Armorsmith Archive
Thread: Layer Question
Shortey
Wed May 05, 2004 5:16 pm
#14
Kashyykian Armor does NOT have a layer spot in the segment schematic... would be nice if it did, but alas, this one does not...
RonneLykell
Wed May 05, 2004 6:15 pm
#15
Kashyykian armor DOES have a "Segment Enhancer" slot, however...
Save up those Janta Hides and Krayt Scales
royalewitcheez
Wed May 05, 2004 10:31 pm
#16
Slots for armor layers are called just that on the schematics. These are the layers that you can craft and then add to the armor segments.
If you look at the segment's schematics, you'll also see that most armors have a slot for an "armor segment enhancement." I thinkthat's what it's called. These are the loot item that you can find, like night sister enhancements.
Lastly, some of the loot drops take the place of the segment themselves in the armor. For example, with voritor segments, you don't need to craft the bone armor segments, you can just use the voritor segments in their place. (And get kinetic resists on bone armor
)
KauriChumm
Thu May 06, 2004 12:20 am
#17
Actually I forgot about Kashykkian armor. I haven't made any yet, but I'm pretty sure it can take a layer. Can anyone confirm this?
Schweaty
Thu Sep 30, 2004 7:10 pm
#18
Ok, i've read that the max on layers is 4% but i was wondering if its a flat 4% or there is decimals in there as well. so if i'm making layers and they are at 4% does putting more points in them result in a higher 4% or is that the hard cap? tyvm in advance 
TalynMox
Thu Sep 30, 2004 7:32 pm
#19
There are some hidden decimals in there, so it can be worth going a little beyond the kick-over to 4%. But generally it's better to push until you hit the 4% mark with an amazing success (ie. one single 7 point odd amazing), and put your remaining points into either durability or special resist (depending on what you want out of the layer). One thing to note though, sometimes you won't hit 4% with that 7-point amazing - in these cases one single point will push it over the line and put those hidden decimals on.
Hope this helps
Hope this helps
Gallio
Fri Oct 01, 2004 3:48 am
#20
Schweaty wrote:Ok, i've read that the max on layers is 4% but i was wondering if its a flat 4% or there is decimals in there as well. so if i'm making layers and they are at 4% does putting more points in them result in a higher 4% or is that the hard cap? tyvm in advance
I think the theoretical max is 5 actually, but you'd need perfect resources + experimentation to achieve that, which is why 4 is the usual result with high quality resources.
Rebarty
Wed Sep 28, 2005 8:41 am
#21
I have been making Noob to middle of the road Armor..no layers and such. I have a question about layers, sorry Respec'd Most of my Merch and Tailor to AS.
Are Primus layers better then Ken or Energy layers, and if so how. I am making some armor for my wifes toon and have some nice resources and addatives.
Thx
pykescylla
Wed Sep 28, 2005 8:50 am
#22
Primus layers will raise kinetic and energy resists by as much as 600 while lowering special protection. Kinetic and energy layers will boost their specific protection by as much as 1200 but will lower their opposite stat (kinetic is the opposite of energy and vice versa) by roughly the same amount. So this answer is it depends on what someone is hitting you with
.
The most popular builds are primus-layered battle and assault and energy-layered recon (which is usually for jedi hunting).
All that said, make sure you can cap your cores before you even worry about layers. You want the resists of your layers to stack on the full resists of the cores. If you don't, you'll see more established smiths beating your stats with unlayered armor or putting yours to shame with their layered stuff.
Here's a nice post on what the stat caps are for various builds.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=103706
The most popular builds are primus-layered battle and assault and energy-layered recon (which is usually for jedi hunting).
All that said, make sure you can cap your cores before you even worry about layers. You want the resists of your layers to stack on the full resists of the cores. If you don't, you'll see more established smiths beating your stats with unlayered armor or putting yours to shame with their layered stuff.
Here's a nice post on what the stat caps are for various builds.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=103706
QuarEstee
Wed Sep 28, 2005 1:18 pm
#24
Ruebacca wrote:
Layers dont add protection. Layers shift protection around.
You have a point there. And it's one of the things that makes talking about "caps" across servers difficult.
If the best battle resources on your server max out at 5700 across the board, then that is your actual cap. The 6000K/6000E/6000B figure bandied about is the theoretical cap. Some servers have good enough resources so that the actual cap and the theoretical cap are the same. Some don't.
