Armorsmith Archive
Thread: New wookie armor- resource requirements
Ooblack wrote:
when you think about it, there is no way that they can give wookies a new armor and not end up with either gimped or uber wookies. They are going to err on the side of making wookies slightly weaker, because they don't want to end up with wookies dominating all. The only way they could make it "fair" would be tomake ALL species "bread and butter" with human stats, and make composite with all the exact same stats and resource requirements and a different skin thats wearable by wookies.
so why all the complaining about fairness? in my mind, if you choose to play a wookie, its with the realisation that they are a unique race and they will not be able to wear the same stuff as the other races. This is part of the star wars universe and there is no way that the devs can make wookies on equal footing without drastically changing the star wars theme.
personally, I think it would work just fine to have the new wookie armor be exactly the same as comp but with a different skin, because a species that has higher HAM than any other shouldn't get a lower encum armor.
I have been playing a Wookiee since Day 1. I think I've been every other species punching bag long enough. I think the Wookiee race is entitled to its day in the sun. People continue to bring up our supposed 'HAM bonus' and fail to realize that it brings us nothing in the current state of the game. In the beginning it was not relayed to us that we would be a gimped race because everyone and there brother would be using 80%+ Compositeso I can't say I support your stance on the issue.
Wookiees deserve something like this, especially those of us who stuck it out this long on such a uneven playing field. So guys try not to cry nerf in the near future when a Wookiee is standing over you.....we aren't cannon fodder anymore. We had to adapt....I suggest you do the same.
Message Edited by Lari-KoTari on 07-23-2004 12:14 PM
/waypoint
raz1337 wrote:
nope, it's impossible to get horns
i have 4 horn i looted off a ns protector about 3 weeks ago
its rare, but i have some
Flying750 wrote:They may increase the loot drops and provide a wide array of possibilities of getting the dant horn material with the implementation of this armor......anyone on TC confirm any increase on drops or ways of obtaining the horn material needed for this armor?The rest of the stuff I dont care about.....just the horn that can be a problem/price hicker.
IT DOESNT REQUIRE DANTOOINE HORN ANYMORE!!
it was switched to dantooine animal bones after the first day, and the corellian wooly was switched to naboo wooly since you can only get about 10 units per harvest max of durnis