Armorsmith Archive

Thread: Guess what MAJOR ARMOR NERF IN PUBLISH 10 from e3

Daedelus15
Wed May 19, 2004 7:33 pm
#144

An energyhole in comp will kill someprofessions for PvP. PvPers will no longer be swordsman/TKM's as the would be at a MAJOR disadvantage.Everyone whoPvP's would be forced to pick up some sort of ranged profession or pikeman to take advantageof that weakness.Then it becomes whohas the highestenergy damaging weapons (rifleman - T21).Thiswill lead only to morechanges/nerfs rather than fixing a problem(however im hearing that rifleman will deal more damage but be capped at a 3second speed cap with this rebalance).Then your suggesting making 1 armor protect better against energy. In my opinion you wouldnt sell that armor anymore than you sell ubese now reason being is it isnt need for PvE and anyone wearing it for PvP would be an easy target.


What im suggesting is that you make comp capped at 50%-60% to ALL damage types but stun. The only layers then that could beused for comp would be stun layer but thiswould make the armor alot heavier(like it currently does).Make the other layers more available for other armors such as padded,chitin,and ubese so they still have a use. Also with adding layers to other armor you could cap max Special resist on it at 70%. its fine if its some whatamazing on one stat just not every stat.


Also let me say that if people EARN loot it should be used to enhance armor to 70%-80%. I just dont think everyone should be able to run around with it without doing something. This works 2 ways. It makes the semi worthless loot worth a little more(better loot is one thing this game needs) and 2 if gives people who want the uber armor something to do(more content).


I think more than anything rather than argue about this we should wait and hear EVERYTHING the combat rebalance is going to bring.


(sorry about the previous post i was on the phone while typing it and your right it wasnt so good. Hope this is a little easier to read/understand. Oh and its been fun debating with you. )



I nomintate onekagi to shoot himself in the head already!
BaronJedi
Wed May 19, 2004 8:02 pm
#145






Vevy wrote:





VarnaxDespin wrote:
Vevy,

I think its the otherway around....its the Proffession(s) that have become 2ndary, not the equipment. I too am a Carbinieer and have been since around the 1st week of last August. I dont have the SP to be master with all my crafting related Skills, but I am a 2/2/2/2. A mid lvl combat proffesion with no healing skills and really a rather weak damage output. Here is an except from a post I wrote back on the 5th cocerning comp/buffs.....

"Over the next few hours, I soloed the Maurader cave on Endor, Emptied temples on Yavin, and was generally bored stiff….The worst came when I entered the “feared” geo caves….unable to do much damage to the 30k+ Ham Enhanced Kwi with my Nym’s carbine I spammed auto single 1 and went off and made dinner…returning every 2-3 minutes to re-spamm…until somewhere between my main course and desert it finally went down. Now I didn’t continue into the caves, mainly because there were 2 more Kwi in front of me and I didn’t want to have to spend another hour spamming auto single to get by them…..so perhaps I would have been toasted deeper inside…

The point is, that after about 4 hours of combating Mobs that should have eaten a solo mid lvl carbineer for lunch, I never had my Health drop down more then a fraction and was never in fear of being killed or having to use any sort of tactic at all. My only limitation was the minimal amount of damage I inflicted…causing me to have to spamm most the Mob’s for a few minutes before they died. If these mob’s were boring for me I can only imagine how boring the dungeons and like places are for groups of UBER combat players with great guns and mastery in 1 or 2 combat professions."

All I have to do for most PVE is go in w/80-90% compo and buffs and spam specials and then go cook dinner and watch tv for the 1/2 hour it takes my char to do enough damage to kill a mob. Where is the skill/tactics/fun in that?

Could I solo a Krayt? most likely not, as my damage output would not take one down prior to my buffs wearing off. But in most PVE I have sought out lately while buffed/w compo I end up spamming and going off to do something else until the Mob gets killed. If I can do it with very few combat skills, then I imagine many many more other players are facing similar situations on a daily basis.
The higher the HAM/armor of the Mob's has only resulted in the longer time it takes to take that mob down...all with little or no risk to the player fighting.






