Armorsmith Archive
Thread: The thing people have been waiting for: What armors are certified for which professions.
GraySeven wrote:
riotcontrol wrote:
It is a 'freaking game' set within a SF/fantasy/whatever-you-want-to-call-it universe with its own rules, its own technology (which is described in detail and very well thought out, if I may add), and a lot of documented 'how stuff works' material, already available in a few RPG rulesets as well as in the official Star Wars databank at the starwars.com website.
GraySeven wrote:
Its a freaking game! Its make believe. Its not REAL!
There is absolutely no excuse to break these rules and invent new ones when a perfectly good game can still be made within the rules those of us who are actually familiar with them know and love.
There is an excuse, and its called balance. There is a big, huge difference between a movie, a PnP RPG, and a MMPORPG. Sometimes, sacirifices have to be made, just as they are made when a book is turned into a movie. They work with what they can, when they can, and do what they have to to make a balanced, fun game.
You think they are doing this without LucasArts oversight? Heck no! Anything done in the SW Universe has to get past the LA screeners. If they are satisfied with it, I can be too.
RemoMoxey wrote:
Blixtev wrote:
Starcloud wrote:Blixtev,I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."From the magazine of the same name see Science Fantasy (magazine)
"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.
Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.
The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "
ROFLMFAO.....let's argue about this.
Now we have a RED NAME feeding the fire.
The point being made was NEVER in the movies did you see ANYONE get shot and say "Ouch, That's cold" (or hot, or acidic, or start doing the Electric convulsions). Elemental damage is something found NOWHERE in Canon....PERIOD! The only thing even REMOTELY close is Ion damage on droids (which has NO effect on non-electronic beings).
My opinion is if the SWG Dev team wants to work on elemental damage they need to transfer to EQ2.........and leave Star Wars alone.
....force lightning from the Emperor, cold on Hoth making going out at night pretty much impossible, heat on Tatooine forcing people inside durning the day... yeah.. no elementals in Star Wars. Oh... acid on Lok *wink*
that guy is a great author, one of my favorites
Blixtev wrote:
Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."
From the magazine of the same name see Science Fantasy (magazine)
"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.
Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.
The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "
If Bio Engineer gets Reconnaisance armor then all the Crafting Professions need access to it ( Chef, Armorsmith, Weaponsmith, Tailor, Shipwright, Droid Engineer ) otherwise its not right. Plus bad enough they are pretty much getting to steal all crafting from docs and combat medics, and armorsmiths are getting to steal bone armor from artisans......
ZionHalcyon wrote:
I think this almost demands a sticky.
Here you go:
Reconnaissance Armor
Ubese, Tantel, Mabari, Kashyyykian Ceremonial, Ithorian Guardian, Marine Rebel (Factional), Scout Trooper (Factional)
Certified to use it: Bio Engineer, Pistoleer, Rifleman, Smuggler
Battle Armor
Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)
Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger
AssaultArmor
Chitin, Composite, Kashyyykian Hunting, Ithorian Sentinel, Mandalorian (Quest), Rebel Assault (Factional), Shock Trooper (Factional)
Certified to use it: Bounty Hunter, Commando, Squad leader
Keep in mind, all this is subject to change. Also, if your profession is NOT listed here (most notably Teras kasi), then you are NOT currently certified for armor. In the case of Teras Kasi, word is they will be getting something like Jedi Robes in the CURB, hence their lack of certification.
Enjoy, and I will edit this as things change (if they do!)
Gunga000 wrote:Completely Stupid. You should be able to wear whatever armor you want. I can understand certifications for weapons since you need a certain skill level to use a weapon. Just like real life. They have people in the military that are specialists in certain weapons. But armor? You just put it on. No skill involved in using armor. Worst part is , i have a Smuggler / Pistoleer and 2 suits of RIS armor lol. This is one of the most ridiculous things i've ever seen mentioned in a game.
Agree fully, IF they insist armor certs are needed, they should effect encumbrance,not damage protection. The only restriction that makes any knid of sense is the faction one.
The idea of armor certs is taken from other mmo's like EQ2 and it's a BAD idea there and it isn't any better here.
LeBob wrote:
From dictionary.com :
Ihareo wrote:
LeBob wrote:
Blixtev wrote:
Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."
