Armorsmith Archive
Thread: Information on CURB Armor for Customers
Bonus: +1000 Kinetic
Appearances: Chitin, Composite, Ithorian Sentinel, Kashyyykian Hunting, Factional
Professions: BioEngineer*, Pistoleer, Rifleman, Smuggler
Armor Layers
Previously, layering was a virtual necessity, as layers added to base protections, special protections, condition, and encumberance. With the new system, layers are very optional, and very expensive.
Layers now add to a resist but reduce the resist of its "opposite," so there is a bit of a yin/yang effect. An armorsmith can now add up to 12 layers for a piece of advanced armor, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists, energy layers will reduce kinetic. Acid and electricity are opposed, as are heat and cold. Advanced layers increase two otherwise opposed resists at the expense of the other four.
Because elemental damage is so minor and irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), and primus (adds to both kinetic and energy, useful for anyone).
I expect that most mass-produced armor will be unlayered. Because the resource requirements and factory time commitments for layered armor are so high, I would also expect that layered armor will largely be a specialty item, and command a price much higher than unlayered armor (double or even triple).
Because encumberance is gone and hindrances are affected solely by general protection, slicing now only affects resists. Slicing affects both standard and special protection equally. Slicing is also entirely predictive -- knowing the stats of the armor and how it was constructed, you can accurately predict what the post-slice results will be.
Ignore whatever the system message tells you the armor's general effectiveness was increased by -- the number means nothing as far as I can tell. For armor made with advanced cores, all resists will increase by a number generated by the following expression, where GP is the "general protection" of the armor as determined by the crafting of the core.
DELTA = 1892 - 0.25 * GP
For unlayered armor, GP will always be the special protection resists (acid, cold, electric, heat). For layered armor, particularly primus-layered, GP is a bit more difficult to ascertain on first glance.
As mentioned previously, hindrances are affected by general protection. It is possible (and indeed likely) that sliced armor will have hindrances high enough that combat masters will still have some minor hindrance.
Armor Examples
Just a sampling of what you might expect to find with newly-crafted armor on Bloodfin in the coming weeks and months. All pieces are unlayered. Note that these are all better than what 90% Composite converted to.
With fullprimus layering, I would anticipate the kinetic and energy resists to rise about 420 points each.
Assault
Kinetic: 6862
Energy: 4862
ACEH: 5862
Battle
Kinetic: 5982
Energy:5982
ACEH: 5982
Reconaissance
Kinetic: 4760
Energy:6760
ACEH: 5760
Ill be linking to this from the Chilastra boards.
There will definitely be a good market.
Kinetic: 6862 = ? %resist
Energy: 4862 = ? % resist
ACEH: 5862 = ? % resist
JD100 wrote:
hmm sorry for asking stupid but what do you mean by it will be better thana 90% was in old system?
you ex:
Assault
Kinetic: 6862 = ? %resist
Energy: 4862 = ? % resist
ACEH: 5862 = ? % resist
Better than 90% of old armor that was converted.
1 million credits for a suit of armor???
I could sell someone a city for that much, even a big ship...
Not everyone plays this game 24/7 grinding missions so they can be millionaires.
Other than that stupid comment on the pricing, a good informative post of how the new armor system works.
LamirVargas wrote:
1 million credits for a suit of armor???
I could sell someone a city for that much, even a big ship...
Not everyone plays this game 24/7 grinding missions so they can be millionaires.
Other than that stupid comment on the pricing, a good informative post of how the new armor system works.
Its called supply and demand. The rangers know what the armor sells for and the resource dealers also know. Making a full layers suit in any large amount will require a lot of people.
Comp would sell for millions everyday on some servers. Just depends on what the customer wants.