Armorsmith Archive

Thread: The thing people have been waiting for: What armors are certified for which professions. PART II

ZionHalcyon
Tue Apr 05, 2005 9:04 am
#14






doubledouble wrote:





ZionHalcyon wrote:



Rebster wrote:


So say i'm fencer/bh does this mean I can do bounty's in RIS?






Yes you can, since fencer gives you certification in RIS.


Message Edited by ZionHalcyon on 04-05-2005 10:43 AM



That was a question of mine. So does this mean we're assuming armor certifications will be granted in the Novice box of each profession??







Yes, but let me also add in this, which I have not had the time to type up before. In addition to certifications, there is an armor mitigation rate as you climb up a profession. So in addition to the armor resists, you get a bonus for the higher you climb. So at novice fencer, you can wear RIS, but it won't block as much damage as a master fencer. Keep in mind, the mitigation is on top of resists, not in place of them.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Katosan
Tue Apr 05, 2005 11:27 am
#15

I'm not seeing TK's as certified to wear anything.... shouldn't they at least get the same thing as Pike, since they are classified as defenders





___________ Gorath Galaxy ___________
KATOSAN THE CRAFTER
ARMORSMITH / DROID ENGINEER / CHEF / SHIPWRIGHT

PROPRIETOR: CORONET SUPERSTORE (388 -5332)
Liamo
Tue Apr 05, 2005 12:16 pm
#16






ZionHalcyon wrote:





Nichrf36 wrote:





ZionHalcyon wrote:

Keep in mind, all this is subject to change. .






Exactly why I wouldnt take this to heart. Still early in the beta, and like all betas, things change a lot.






Very true. But it does give us a foundation to work off of. The thing is, we need to keep this constructive and not whine. Whining only let's the devs know they are doing their job with the CURB of weeding out the "l33t d00d" powergamers. Constructive criticism however is valued. The key is knowing the difference.




That is a joke from you saying we need constructive critcism. God forbid someone would paraphrase you and offer "constructive criticism"because they better put the fllameproof jacket on,

I think you need to read the chapter in the book you recommended to me on "paraphrasing and summation". You may actually get your IQ above freezing.

(this was in reply to the previous thread)


Now to the discussion at hand: as a crafter with semi-decent armor and only Pistols 3, am I right in assuming that I will only be able to wear a PSG?

I have no issue with the money spent on my armor-things change-but what will I use for protection since the spawn rates have been increased, even on the so called "safe planets?"


I also like to wear the Marine Armor that took me 2 months of running missions to get. At this point, I could care less if it were nothing more than fancy clothing but it's not right, for immersion purposes, for me not even being able ot wear the uniform of my Faction.


When I saw all the new armor comign out, I was really excited. I really thought it would look even more like Star Wars-but I guess that's only for the lucky few.

Message Edited by Liamo on 04-05-2005 03:22 AM



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
ZionHalcyon
Tue Apr 05, 2005 1:38 pm
#17






Katosan wrote:

I'm not seeing TK's as certified to wear anything.... shouldn't they at least get the same thing as Pike, since they are classified as defenders







No. This was discussed in the first thread, but I will bring it up again - TKA will get robes that work like jedi robes to, and grant some defence to the wearer.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Tue Apr 05, 2005 1:45 pm
#18






AlexPKeaton wrote:


OK, heres another concern/question. This Piece of Armorwas looted on TC.


I'm assuming that the "Penalties" section is the Hinderance that has been mentioned in all of the armor crafting documents, and is what reduces your Movement, Speed, and Accuracy. It has been stated that hinderances will not be able to be experimented on so that means that any advanced set of armor will be identical to any other set of armor once people figure out how to max the effectiveness. The only choice to make would be to decide which damage type armor you want to make. With only condition and effectiveness to experiment on, it seems that they've takena lot of the competion, and creativity out of crafting armor.

Message Edited by AlexPKeaton on 04-05-2005 03:35 PM






Not necessarily - moreso they have given the new armorsmith the ability to compete with the master. Not necessarily surpass, but now it won't be as much of a struggle as it was prior.


Also, hinderance might not be able to be experimented on, but I believe speed and accuracy can be - I just know damage isn't the only thing that can be experiemented on.


Where did you read from the devs that it says this?




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
bostonbaka
Tue Apr 05, 2005 1:47 pm
#19

Bad certification ideas. They wanted to not limit people to certain armors but when everyone picks a template they are all gonna be whatever proffession is strongest in the new system. So expect to see people still wearing 1 or 2 types of armor. Oh Zion I thought you weren't going to insult people anymore?





The richest junk dealer.
Gunga000
Tue Apr 05, 2005 1:56 pm
#20

I agree with you after thinking about it. Mando should be more limited than the RIS since the Bounty Hunter armor could only be worn by bounty hunters and rangers already. So i guess my main gripe is the RIS. Took alot more to get this armor made than anything else (except mando) and i think it will cause the most friction with the community if its taken away from people just based on their proffesion . I for one will not be adding a profession just to wear RIS armor so i guess i'll have to get rid of my 2 suits if things dont change. 100mil down the drain lol. I had these suits for over a year.




