Armorsmith Archive

Thread: Do you find that people even look at encumbrance anymore?

UmmonPrime
Tue Sep 14, 2004 7:11 am
#14

I usally build my personal armor very light weight. Most customers just rely on buffs to get them through, but when I check my harvesters, I usually don't go out buffed, but still need that extra protection.



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Ciirybeccaskyr
Sat Sep 18, 2004 8:26 am
#15






Keuller wrote:
HAM's are largely unimportant (except when having pissing contests with other AS's), so I always try to get mine as low as possible.






5 stars for you



Anyhow i work hard to make some light weight 80kin/65base armor that tends to sell well.




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Starpilots
Sat Sep 18, 2004 9:52 am
#16

I think Encumbrance Does matter

I always experiment to get the Enc as low as possible

PvP is of course in duels a problem but large engagments less I think

PvE is very mutch a problem when Taking high lvl MOBS Higher base is more importent to my buyers and they buy my 80% kinetic 71% base suits with 801/730/811 Enc

but if people are grinding whel I advise them mostly Ubese or my Low Enc Composite suits
LOW Enc Composite suit 80% kinetic 64% base 536/463/550 Enc
and Ubese 75% Kinetic 16% Base 288/342/406 Enc

and my Low suits sells just as fast as the Heavy Tank 71% base suits and price is just the same

Message Edited by Starpilots on 09-18-2004 12:54 PM



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Ox-
Sat Sep 18, 2004 5:20 pm
#17

I believe HAM is important for many situations, so I'm trying to make lighter and lighter suits. My lightweight kinetic composite sells better than anything else I make, so apparently there's a few people out there who agree

(btw fdiskman, I sent you a PM since I'm on Corbantis too).




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Lurax
Sat Sep 18, 2004 9:23 pm
#18

HAM is of secondary importance to base resists...but it is far from irrelevant.



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theoden-flurry
Sun Sep 19, 2004 4:28 am
#19

ham aint important to me the higher the base the better but i also dont buy 80% kinetic armour as if kinetic is in the base the protect of it can be up to 90%. that brings up another question kinetic as specail or in base?



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

zendaba
Sun Sep 19, 2004 6:41 am
#20

Well ... my first post so enjoy

When talking about low HAM armor, I didnt see anyone comment that in making it lite aren't you also increasing the max condition too, making it a more durable and longer lasting purchase.

Just a thought.

Also, I must say that I am happy I finally stumbled across this forum .... seems much more civilized and constructive compared to what i have seen ... so far that is.

Thanks

Zendaba
Kuari
TKM/MAS



Zendaba

Master Armorsmith (11point woohoo) - Master TKA
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---------------------------------
Daisy-Mae
Sun Sep 19, 2004 8:43 am
#21

Hello. My view as a combat/non-crafter character

I'm Master Swordsman/Master Pike (Zabrak).

I don't PvP very much anymore, to many DOT weapons, to much anger from both sides, etc.

For PvE I always get Encumbrance armor. I have a full suit of Ubese that I can wear, even the Helmet, unBuffed & w/ my Health & Action substats at the minimum, for general running around. I have a Padded suit that I use for faction missions, just to get a little better resists for Energy weapons. I need Buffs to get it all on, but even low Buffs (1800ish) makes the HAM costs negligable. For high level PvE (NS, SMC, etc) I use Composite suit w/ Kinetic & Blast in special (Elec might be in there also, don't care to much about that) & the other resists about 60ish. Kinetic & Blast are the only 2 melee that have Medium AP, I think. All my armor is also Encumbrance sliced & I'll give away or delete any that gets Effectiveness slices. My melee defenses at Master provide as much protection as the armor itself so I rely on the low HAM to make sure I can last in a fight that takes longer than I planned.

PvP'ers probably have different needs, but give me Encumbrance armor every time.


DaisyMae
Kalano
Sun Sep 19, 2004 11:01 am
#22






Daisy-Mae wrote:

Hello. My view as a combat/non-crafter character

I'm Master Swordsman/Master Pike (Zabrak).

I don't PvP very much anymore, to many DOT weapons, to much anger from both sides, etc.

For PvE I always get Encumbrance armor. I have a full suit of Ubese that I can wear, even the Helmet, unBuffed & w/ my Health & Action substats at the minimum, for general running around. I have a Padded suit that I use for faction missions, just to get a little better resists for Energy weapons. I need Buffs to get it all on, but even low Buffs (1800ish) makes the HAM costs negligable. For high level PvE (NS, SMC, etc) I use Composite suit w/ Kinetic & Blast in special (Elec might be in there also, don't care to much about that) & the other resists about 60ish. Kinetic & Blast are the only 2 melee that have Medium AP, I think. All my armor is also Encumbrance sliced & I'll give away or delete any that gets Effectiveness slices. My melee defenses at Master provide as much protection as the armor itself so I rely on the low HAM to make sure I can last in a fight that takes longer than I planned.

PvP'ers probably have different needs, but give me Encumbrance armor every time.


DaisyMae







fully agree on this. Just last night i was loot drop hunting. I got torn up fast by the city punks. I am a pistoleer. I honestly wished my armor resisted more than 10% on most npc attacks. not just kinetic. I don't hunt critters all the time. I have never found anyone seeling anything other than Ubese or Composite. I either have no resists that i need, or i have to buff or get many many slices to have any protection that will let me live a bit longer.


PvP is dead to many classes right now because they can't compete but where are the armorsmiths that do not fully supply to that style? We have gotten to much in a mindset that one size fits all.


I now vow to make one of my alts into an armorsmith. Time someone brings in an alternate form of armor for the non PvP players.




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Kalano
Sun Sep 19, 2004 12:12 pm
#23

if i want to wear full composite suite, i either have to have an encumbrance slice on each part or have it made with low HAM. Base resists is just been made big because everyone gets a buff instead to wear their suite. To me, this is just a load of crap. Armor should be made to be worn all the time, not when i am buffed.


I get sick of begging for docs to buff me and smugglers to slice and then pray for the ecumbrance slice. I suggest a few crafters start learning why people buy some of the things they do. Because sometimes, its just because that is the way it always was and is, instead of, what would be best in the end result.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Katrine001
Mon Sep 20, 2004 6:38 am
#24

Most people don't pay attention to HAM costs except those buying a LOW HAM suit.


BUT. I think the distinction between better armorsmiths is HAM cost. The skill is in balancing max resists with "weight" in my opinion. This is done by understanding resources, how to make layers/segments and then patiencein experimentation.


Anyone can bang out 66-70% Base Kinetic. The difference is in who can do it AND make it the lightest?



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Ail
Mon Sep 20, 2004 8:16 am
#25

You just gotta educate ppls and then they care about it

Most players do care about it on Valcyn because the biggest AS always paid attention to it.



Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

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Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Brutus_Krylop
Sun Sep 26, 2004 2:07 pm
#26






zendaba wrote:

When talking about low HAM armor, I didnt see anyone comment that in making it lite aren't you also increasing the max condition too, making it a more durable and longer lasting purchase.






Very good point, although there is a caveat for Composite Armor -- experimenting on Durability during final piece construction only affects HAM. Experimenting on Resistance (bottom line, normally special protection) actually increases the condition. Sounds like a bug to me, but that's the way it goes.


I always make sure I can pour at least3 points (hopefully amazing success) into durability / encumberance on layers and segments.





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