That's a very good point, and I feel your pain...but where you say "I shouldn't be able to stand there spamming for an hour" I say "you should have the OPTION to stand there spamming for an hour if you want it"


The alternative is you are essentially blocked out from the geo caves altogether. So i ask you, would you have fun being denied access to these areas? This is EXACTLY what i'm saying...the armor only gets you in the door, it doesn't allow you to automatically solo the entire place. Standing up to 1 kwi at the entrance is a FAR cry to charging back to the acklay and tanking 7-8 Kwi's and Kliks. IF you chose to fight back there, you'd find yourself having to carefully plan your attacks and how many things you tank at once...but you would HAVE that option. The armor doesn't help you kill it any faster, it just gives you the option to TRY killing it.


If some people were to have their way, you wouldn't never get past the first chamber, even as a master carbineer...trust me I've tried








I agree with Varnax here. The thing is Vevy, as so many other games and real life situations have taught us, sometimes the best offense is a good defense (and vice versa). The longer you live the more damage you do. Really, there is a certain balance of the game to maintain. A novice Carbineer, pistoleer, rifleman or whatever should not be ableto stand upto high level creatures for so long before getting rocked.


I don't like the idea of armor giving the "option" to try and kill something. I just imagine some NoviceSwordsmannewbie all of a sudden, out of the blue,deciding to try to solo a Krayt. He beats on it for 2 1/2 hoursand does a good 50k damage but gives up as his buffs start to fade. Just runs to his bike and leaves. Some epic encounter...


Really, creatures need to be feared not only because they take so long to bring down, but because they actually have the power to bring you and your forces down without much effort. When someone decides to fight against a high level MOB they need to think about more than just: "Gee I hope I can do enough damage". it should also be: "Gee, I hope I survive this."


Right now it just cheapens the game for armor to be so powerful.





Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Vevy
Wed May 19, 2004 8:17 pm
#146

ok
let me ask a question then which so far hasn't been addressed...what are you gonna offer the players to compensate the loss of their 80% compo? Or are you simply gonna tell them "ok today your armor is now 30% weaker than it was yesterday...and oh I haven't given you any extra strength! Hope this makes it more fun for you!"

Before I reply, i'd like to know what you plan to give BACK to fill the gap you're creating by lowering compo to 50% max.


...and for the record...no I'm not trying to guess what the devs are gonna do, truthfully I don't really care. I've taken this whole conversation to be just a brainstorm session on how we could improve armor.



Vevy
Master Armorsmith / Master Weaponsmith
Vevy
Wed May 19, 2004 8:28 pm
#147

Baron,


I think we're all ALREADY in agreement that compo is overpowered...the question is what do we do to fix it that best improves the game and doesn't take away functionality.





Vevy
Master Armorsmith / Master Weaponsmith
VarnaxDespin
Thu May 20, 2004 12:12 am
#148

Vevy,

So yes customer base might have alot to do with it. I try and keep around 1.5k pieces of various styles of armor in stock at any given time, but it does dip down when I get hit hard. Here are some examples so you know better what I am dealing with:

Chest 80% Electrical 68% base HAM 238/92/59 -ex Unsliced

Chest 80% Electrical 68% base HAM 153/59/38 -ex ENC sliced

Chest 80% Electrical 90% base HAM 238/92/59 -ex EFF Sliced

Now, my HAM for the unsliced high base comp is really not absurd. I have seen many low base chest pieces that are much higher floating around out there. So while a ENC chest like the one I listed can sit on my vendor for a few weeks, a EFF sliced one that only hits 80% base will most likely be gone in one night even though its 2 times the price.


Chest 80% kin 70% Electrial 62% base HAM 208/68/35

Chest 80% Kin 73% Electrical 64% Base

Chest 75% Energy 73% Electrical 64% Base

I dont remember the exact Hams on the last two, but the 2nd kin suit was higher, sry I can check though when I log later today if you wish.