GIGGS
NSPYN

CHAMPIONS LEAGUE
AlexPKeaton
Tue Apr 05, 2005 2:16 pm
#21




ZionHalcyon wrote:



AlexPKeaton wrote:

OK, heres another concern/question. This Piece of Armorwas looted on TC.


I'm assuming that the "Penalties" section is the Hinderance that has been mentioned in all of the armor crafting documents, and is what reduces your Movement, Speed, and Accuracy. It has been stated that hinderances will not be able to be experimented on so that means that any advanced set of armor will be identical to any other set of armor once people figure out how to max the effectiveness. The only choice to make would be to decide which damage type armor you want to make. With only condition and effectiveness to experiment on, it seems that they've takena lot of the competion, and creativity out of crafting armor.

Message Edited by AlexPKeaton on 04-05-200503:35 PM






Not necessarily - moreso they have given the new armorsmith the ability to compete with the master. Not necessarily surpass, but now it won't be as much of a struggle as it was prior.


Also, hinderance might not be able to be experimented on, but I believe speed and accuracy can be - I just know damage isn't the only thing that can be experiemented on.


Where did you read from the devs that it says this?





It says in the Combat Upgrade armor doc that was posted last week. http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Armor%20System>Here.


Under Section 2 forSegmentCrafting here's what issays:


Step 2: Armor Segments Segments are the basic components of any piece of armor. At the "segment stage" a crafter may experiment on armor condition and resistances. An Armorsmith may also choose to incorporate up to four different elemental layers at this point. Armor Hindrances may not be experimented upon.


This leaves only Condition and Resists to experiment on. I'm not sure how much of a role Condition will play after the CU but currently it's not that large a factor, leaving basicly just resists to experiment on. Kinda boring. It use to be fun to experiment with your resources, and components to create the best armor you could. Now there seems to be no creativity. It's either put it in resists, or resists for the most part.




- I support keeping & balancing the current combat system
Ictar ***** *****
Retired Swordsman | Friend of the Pharple, Enemy of the Gurk
Citar
***** ***** *****
Master Swordsman | Citar's Leet Loot Emporium - (-3147, 3811) Naboo - Just 400m from the Brenn Shuttle
UmmonPrime
Tue Apr 05, 2005 2:38 pm
#22

lol, that's what most do now any way.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Liamo
Tue Apr 05, 2005 3:09 pm
#23


You proved my point again Zion, anythign I say is a whine or complaint..so funny. Some is just an observation or opinion..and as to you comments - now this is a paraphrase if you don't understand-about putting stuffi n the wild, I had said that certain planets aren't supposed to be "wild" Like Corellia and Naboo.


Did I say I placed stuff on any adventure planets? no.


Did I say this was EQ in space? No. the clostest I have said to that is why people MAY say that. I've never played EQ 1or 2 so I would be wrong to say that.


Also, after you starting the flaming of me on the previous post, where I did NOT personally attack you as you did me, did you expect me to just drop it?


Also, for the record, most of the time I don't wear armor of buff to do my harvester of factory runs, unfortunately with the recent patches, I'm being aggro'd more now, than when I first started and had to walk everywhere. Isn't that an "unbalance" between the crafting professions and combat professions? Was the spawn increase even needed? The last I knew, there were still mission terminals in the game.


I don't know if I can make any comments around you or questions without being accused of needing "Reading Comprehension for Dummies-as you recommended and started this) or whining.


I am stating this in this thread because the Armor Certifications are what's changing and affecting my gameplay. If you want to go down the "whining" path, didn't "whining" bring on the CU? It wasn't a bunch of positive statements.


Anyway, I've said what I'm going to say, unless you decide to add gasoline to the flamefest, I won't be responding. If you want to discuss the points, I will gladly do that.

Message Edited by Liamo on 04-05-2005 06:11 PM



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
ZionHalcyon
Tue Apr 05, 2005 3:52 pm
#24






Liamo wrote:


You proved my point again Zion, anythign I say is a whine or complaint..so funny. Some is just an observation or opinion..and as to you comments - now this is a paraphrase if you don't understand-about putting stuffi n the wild, I had said that certain planets aren't supposed to be "wild" Like Corellia and Naboo.


Did I say I placed stuff on any adventure planets? no.


Did I say this was EQ in space? No. the clostest I have said to that is why people MAY say that. I've never played EQ 1or 2 so I would be wrong to say that.


Also, after you starting the flaming of me on the previous post, where I did NOT personally attack you as you did me, did you expect me to just drop it?


Also, for the record, most of the time I don't wear armor of buff to do my harvester of factory runs, unfortunately with the recent patches, I'm being aggro'd more now, than when I first started and had to walk everywhere. Isn't that an "unbalance" between the crafting professions and combat professions? Was the spawn increase even needed? The last I knew, there were still mission terminals in the game.


I don't know if I can make any comments around you or questions without being accused of needing "Reading Comprehension for Dummies-as you recommended and started this) or whining.


I am stating this in this thread because the Armor Certifications are what's changing and affecting my gameplay. If you want to go down the "whining" path, didn't "whining" bring on the CU? It wasn't a bunch of positive statements.


