Armorsmith Archive

Thread: Information on CURB Armor for Customers

Brutus_Krylop
Mon May 02, 2005 5:39 pm
#1


I originally posted this to the Bloodfin forum this morning, and it received much positive feedback. I figured I'd share it here on the Armorsmith forum as well.






Armor Basics






Much has changed with the new armor system. There are now three main armor types: Assault, Battle, and Reconaissance. Armor now requires certification to wear, and all combat professions (save Teras Kasi and Jedi) receive certification for one of the three types.


All armors are equal in that they can theoretically have the same maximum armor rating (I will explain how the ratings work in another section). No one armor is inherently "better" than another, although each of the three types may prove better in certain combat situations than others. Because of the way the new armor crafting system works, there is no inherent difference between the different appearances for each armor type. Different appearances made from the same cores will only differ in overall condition depending on the materials used for the final assembly.


The old system's HAM encumberance has been replaced by hindrances to rate of fire, accuracy, and movement. Unlike the old system's encumberances, hindrances are directly tied to the general protection rating of the armor and cannot be reduced experimentally. However, masters of an elite combat profession will find that they should have no hindrances when using unsliced armor.


Hands and feet have been removed as valid hit locations, so boots and gloves are now merely cosmetic. You must wear a full suit (seven pieces for most types) in order to have full protection. Because "body hits" are distributed between the chestplate, bicep, and bracer locations, it appears that helmets and leggings are now the most rapidly decaying pieces.






Armor Types






Assault

Professions: Bounty Hunter, Commando, Squad Leader


Bonus: +1000 Kinetic

Penalty: -1000 Energy

Appearances: Chitin, Composite, Ithorian Sentinel, Kashyyykian Hunting, Factional



Battle

Professions: Carbineer, Combat Medic, Creature Handler, Doctor, Fencer, Pikeman, Ranger, Swordsman


No Bonus or Penalty


Appearances: Bone, Marauder, Padded, Ithorian Defender, Kashyyykian Black Mountain, R.I.S. (quest),and Factional



Reconaissance
Professions: BioEngineer*, Pistoleer, Rifleman, Smuggler


Bonus: +1000 Energy

Penalty: -1000 Kinetic


Appearances: Mabari, Tantel, Ubese, Ithorian Guardian, Kashyyykian Ceremonial, and Factional


* BioEngineers only receive hindrance mitigations equal to "basic" core armor.







Armor Stats






What the heck do these numbers mean?


The four-digit number on your armor is technically the independent variable in a quadratic equation forpercentile resistsmapping the domain [0, 10000] onto the image [0, 60]. In layman's terms, that means that the armor rating signifies a percentile resist (as in the old system) ranging from 0 to 60%. Because the equation is concave quadratic, you get diminishing returns for higher resists.


The actualfunction is: 60 * (AR/10000) + { [ (10000 - AR) / 10000 ] * (AR/200) }


Which reduces to: 0.011 * AR - 5E-7 * AR * AR


Some hard numbers:


1000 = 10.5%

2000 = 20.0%

3000 = 28.5%

4000 = 36.0%

5000 = 42.5%

6000 = 48.0%

7000 = 52.5%

8000 = 56.0%

9000 = 58.5%

10000 = 60%







Damage Types






There are two primary damage types -- kinetic and energy. Additionally, some weapons add "elemental" damage of acid, electricity, heat, or cold. Currently, however, the quantity of "elemental" damage compared to kinetic or energy makes worrying about any of them pointless.


As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Brutus_Krylop
Mon May 02, 2005 5:40 pm
#2




Armor Layers





Previously, layering was a virtual necessity, as layers added to base protections, special protections, condition, and encumberance. With the new system, layers are very optional, and very expensive.


Layers now add to a resist but reduce the resist of its "opposite," so there is a bit of a yin/yang effect. An armorsmith can now add up to 12 layers for a piece of advanced armor, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists, energy layers will reduce kinetic. Acid and electricity are opposed, as are heat and cold. Advanced layers increase two otherwise opposed resists at the expense of the other four.


Because elemental damage is so minor and irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), and primus (adds to both kinetic and energy, useful for anyone).


I expect that most mass-produced armor will be unlayered. Because the resource requirements and factory time commitments for layered armor are so high, I would also expect that layered armor will largely be a specialty item, and command a price much higher than unlayered armor (double or even triple).