From the magazine of the same name see Science Fantasy (magazine)
"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.
Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.
The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "
Um, as far as the Arthur C. Clarke quote, I think the point was that the advanced technology would seem like magic to less advanced people - it would not seem like magic to people who commonly use that technology or even invented it...
Star Wars is not fantasy land; it is science fiction.
Point of fact, Star Wars is not science fiction, it's Space Opera. Small difference I know, but also substantial.
1 entry found for space opera.
Main Entry: space opera
Part of Speech: noun
Definition: any melodramatic literature, motion picture, or television program set in outer space
Etymology: based on soap opera
So by this definition, both Star Wars and any fantasy story that is also "set in outer space" could be called a space opera. The point is that when comparing a science fiction universe to a fantasy universe (both of which could be space operas), Star Wars is strictly science fiction and strictly not fantasy.
Ok, what's the definition of Fantasy and how does star wars not fit it?
point 1, do not confue the genre of fantasy with the genre of High fantasy (lord of the rings, puff the magic dragon et al)
GraySeven wrote:
omadnay wrote:
Well, I bet this list will change a good amount over time, but...
I think this is all wrong.
We shouldn't be limiting what armor a character can WEAR based on profession.
The effectiveness and usefulness to that individual should be a factor, but it should not completely prevent other professions to equip it!
One of the biggest and most recognizable things of Star Wars is the UNIQUE characters.
One of the greatest things in SWG has been the Player freedom.
One of my personal favorite things to see in this game has been the many unique outfits and player characters while I travel around in this game.
Sure, the comp armor mess is a major problem and needed to be fixed... by BALANCING, not removing the ability to wear certain armors and restricting them to certain defined professions.
I just think of all the wonderful Marksman/Artisans that I've seen... checking their harvestors, running simple missions out on Tatooine.
Maybe my server is a bit unique, but I see a great amount of these types of simple players that truly make this galaxy come alive.
They wear a bone armor chest, a right chittin bracer, a comp helmet, mabari pants... you know what I'm saying.
I see so many people with great mix-matching armor... this idea of limiting the armors to certain professions is a horrible blow to the individual players creative choices!
Please, for the love of the maker, redesign this idea and make the armor equipable by all, but more beneficial to certain assigned profesions.
I don't care to simply dismiss ideas so quickly, but if I don't say this now... later will likely be too late.
- Omadda Szool
Kauri
May the force be with you.Ah, but read the CU armor post again. They are making armor customizable. The final combine to make the finished product won't require a factory station, allowing smiths to set up in the marketplace and make armor to spec....they have taken this into account.
What kind of customization though?
Surely not much more than color or texture markings.
That doesn't compare to the creative choices that exist in the game today.
Now, instead of balancing the armors so that one is not the best... they're limiting the professions so that they cannot wear what they may want to.
Keep the freedom of style that the players have today.
It is a HUGE attraction of this game.
- Omadda Szool
Kauri
May the force be with you.
QFE
MajorXP wrote:
Meplorium wrote:
Star Wars was on the line of fantasy, but its 'props' were clearly defined as sci fi. If the 'props' in this game are not clearly defined as sci fi, you failed to deliver the license material. The force has a biological basis, light sabers are technology as is the evil dragonmonster the Death Star. Luke Skywalker does slay the dragon, but he does so with proton torpedoes. The evil magician comes after Luke in a TIE fighter space ship shooting laser beams while he does this. It is a fantasy tail with completely sci fi props. At all times this game should have those sci fi props but have a fantasy story. If the props, icons or graphics look fantasy rather than sci fi, then some one did not do their job right.
bingo!
Meplorium wrote:Star Wars was on the line of fantasy, but its 'props' were clearly defined as sci fi. If the 'props' in this game are not clearly defined as sci fi, you failed to deliver the license material. The force has a biological basis, light sabers are technology as is the evil dragon monster the Death Star. Luke Skywalker does slay the dragon, but he does so with proton torpedoes. The evil magician comes after Luke in a TIE fighter space ship shooting laser beams while he does this. It is a fantasy tail with completely sci fi props. At all times this game should have those sci fi props but have a fantasy story. If the props, icons or graphics look fantasy rather than sci fi, then some one did not do their job right.
I totally agree