Armorsmith Archive
Thread: The thing people have been waiting for: What armors are certified for which professions.
Message Edited by atomicdog on 04-02-2005 04:20 PM
silversaber wrote:
The newRebel ArmorisNOT Starwars.
Spetc wrote:
silversaber wrote:
The newRebel ArmorisNOT Starwars.
Go imperial. =D
That STILL allows players to wear it in the game, and I wil have to see it all the time.
To me, its even MORE non-Starwarsy than the new toolbar icons.
silversaber wrote:
Spetc wrote:
silversaber wrote:The new Rebel Armor is NOT Starwars.Go imperial. =DThat STILL allows players to wear it in the game, and I wil have to see it all the time.
To me, its even MORE non-Starwarsy than the new toolbar icons.
With our luck, if they ever add the proper OT Rebel outfits as factional armor/uniforms, the certs will be somewhere in the Chef, Swordsman, Imperial Pilot and Force Defender skill trees.
Blixtev wrote:
Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."
From the magazine of the same name see Science Fantasy (magazine)
"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.
Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.
The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "
That still doesn't leave it open to adding these new weird, distracting and immersion breaking effects for hitting things. In the Star Wars films when something was shot there was no weird looking lensflare emiting from the guy. If anything it was a shower of sparks. When you hit something melee there should be a sound to confirm that you hit something which there already was, you don't need to see a huge glowing white target sign shooting out whenever you hit something it's not only over kill it's ugly and distracting. We want realistic effects not these new cartoony things. We play SWG because it's not only Star Wars but because it is/was different from other MMO's. We want realism not cartoonism.
Ihareo wrote:
Liamo wrote:
Have you noticed one thing that is missing from almost every devs welcome posts? How many times they've seen the Star Wars movies or anything other than "I liked/loved the movies".
I'm not convinced the devs are more than casual fans of Star Wars. To a lot of them, this is just another movie-based game.
I know a lot of them play but how many know the ins and outs of the Star Wars universe?
Definately not a lot of the art department-they can't even draw things right (no centerpoint station, Maw, Kessel etc). If the dev team was populated by a lot of fans, this stuff would've never been suggested. It's hard to change artwork now but it should've been done right in the first place.
The "elemental" graphics are coming from the same mentality.
To the person that asked why are we getting so upset since elemental damage has been in since launch, well my answer is this; We used to just call them damage types. "Elemental" was never used in SWG. Now we have Mezzing creeping into SWG vocabulary. Thi sjust shows these devs would be better on a Lord or the Rings MMORPG than Star Wars.
Message Edited by Liamo on 04-02-2005 02:31 PM
Fair enough. But is the current slang really worth all this? In6 monthsthey'll be calling it somthing else but it will still be the same, and it will still have been around since before EQ2. Not to mention that 'elemental damage types' and 'mezzers' are just as much of a slang fad as 'clone of EQ2'
It's called Fad DYnamics, and it applies to language just as much as it applies to the 'in' brand of jeans.
So I have to ask you this, is the current 'in' slang what makes SWG a clone of EQ2, even though the things you're saying are cloned have been around since before EQ2? And if not, than what defines SWG? Is it a 'innovative system' that is broken all to hell? Or is it the Star Wars brand name? Or is it us, the players?
Message Edited by Ihareo on 04-02-2005 11:48 AM
Blixtev wrote:
Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."
From the magazine of the same name see Science Fantasy (magazine)
"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.
Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.
The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "
Where, pray tell, does SWG resemble EQ2? I don't see it, and haven't seen it.
Colorful icons for special moves? So what. It'll be nice to have something that doesn't look like everything else on my tool bar. Elemental damage types? We've had those since launch only now they simply changed their effects.
Don't try to explain to me why elemental acid in a beam weapon isn't possible. None of what we see is possible, thats why its fantasy. Lightsabers can only exist under a circumstance where the device creating the blade is powered by a battery with an energy output equal to our Sun! (Yes, a physics major actually worked out the real science and math on this). We can't travel faster than the speed of light, there are no little critters in our blood that let us do magic things...
Its a freaking game! Its make believe. Its not REAL!
Game mechanics require certain sacrifices. The mechanics require things be done a certain way.
Just because some things resemble something from another SOE game does not make it a carbon copy of that game. What did you expect, that they create from scratch every time? Heck no, they're going to take what works.
I'll be glad when the lot of you leave for WoW or whatever game you choose that will let you have everything for nothing...listening to nothing but endless whinning because the changes take away your ability to kill everything with a macro while you watch Kids Next Door on Nickleodeon...its sad.
Its been less than 48 hours, and people are griping about the sound? Do you really believe that you are listening to the final sound, seeing the final graphics, playing with the final stats on the weapons and creatures? No, you aren't and you won't be til the week before launch. Just like any Beta, the basics get perfected, then the flash gets added.
You all need to wait a few weeks before yelling and screaming that things are broken. As far as I'm concerned, this game has been broken since launch and its finally getting the fix it needs to keep it a viable game. I'll still be here, enjoy wherever you end up.
GraySeven wrote:Its a freaking game! Its make believe. Its not REAL!
It is a 'freaking game' set within a SF/fantasy/whatever-you-want-to-call-it universe with its own rules, its own technology (which is described in detail and very well thought out, if I may add), and a lot of documented 'how stuff works' material, already available in a few RPG rulesets as well as in the official Star Wars databank at the starwars.com website.
There is absolutely no excuse to break these rules and invent new ones when a perfectly good game can still be made within the rules those of us who are actually familiar with them know and love.
Blixtev wrote:
Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."
From the magazine of the same name see Science Fantasy (magazine)
"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.
Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.
The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "
I might jive with you on this save for one thing.....Lucas already established much of the lore in Star Wars. There is no magic, there is the Force. People are not paying for magic carpets and wands of smiting. People are paying for T-21 rifles, Stormtroopers, Lightsabers, DL-44 blasters and the like. Don't you agree that if we had wanted Everquest 2 or WoW, we would be paying for them? The point you are missing here, Blixtev, is that SWG was different from anything else out there, and it is that difference that people are still playing and paying for. If we had wanted thinly veiled attempts at Dungeons and Dragons, many of us would wait on D&D Online or play one of SOE's Fantasy platforms. ]
Through all of the glitz and glamour you are trying to bring, don't lost sight of the fact that this is Star Wars first. As long as SOE keeps bringing in the money for LA, you will still have a job. If people are disappointed in the CU and start leaving, or new money dries up, things will either change or the platform will be shut down.
I am with many others in "Wait and See" mode, but some of the things do not look very Star Warsy.