Anyway, I've said what I'm going to say, unless you decide to add gasoline to the flamefest, I won't be responding. If you want to discuss the points, I will gladly do that.


Message Edited by Liamo on 04-05-2005 06:11 PM





Good, because you actually brought up some decent points when you weren't crying. Not that I agree, but that last post, you brought up some good food for thought. Previously though it WAS a whine-fest, and you DID need to learn to read because you essentially started this by attacking me and taking what I posted out of the context it was meant to be in, hence a lack of reading comprehension.


So then, if YOU want to actually address my points, as opposed to MAKING UP what you think my points are, I will be happy to discuss them. But that requires you to respond to my ACTUAL points in the first place - not ones you make up and then claim I made.


Look, I am just tired of all the crying and misinformation, and when I try to provide a service by passing on what little information I know, people like you in the original thread butcher it, extrapolate and assume from it when I was very clear and straightforward, that it does indeed PISS ME OFF. It's like I'm the guy telling the girl she looks nice today, and you are the girl responding with "What, so you think I look fat?!" when I was merely paying a complement. If you caught some flak because of my angst with others doing this, then for that at least I can apologize, but not too much, because at least initially, you were one of those people who did that, even if it wasn't to the degree others did.


You ever hear the phrase "Don't shoot the messenger"? Well, I am the messenger, and I shoot back. That known, I am all in favor of civilized discussion. But that doesn't mean I won't take a whiner who just wants to bellyache down a few notches.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Tue Apr 05, 2005 3:57 pm
#25






AlexPKeaton wrote:




ZionHalcyon wrote:



AlexPKeaton wrote:

OK, heres another concern/question. This Piece of Armorwas looted on TC.


I'm assuming that the "Penalties" section is the Hinderance that has been mentioned in all of the armor crafting documents, and is what reduces your Movement, Speed, and Accuracy. It has been stated that hinderances will not be able to be experimented on so that means that any advanced set of armor will be identical to any other set of armor once people figure out how to max the effectiveness. The only choice to make would be to decide which damage type armor you want to make. With only condition and effectiveness to experiment on, it seems that they've takena lot of the competion, and creativity out of crafting armor.

Message Edited by AlexPKeaton on 04-05-200503:35 PM






Not necessarily - moreso they have given the new armorsmith the ability to compete with the master. Not necessarily surpass, but now it won't be as much of a struggle as it was prior.


Also, hinderance might not be able to be experimented on, but I believe speed and accuracy can be - I just know damage isn't the only thing that can be experiemented on.


Where did you read from the devs that it says this?





It says in the Combat Upgrade armor doc that was posted last week. http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Armor%20System>Here.


Under Section 2 forSegmentCrafting here's what issays:


Step 2: Armor Segments Segments are the basic components of any piece of armor. At the "segment stage" a crafter may experiment on armor condition and resistances. An Armorsmith may also choose to incorporate up to four different elemental layers at this point. Armor Hindrances may not be experimented upon.


This leaves only Condition and Resists to experiment on. I'm not sure how much of a role Condition will play after the CU but currently it's not that large a factor, leaving basicly just resists to experiment on. Kinda boring. It use to be fun to experiment with your resources, and components to create the best armor you could. Now there seems to be no creativity. It's either put it in resists, or resists for the most part.





No, it leaves Condition, resists, speed, and accuracy to be experimented on. Also, condition will be a more important factor because with smiths unable to continually crank out composite, that means they will have to up condition, because finding more of the same armor will prove a bit more difficult due to the variety smiths will now have to offer.


This actually brings me back to my point about evaluating the new system under the old rules; you simply can't do that people, because you will be wrong.


You have to meet this system on its own terms, and there is certianly enough information to go around to give people an idea on it. But trying to take the new system, and treat it like some bastardized version of the old one is missing the point entirely, and shows a lack of understanding of the new system. Reread the armor docs, and forget everything you know about the current system - it might help you to grasp the new one more.







Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
kesstral
Tue Apr 05, 2005 3:58 pm
#26





AlexPKeaton wrote:

OK, heres another concern/question. This Piece of Armorwas looted on TC.


I'm assuming that the "Penalties" section is the Hinderance that has been mentioned in all of the armor crafting documents, and is what reduces your Movement, Speed, and Accuracy. It has been stated that hinderances will not be able to be experimented on so that means that any advanced set of armor will be identical to any other set of armor once people figure out how to max the effectiveness. The only choice to make would be to decide which damage type armor you want to make. With only condition and effectiveness to experiment on, it seems that they've takena lot of the competion, and creativity out of crafting armor.

Message Edited by AlexPKeaton on 04-05-2005 03:35 PM




Did anyone else notice on that screen shot that the Comp armor is listed as "reconaissance"? Based on the list above, I want to say that either this armor is bugged, or looted armor is goign to be special in that it will allow professions that aren't certified normally to wear it.

EDIT: Silly me.. there is a thread on this in the AS forums already here.


Message Edited by kesstral on 04-05-2005 04:13 PM

Message Edited by kesstral on 04-05-2005 04:14 PM



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
Page 2 of 4