The 2 different Kin suits was a test I did to see if people actualy paid attention to ham at all. The run of 64% base sold out in just a few days, while the 62% lower Ham suits still have some pieces left after about 3 weeks.
The only reason I can figure is that the base and electrical were a few points lower on the 1st set, making those qualities most important in the eyes of my customers then the lower ham.

Of course a slicer can only work with what he is given, 25% base wookiee armor can never slice to 90% I know that, but that was not my point. On my server there are a ton of smiths, large and small and most make some type/version of high base armor which in turn is getting sliced. When given the option most the players I have dealt with will take the 80%-90% after slice base composite over any other piece of armor unless they are using it to grind xp in the wilderness or for PVP. Now I know a decent amount of my customers are PVPer's bu they mostly buy stun armor for that purpose and not the high base, which from what I have seen is becoming more common in PVE then any other area.

When I started offering the pre-sliced High base a few months back, it was my 80%kin sales that dropped not my stun leading me to conclude this is becoming a desired armor for those who wish to solo PVE.

Regardless the item everyone ask me for, the item everyone wants made, is the 90% base suit so they can be "Uber". The final aspect that decideds whether a 68-70% base piece of armor achieves that "uber" status is all a result of somthing totally out of the hands of the smith...a good slice. Using the best resources to have spawned to make the 68-70% base armor are all but wasted if you dont get an EFF slice. Why else do players buy 5-10 unsliced pieces of the same type at one time? Because they hope to get 1 or 2 good EFF slices out of it.

Message Edited by VarnaxDespin on 05-19-2004 12:13 PM



Varnax Despin
Vevy
Thu May 20, 2004 12:23 am
#149

I see where you're coming from...another HUGE difference between our shops is my TKM is also a master smuggler so ALL my stuff is sliced when the customer walks in.


So none of my customers have to buy 4-5 pieces to get the slice they want, they simply buy it. They also tend to buy complete suits at a time (or pieces to match the worn out suit they bought the week before)


So I'm sure that accounts for alot too when the player doesn't have to take his chance on getting 9 matchign slices. I just know for months now...the enc sliced vendor sells out twice as fast as the eff sliced one.

The only slices that keep pace with that are the 85%+ base slices...but those are so few and far between they're hardly worth mentioning. I just don't see how unbalanced the armor is when you get less than 10 85%+ base slices out of every 100 pieces you slice. To me it's simply a non-issue because of all the armor that is floating around, only 1/10th of it are those high base slices. It's not like that's the only thing that sells so most of this thread to me is a moot point. The % of armor that hit 90% is still only a small fraction of ALL the armor that players chew up every single day.


...and aside from that, 90% is a luxury, not a requirement. I do just fine with plain 80% kinetic with a 66% base hunting anything I want to. I just don't see the arguement because it assumes that EVERYONE is running around with 90% compo and that's an impossibility through sheer production numbers.



Vevy
Master Armorsmith / Master Weaponsmith
DrClawX
Thu May 20, 2004 2:35 am
#150

One of the problems i see is theres not much low/mid grade armor being produced, people jsut grind through that part of the profession. I used to make a lot of low/mid grade padded, chittin and mabari because i had too to gain experience points in order to advance in my chosen profession which happend to be making armor, as well makeing money and reputaton. Also it was along time ago when macros wernt well known and i sure wish i knew em on those last few skill boxes heeh.


Not that some armorsmiths dont take advantage of a mid lvl player market, i usally make some cheaper stuff when i find the time to. An example which would probably be around 45-50%ish composite and a 10k a piece. But anyways novice/mid lvl armorsmithsshould be making product for low/mid lvl players, selling chittin on the bazzar is pretty decent cash for your skill lvl. Blah blah blah


IMO nerfing armor from max 90% to 50% is retarded, ok so it wasent intended to work that way guess what it DOES work that way.