No one pointed this out better to me than a TKA non-AS friend, of all people! I said, "My energy-layered battle armor is coming out at 7035E." He said, "Cool!! You're capped!!" I said, rather patiently, "No, the cap is at 7200. It's just that the best resources this server has give something like 7050 max." And he said
"Yes, I know. That means you're capped. For this server."
Layers are going to shift those numbers around, certainly. I think the point that was missed, going back and forth, was that IF you aren't at your server's actual cap on unlayered armor (ie, you aren't using good enough resources to hit it), then it is possible that layered armor may not shift enough protection around to make it better than un-actual-capped armor. Particularly if you aren't using the best resources for layers either.
pykescylla
Wed Sep 28, 2005 3:17 pm
#25
Ruebacca wrote:
pykescylla wrote:
Primus layers will raise kinetic and energy resists by as much as 600 while lowering special protection. Kinetic and energy layers will boost their specific protection by as much as 1200 but will lower their opposite stat (kinetic is the opposite of energy and vice versa) by roughly the same amount. So this answer is it depends on what someone is hitting you with.
The most popular builds are primus-layered battle and assault and energy-layered recon (which is usually for jedi hunting).
All that said, make sure you can cap your cores before you even worry about layers. You want the resists of your layers to stack on the full resists of the cores. If you don't, you'll see more established smiths beating your stats with unlayered armor or putting yours to shame with their layered stuff.
Here's a nice post on what the stat caps are for various builds.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=103706
Don't agree with needing to make the unlayered cap before using layers. On radiant we have not had a good battle armor spwans since the CU. I can take resorces that would give 5700K,E,SP and use partial kintic layering to get 6100k, 5200E and 5700 SP. Or Partial Primus layering to get 6000k and E, and 5100 SP. Using non elite resorces for my layers and not using 30k kits I could sell these PvE suits for well below capped unlayed.
Layers dont add protection. Layers shift protection around. You dont need to reach the unlayered cap before you can use layers in PvE armor.
Now this is all true. My advice was geared more toward a new smith. I've talked to many who wanted to rush into layering. I advocate setting priorities and capping unlayered should be top of the list, IMO. Now, if you're an experienced smith, know what you're doing, and still can't cap your armor, layering is certainly an effective, if expensive, option.
Message Edited by pykescylla on 09-28-2005 06:18 PM
JediSpam
Wed Sep 28, 2005 5:18 pm
#26
pykescylla wrote:
Ruebacca wrote:
pykescylla wrote:
Primus layers will raise kinetic and energy resists by as much as 600 while lowering special protection. Kinetic and energy layers will boost their specific protection by as much as 1200 but will lower their opposite stat (kinetic is the opposite of energy and vice versa) by roughly the same amount. So this answer is it depends on what someone is hitting you with.
The most popular builds are primus-layered battle and assault and energy-layered recon (which is usually for jedi hunting).
All that said, make sure you can cap your cores before you even worry about layers. You want the resists of your layers to stack on the full resists of the cores. If you don't, you'll see more established smiths beating your stats with unlayered armor or putting yours to shame with their layered stuff.
Here's a nice post on what the stat caps are for various builds.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=103706
Don't agree with needing to make the unlayered cap before using layers. On radiant we have not had a good battle armor spwans since the CU. I can take resorces that would give 5700K,E,SP and use partial kintic layering to get 6100k, 5200E and 5700 SP. Or Partial Primus layering to get 6000k and E, and 5100 SP. Using non elite resorces for my layers and not using 30k kits I could sell these PvE suits for well below capped unlayed.
Layers dont add protection. Layers shift protection around. You dont need to reach the unlayered cap before you can use layers in PvE armor.
Now this is all true. My advice was geared more toward a new smith. I've talked to many who wanted to rush into layering. I advocate setting priorities and capping unlayered should be top of the list, IMO. Now, if you're an experienced smith, know what you're doing, and still can't cap your armor, layering is certainly an effective, if expensive, option.
Message Edited by pykescylla on 09-28-2005 06:18 PM
Both opinions true.
If you can make layered armor at a cheaper costthan uncapped, and it sells, there's nothing wrong with it.
However, if 5700 unlayered battle is cap on your server, would you actually want to make 5000 cores and add 300 in layers? It takes more than twice the time and "usually" costs more for layered stuff. Again, it depends on what you have in stockand/or how much layer resources cost, but in general on most servers, it's more cost-efficient to buy the "better" stuff to make the 5700 unlayered and sell it at the same price.