Armor Slicing





Because encumberance is gone and hindrances are affected solely by general protection, slicing now only affects resists. Slicing affects both standard and special protection equally. Slicing is also entirely predictive -- knowing the stats of the armor and how it was constructed, you can accurately predict what the post-slice results will be.


Ignore whatever the system message tells you the armor's general effectiveness was increased by -- the number means nothing as far as I can tell. For armor made with advanced cores, all resists will increase by a number generated by the following expression, where GP is the "general protection" of the armor as determined by the crafting of the core.


DELTA = 1892 - 0.25 * GP


For unlayered armor, GP will always be the special protection resists (acid, cold, electric, heat). For layered armor, particularly primus-layered, GP is a bit more difficult to ascertain on first glance.


As mentioned previously, hindrances are affected by general protection. It is possible (and indeed likely) that sliced armor will have hindrances high enough that combat masters will still have some minor hindrance.







Armor Examples





Just a sampling of what you might expect to find with newly-crafted armor on Bloodfin in the coming weeks and months. All pieces are unlayered. Note that these are all better than what 90% Composite converted to.


With fullprimus layering, I would anticipate the kinetic and energy resists to rise about 420 points each.


Assault
Kinetic: 6862
Energy: 4862
ACEH: 5862


Battle
Kinetic: 5982
Energy:5982
ACEH: 5982


Reconaissance
Kinetic: 4760
Energy:6760
ACEH: 5760





Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

CaileSathinor
Mon May 02, 2005 5:42 pm
#3

Stickified.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Moge_Tira_Tru
Mon May 02, 2005 5:47 pm
#4

excellent post!
Ill be linking to this from the Chilastra boards.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
EdOWar
Mon May 02, 2005 5:51 pm
#5

Well done!


Slim Vargo, Corbantis


DevHunter
Mon May 02, 2005 5:55 pm
#6

great post!thanks!




IGN: Torav
The_Broken
Mon May 02, 2005 6:09 pm
#7

Alright, now who on Chilastra is going to start producing the best all-energy layered recon armor we can find? Preferred looks would probably be Ubese, Tantel, and Imperial Scout.


There will definitely be a good market.



----------------------------------------------------------------------------------
Broken (Chilastra) -- 230 -- Hatamoto Fujiwara (Radiant)
Mahonri Disciple #3, The Silence

That can't be blood, the water here is far too blue.
And gravity seems far away, but I can hear her call my name.
It's so comforting to know I'll never have to think again.
It looks deep enough from here. I'm diving.
Ziryc
Mon May 02, 2005 10:08 pm
#8

Excellent post



EmekafIneof
EX 12pt Elder Master Armorsmith & R.I.S. certified.
Vendors located in The Firm on Tatooine 60, 3242
______________________________________________

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Sovyen
Tue May 03, 2005 1:05 am
#9


JD100
Tue May 03, 2005 2:29 am
#10


hmm sorry for asking stupid but what do you mean by it will be better thana 90% was in old system?


you ex:

Assault
Kinetic: 6862 = ? %resist
Energy: 4862 = ? % resist
ACEH: 5862 = ? % resist








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DemoX------------------------------
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_Monroe_
Tue May 03, 2005 3:03 am
#11






JD100 wrote:


hmm sorry for asking stupid but what do you mean by it will be better thana 90% was in old system?


you ex:

Assault
Kinetic: 6862 = ? %resist
Energy: 4862 = ? % resist
ACEH: 5862 = ? % resist








Better than 90% of old armor that was converted.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
LamirVargas
Tue May 03, 2005 3:58 am
#12

1 million credits for a suit of armor???


I could sell someone a city for that much, even a big ship...


Not everyone plays this game 24/7 grinding missions so they can be millionaires.


Other than that stupid comment on the pricing, a good informative post of how the new armor system works.







Oman Turner - Master Architect of the Darkside
"Everything is going to my Design"
Elcido Highwind - Master Pikey of the Orangeside
Arialias
Tue May 03, 2005 4:17 am
#13






LamirVargas wrote:

1 million credits for a suit of armor???


I could sell someone a city for that much, even a big ship...


Not everyone plays this game 24/7 grinding missions so they can be millionaires.


Other than that stupid comment on the pricing, a good informative post of how the new armor system works.






Its called supply and demand. The rangers know what the armor sells for and the resource dealers also know. Making a full layers suit in any large amount will require a lot of people.



Comp would sell for millions everyday on some servers. Just depends on what the customer wants.





DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




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