Although i could see a system where you could have 90% energy vs low lvl weapons (eg...scout blasters) and 50% to lets say stun and acid which higher lvl weapons would do. And say a rifle suchT21as would do energy with armor piercing negating most energy resists to say 50% value.


Damage mitigation will probably betied into the armor u wear ie nov marksman gets gets +5 damage mitigation form bone armor or something to that effect.


Also instead of fixing existing armor there should be more focus on new armor, im sure st armor and some form of rebel armor is going to be craftable soon toowhich is cool and im looking forward to it.Epic questarmor (RIS, Mando) is cool too but is not for everyone. Mabari is for noobs, Idont go kill high lvl mobs with a with a dll44 metal pistol now do I. New desireble, obtainable armor is needed to keep a fresh look to the game, not to mention new cloths etc....... Actually i would grind high lvl mobs with a dll 44 metal pistol hmmmmmmmmmmm ok lets say i shouldent be able to do above statement. LOL


Oh yeah ive been grinding as since day one err 2 wheres my jedi???????? lol....


Ryche_Mykola
Thu May 20, 2004 7:29 am
#151

The reason why no lower level armors are made is:

1.) Upper level armors are better. Chitin isn't as good as ubese and is more encumbrant.Padded isn't as good as Composite and is about the same encumbrance.

2.) I would love to be able to make bone armor, but I only have 6 experiment points for it, so I don't.

3.) Costs more to make the lower armors than it does to make Composite.

4.) Too difficult to get materials for the lower armors, usually you need bone in addition to 2-3 types of hides.

5.) All the loot drops for armor seem to be mostly for bone armor, I'd make more of the lower armors if there were schematic loot drops for segments, etc. Why the interwoven RIS schematic? Totally idiotic move by the devs, they should be shot in the back of the head with a T21.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Vevy
Thu May 20, 2004 8:58 am
#152

geez for all this preaching and discussing, Baron and Daed never bothered to reply to a simple question?


Is it really that hard to nail yourself down to some hard facts guys? Or are you content just over-generalizing the problem just to hear yourselves talk?


I'm all for new ideas, but if you don't like mine then pony up some new ones that actually EXPAND the game rather than just destroy existing concepts with no balance somewhere else.


I thought for sure one of you woulda replied by now...I'll check back later





Vevy
Master Armorsmith / Master Weaponsmith
Enix_Dayspring
Thu May 20, 2004 10:41 am
#153






Vevy wrote:



That's a very good point, and I feel your pain...but where you say "I shouldn't be able to stand there spamming for an hour" I say "you should have the OPTION to stand there spamming for an hour if you want it"


The alternative is you are essentially blocked out from the geo caves altogether. So i ask you, would you have fun being denied access to these areas?





The main problem is that there SHOULD be some areas that you should not be able to solo. Period. I dont believe that "you should have the OPTION to stand there spamming for an hour if you want it" and being able to do so all the way through a dungeon.


I personally am sick of going to Dantooine, which used to be the big group hunting planet, and seeing 10 "solo" groups of people hunting alone grinding xp and being in a group not because they want to have fun and take on creatures tougher than they can take alone, but because they extra xp from being in a group.


In my opinion, armor is not so much to blame for the state of PvE as doctor buffs are. Im a master swordsman and unbuffed in my high quality composite, I dont last that long at all because of the encumbrence penalties. Buffed with composite, I can solo through the Geo Cave easily.





**************************************************************************
Pyrrhus
Sunrunner

BaronJedi
Thu May 20, 2004 3:02 pm
#154


Lol, some people have things to do Vevy. I think you should at least give me a day before acting like I have deserted the thread, considering I posted late in the evening.


Answer for your question? Well I'll answer your question with a question.


"What exactly did the developers give to AT-ST owners in compensation after they nerfed something people spent a lot of FPs on?"


