll in armor's condition and decay, I'd be carfull. I guess to find out how this will play, we'll just have to wait and see.