Armorsmith Archive

Thread: New wookie armor- resource requirements

Thorolfsk
Thu Jul 22, 2004 4:19 pm
#144

Can any of the 2 new armors be upgraded with Kryat Scales?
Jordan_Karr
Thu Jul 22, 2004 4:29 pm
#145

From what we are hearing yes.. 1 enhancement just like the other armor segments..



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
AtPlay
Thu Jul 22, 2004 4:59 pm
#146



Thorolfsk wrote:
Can any of the 2 new armors be upgraded with Kryat Scales?




Yes, but at least in the Hunting armor, you wouldnt want to. The Special Protection is Kinetic, and from the looks of it, should be pretty easy to hit with 3x kinetic layers (it would cap at 80% no matter what the scale you used is.) If you used scales, it would push acid, heat, energy, etc. up into the Special Protection as well, making it unslicable. Sure, if you had an exceptional scale (one in the 30% neighborhood), then that could be useful.



Sagax/Chilastra
Master Creature Handler forever...
Ilatzimep
Thu Jul 22, 2004 5:02 pm
#147






annelid0 wrote:
Well, it's technically possible. Over the course of 16 months of regular playing (including beta, obviously) I've acquired exactly two units of Dantooine horn. Two stacks of one unit each, looted off Jantas.





Horn can also be found in the Borgle Cave on Rori. Open the debris piles. I've pulled around 50 units in my time there.



Ilatzimep Aho - a friggen chef....
Ra'tark Kiev - Jedi
SetiAlpha
Thu Jul 22, 2004 5:20 pm
#148

i dont mean to beat a dead horse here....


but can you drop a harvester on Dathomir now?


because if not getting that Dathomirian wood is really gonna suck.




Obaccanem
Mardonius
Thu Jul 22, 2004 5:40 pm
#149






SetiAlpha wrote:

i dont mean to beat a dead horse here....


but can you drop a harvester on Dathomir now?


because if not getting that Dathomirian wood is really gonna suck.








You can place harvestors on Dathomir





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AtPlay
Thu Jul 22, 2004 6:22 pm
#150



Mardonius wrote:


SetiAlpha wrote:
i dont mean to beat a dead horse here....
but can you drop a harvester on Dathomir now?
because if not getting that Dathomirian wood is really gonna suck.



You can place harvestors on Dathomir





It just takes a little time to find a flat spot.



Sagax/Chilastra
Master Creature Handler forever...
Jordan_Karr
Thu Jul 22, 2004 10:57 pm
#151

Well as of tonight I have gone through and compiled my list of resouces... Granted I would still like to see it change to more inorganics than Organics I think I may be able to make a few suits though... Hopefully by the time it goes live Dath Evergreen will shift on Eclipse to something a bit better than 1165 total in all 4 of the important stats... (yes thats OQ+SR+UT+MAL added together)


I have cut the list down to the Adv. segments and here is what I have managed to gather up... Turned out that I had for some reason minned up 120k of Yavin evergreen that was fairly good for a soft wood...


My Current list of Resources with Haves and Needs...



Advanced Kashyyykaian Hunting Armor Segment


25 units of Dath Leathery Hide – HAVE 65k
16 units of Dant Avian Bones - Need
8 units of Yavinian Evergreen –
HAVE 120k
-up to 3 layers
HAVE
-up to one armor enhancement (not going to use them)


Kashyyykian Hunting Chest Plate (one of 4 pieces)


100 units of Dath Evergreen Wood - Collecting Now!!
100 units of Lokian Leathery Hide –
HAVE
80 units of Tat Wooly Hide – HAVE, but its not very hot stuff but it will work!!
50 units of Mythra Copper –
HAVE 80k
40 units of polymer –
HAVE 46k of really good stuff 136k of middle road stuff...
40 units of Dant Animal Bones –
HAVE 3k of the stuff… Just collected it today for a buff period
40 units of Nabooian Fibroplast -
HAVE 100k +
6 identical armor padding - HAVE just made a bunch of them here for ceremonial
4 identical Kashyyykian Hunting Armor Segments
1 synth cloth