And I never said that it had to be lowered by a certain amount of resists. I mean, I would like to know where I suggested this. I said that armor needed a revamp that would ultimately make composite armor less effective, as it needs to be. It is up to the Armorsmith community and the devs to decide how exactly the revamp would work. Players like me will simply tell you, from a lot of combat experience, that it is overpowered and why exactly it is overpowered, in response to many armorsmiths saying that it is not. TH said that composite armor would be "toned down", but that doesn't mean that it will simply have its effectiveness %s taken away. Don't jump to conclusions.

Message Edited by BaronJedi on 05-20-2004 03:07 PM




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
BaronJedi
Thu May 20, 2004 8:59 pm
#155






Vevy wrote:





BaronJedi wrote:


Lol, some people have things to do Vevy. I think you should at least give me a day before acting like I have deserted the thread, considering I posted late in the evening.


Answer for your question? Well I'll answer your question with a question.


"What exactly did the developers give to AT-ST owners in compensation after they nerfed something people spent a lot of FPs on?"


And I never said that it had to be lowered by a certain amount of resists. I mean, I would like to know where I suggested this. I said that armor needed a revamp that would ultimately make composite armor less effective, as it needs to be. It is up to the Armorsmith community and the devs to decide how exactly the revamp would work. Players like me will simply tell you, from a lot of combat experience, that it is overpowered and why exactly it is overpowered, in response to many armorsmiths saying that it is not. TH said that composite armor would be "toned down", but that doesn't mean that it will simply have its effectiveness %s taken away. Don't jump to conclusions.

Message Edited by BaronJedi on 05-20-2004 03:07 PM






If that second paragraph is true, then you're missing the whole point of this discussion baron and you're preaching to the choir. Noone is saying compo should be left alone...in fact I think we've all agreed several times that SOMETHING needs to be done. But I think we're past the point of stating and restating this fact. What we need now are solutions and if you're not willing to present any, then what left is there to say?


I'm glad you brought up the AT-ST though because that is a perfect example of why nerfs do NOT work. YES, the devs launched the game with an overpowered AT-ST. But in their attempt to just put out the fire and move on, they didn't balance it, they just nerfed the crap out of it and moved onto something else. What was the end result of that nerf? Oh it fixed AT-STs alright, fixed em so much they're effectively useless and they might as well be taken out of the game.


This is the problem with people who want to keep pointing out the problems but are too afraid to offer balanced solutions. The rebels were the ones who constantly cried and cried and cried because the AT-ST was kicking their tails...the devs responded not by balancing the AT-ST, but by making it useless. So useless I can't remember the last time I saw one being used for something more than just a showpiece. That nerf was pointless because it effectively REMOVED useable content from the game and in noway did the game get improved by it.


...the same thing is being discussed here with compo


You're not the only one with combat experience friend. We're all aware of what the problems are and not all armorsmiths are simply trying to protect compo. The problem is few people are willing to offer up legitimate ideas that would fix the problem. Most just want to come in here spout off saying compo is overpowered, and then say it's up to someone else to figure out the fix for it. Well that's a mighty impressive show of...well nothing. We need solutions to offer the devs, not just someone to stand there saying "hey this is broke can you figure out how to fix it while I go see what else is broken?"








Read the original post. How am I missing the point of the discussion? I simply posted in support of composite armor being toned down. And there ARE armorsmiths still defending their composite 100%.


I never claimed to have all the answers. Like I said, it is only fair that the armorsmith community come up with most of the ideas. And I did bring up Juggalo's post concerning how armor could possibly be revamped. I personally like that idea/solution. Hopefully you actually read it.


As for the AT-ST, yes it sucks that it was nerfed. I have one. But it was for the better of the game, even if it ended up removing content. The nerf was the lesser of two "evils" and I still support it 100%.




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Vevy
Thu May 20, 2004 9:24 pm
#156

removing options from the game == MORE fun?? You have a very umm unique sense of balance there.


I mean sure, let's not fix anything and just start removing everything from the game that doesn't work right...you won't have a game left to play friend.




Vevy
Master Armorsmith / Master Weaponsmith
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