Armorsmith Archive
Thread: New wookie armor- resource requirements
macnider123123 wrote:
AtPlay wrote:
Thorolfsk wrote:
Can any of the 2 new armors be upgraded with Kryat Scales?
Yes, but at least in the Hunting armor, you wouldnt want to. The Special Protection is Kinetic, and from the looks of it, should be pretty easy to hit with 3x kinetic layers (it would cap at 80% no matter what the scale you used is.) If you used scales, it would push acid, heat, energy, etc. up into the Special Protection as well, making it unslicable. Sure, if you had an exceptional scale (one in the 30% neighborhood), then that could be useful.
Sorry for the NOOB question but, why would moving things up to special protection make the armor unsliceable ?
Base resists are the only resists effected by an effectiveness slice. Anything in the Special Protection category will remain the same as before the slice.
HTH ![]()
If you got screens of your crafted armors and care to show them please do so... I would like to see a full suit of hunting armors HAMs...
Somejediguy wrote:OK, having crafted well over a dozen suits of Hunting Armor, here are my views:Resources - The resources are NOT a problem. They were easily obtainable within a few hours. I had 7 people (paid them by giving them the first suits) help me get them and had factories up and running the evening the armor was brought into the game. Granted, I did have to wait for the next day to craft due to horn requirements being impossible to meet. As for gated resources, it's pretty much taken care of in the mads already. With CRAP resources, my hunting armor was 78%kinetic (no experimentation), 58% base (experimented) and very light (less than 450/400/350 Experimented). I have tracked all the wood on all planets for some time (without gathering), knowing that some would be required for wookiee armor. Our current wood spawns have some of the lowest stats I've seen in a while. It will be nothing to get 80%/70% in no time at all. If that isn't good enough, I don't know what is. The hunting armor is easily better than RIS and much easier to obtain. Now that requirements have been changed to require Naboo Wooly, it's even easier. I don't understand the complaining about gated stats and materials being too hard to get from folks who haven't crafted the first suit.Also I noted folks talking about inventory space. That's fine too. This just helps by allowing us a larger market. We have smiths gearing up to specialize in wookiee armor. Nothing says that every armorsmith has to make every armor. That's just silly, due to this very issue. As more armors are added, this will be even more apparent.Sorry, I didn't read through all of the previous posts (1st and last page only), so if all this has already been mentioned, feel free to ignore or flame away.I know folks have asked me a ton of questions about this stuff the last few days, so if you would like to know anything, log into TC and ask for Morik. I will happily answer anything you ask. I don't log in here more than once every few weeks, so I may not see any questions posted here. Additionally, all flames, burns, disagreements, questions, or comments are always welcome and taken under considerationThis is great armor, guys and galsToo bad there aren't more wookiees
Take care, friendsMorik (DPE)
Have you crafted any of the black mountain armor? How does it compare to the Hunting armor? From what I've seen there's little (or no) differentiation in the types of damage protection and once these new armors go live there will be no reason any Wookiee will wear ceremonial OR black mountain armor.
Somejediguy wrote:
OK, having crafted well over a dozen suits of Hunting Armor, here are my views:
Resources - The resources are NOT a problem. They were easily obtainable within a few hours. I had 7 people (paid them by giving them the first suits) help me get them and had factories up and running the evening the armor was brought into the game. Granted, I did have to wait for the next day to craft due to horn requirements being impossible to meet. As for gated resources, it's pretty much taken care of in the mads already. With CRAP resources, my hunting armor was 78%kinetic (no experimentation), 58% base (experimented) and very light (less than 450/400/350 Experimented). I have tracked all the wood on all planets for some time (without gathering), knowing that some would be required for wookiee armor. Our current wood spawns have some of the lowest stats I've seen in a while. It will be nothing to get 80%/70% in no time at all. If that isn't good enough, I don't know what is. The hunting armor is easily better than RIS and much easier to obtain. Now that requirements have been changed to require Naboo Wooly, it's even easier. I don't understand the complaining about gated stats and materials being too hard to get from folks who haven't crafted the first suit.
I have a question about how Hunting Armor experiments.
Does it work somewhat like composite where the "natural" special experiments up along with the base on final assembly, or does the natural special experiment separately?
Emy
www.imagedump.com/index.cgi?pick=get&tp=98741
Grrbacca
www.imagedump.com/index.cgi?pick=get&tp=98742
Green Chest/Helm
www.imagedump.com/index.cgi?pick=get&tp=98743
Full Green Suit
www.imagedump.com/index.cgi?pick=get&tp=98744
Red Chest piece
imagedump.com/index.cgi?pick=get&tp=98745
Also, I am working on several new layers atm. When the factories are done, I will do some more experimenting.
And experiment your Hunting armor EXACTLY as you would composite. They work thesame.
Later all![]()
Morik (DPE)
But that stuff does look nice... Thank you for sharing!!
Message Edited by Jordan_Karr on 07-23-2004 10:43 AM
Somejediguy wrote:
And experiment your Hunting armor EXACTLY as you would composite. They work thesame.
Message Edited by Jordan_Karr on 07-23-2004 01:45 PM
Message Edited by jamesgoddard on 07-23-2004 02:56 PM