Advanced Kashyyykian Black Mountain Armor Segment


25 units of Yavinian Deciduous Wood - Need
16 units of Dant leathery hide - Need
8 units of endorian conifer wood – Collecting Now!
up to 2 armor layers
up to 1 armor enhancement



Kashyyykian Black Mountain Chest Plate


80 units of Endorian Decidious - HAVE
80 units of Leathery Hide – Will need more
40 units of Naboo Wooly Hide – Need
40 units of copper -
HAVE
50 units of polymer - HAVE
20 units of fibroplast - HAVE
4 identical armor padding - HAVE
4 identical kashyyykian black mountain armor segments
1 synth cloth

I am still not happy about the heavy use of organics but what can you do... at least I am looking some what better than what was thinking I was going to look like... Too bad I am going to need to get a second storage house/factory going just for these armors alone...



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
hawkbatleader1
Fri Jul 23, 2004 12:30 am
#152






VemaGara wrote:
When I read "decent resources" here in this thread, I read that to mean "Best". You know how the game works. Just wait for the resources to roll around. Remember how long it took to get the great composite?






took about 6 months. The problem is...its been in the game and gotten better. Wookiee armor, if it takes 6 months to get a good shift of all required resources will mean that wookiees have been gimped for a year and a half.



The wookiee version should have wood...and organics...but not as their primary resources.


Give us not only comparable armor, but comparable armor that is feasible.



Otherwise, its just a slap in the face.


"wookiees want armor? Hahaha.... Sure...lets give them armor! and we'll make it harder to get than RIS, and gimp the resources, so even if the DO make it, it wont be as good as basic UBESE, let alone advanced composite! That will teach them!"





The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people.

Thunderheart - 6/17/04
bkbr0iler
Fri Jul 23, 2004 12:37 am
#153

That's good news on the Dant Horn and Corellian Wooly hide being replaced with other components. Our guild has collected almost everything I need to make the new suits when publish goes live. Granted, the suits won't be uber, but will steadily get better as better spawns occur (just like the last time wook armor was introduced). I'm hoping that with layers, even though I won't have uber resources, that the new armors will prove to be more valuable to wooks than the fragile stuff they have now.


I for one will be making this new armor (anything new is good). And will keep producing it as long as our wooks find it valuable. This is an untapped market that I think many armorsmiths are passing up too quickly, even with all the named organics.


Radiant Wooks, Celebrate!





Master Armorsmith / Master Swordsman
Kristania
Fri Jul 23, 2004 4:55 am
#154

was out surv for woods last night to place harvesters..one of the ones on yavin was beyond crap stats..more like into painful catagory. did get a half decent percent spot tho on dath which is vry hard to place harvesters on lol.

i think sony could thro wookies and armorsmiths a bone..for first say two weeks let spawns be atleast mid to high level stats so wookies dont have to wait forever for a decent suit



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Jordan_Karr
Fri Jul 23, 2004 6:08 am
#155

I also would like to get the resouce requirements for rest of the suit parts Bracer and leggings!



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
macnider123123
Fri Jul 23, 2004 6:16 am
#156



AtPlay wrote:


Thorolfsk wrote:
Can any of the 2 new armors be upgraded with Kryat Scales?




Yes, but at least in the Hunting armor, you wouldnt want to. The Special Protection is Kinetic, and from the looks of it, should be pretty easy to hit with 3x kinetic layers (it would cap at 80% no matter what the scale you used is.) If you used scales, it would push acid, heat, energy, etc. up into the Special Protection as well, making it unslicable. Sure, if you had an exceptional scale (one in the 30% neighborhood), then that could be useful.




Sorry for the NOOB question but, why would moving things up to special protection make the armor unsliceable ?



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