Armorsmith Archive

Thread: The Complete Guide to Armor and Armorcrafting

JaatoWaals
Thu May 13, 2004 1:29 pm
#144

Hmm, I don't know anything about the new "Corvette Armor." That's the problem with high end content, I often don't see it myself due to the way things are tested Any further information would be very helpful.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
MrWeapon
Fri May 14, 2004 12:34 am
#145



Any helpful tips or pointers you could add for making the now important "Corvette " armor 80% Kin 80% Energy armor? 2 layers of Kinetic one layer of Energy... or is that 2 Energy and 1 Kinetic?


One of each and focus more on raising the base stats?... or is itonly possible if you add Krayt segments in to the mix?



Teach me O master.... for I have looked in to the mirror and I see a Noob staring at me.



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KinesthePowers
Fri May 14, 2004 10:17 am
#146

He may be talking about my Comp armor. I did a run with 80% En/Kin/Ele 70% base 795/720/802 HAM. Ive been calling it Corvette Assault armor. People on my server have taken an imense liking to it. But if thats not what he's talkin about Id like more info to



Kinesthe
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sandxor-scylla
Sat May 15, 2004 6:00 pm
#147

I'm not sure this is up to the high standards of the complete guide, but here is some text I provide to my customers to describe Armor Encumbrance.


Primary HAM
All characters have 3 primary stats, Health, Action, and Mind, together these three stats are known as your HAM.

When you are hit in combat, one of your three HAM pools is reduced. When any one of your three pools is at 0 you are incapacitated (making you eligible for a death blow from your opponent).

When you are hit by an attack, the attack randomly hits one of three areas of your body. Hits to the head reduce your mind, hits to the chest reduce your Health, and hits to the legs reduce your Action. Obviously you can incapacitate an opponent more quickly if you can focus all your damage on one of your enemies HAM stats. Advanced players have skills to target one particular part of the body and HAM type. Generally, rifles have skills to target your head/mind, carbines can target your legs/action, and pistols your chest/health (there are many exceptions to this).

All three HAM pools heal over time. A doctor/medic/droit can heal your Health and Mind using stim packs. Watching an entertainer perform can heal your mind (although this isn't practical in combat).

Armor has no effect on your primary HAM stats.

Secondary HAM Stats
Each of your three primary stats, has two secondary stats.
Health: Strength and Constitution
Action: Quickness and Stamina
Mind: Focus and Willpower

If you look at your character sheet, you will see that Strength and Constitution are the same color as health (red) to remind you that they are the secondary stats for health. Action will be green, and Mind will be blue.

Armor Encumbrance
Wearing armor reduces your secondary stats. This is known as the encumbrance of armor, or the HAM Cost of Armor.

Looking at a piece of armor you will see

Encumbrance:
Health: 59
Action 57
Mind: 208

This means that while wearing this particular piece of armor your secondary health stats will each go down by 59, your secondary actions stats will each go down by 57, and your secondary mind stats will each go down by 208. This means your focus will be reduced by 208 and your willpower will be reduced by 208.

You are not allowed to wear any armor that would reduce ANY secondary stat to 0 or lower.

You can determine the Encumbrance of an entire suit by adding the Health costs of each piece, the Action costs of each piece, and the Mind costs of each piece.


Take a suit of triple layered composite armor, which has 9 pieces will the following encumbrances:

Health Action Mind
Boots 83 99 85
Chest 265 114 84
Gloves 83 80 85
Helm 83 83 325
L Bicep 82 83 85
L Bracer 83 83 85
Pants 125 213 85
R Bicep 82 79 84
R Bracer 66 65 69
Total 952 899 987

The total encumbrance for this suit is a huge 952/899/987

This means to wear the suit you would need:

Strength and Constitution both over 952
Quickness and Stamina both over 899
Focus and Willpower both over 987

A quick look at your character sheet will tell you, you probably can't wear the entire suit. As you put pieces on, your secondary stats will go down, and eventually you won't be allowed to put on a piece because it would cause one or more of your secondary stats to be 0 or lower.

Typical unlayered Composite has an encumbrance of 520/441/534
If you had a suit of unlayered Composite where all 9 pieces had an average HAM slice, your encumbrance would be 390/315/390.

A typical kinetic layered ubese suit has a encumbrance of 330/392/459, Kashyykian Ceremonial Wookie armor 279/271/222.

How to Wear Armor with High Encumbrance
So how can you wear armor if it's encumbrance is too high?

Step 1:
The first thing to do is consider getting your suit sliced. Each piece has a 50% chance of having it's encumbrance lowered or it's base resistance (effectiveness) increased. If you have money to throw at the problem you can buy several suits and slice them all hoping to put together an All-HAM Sliced suit (or buy one already put together by a good smith).

Step 2:
Consider migrating some of your stats. Players can hire an image designers to move stats from any of the 9 pools to any other of the 9 pools. (Each race has various minimum and maximum stats allowed). Keep in mind that if you greatly lower your primary stats to get your secondaries high enough to wear high encumbrance armor, you may be easy to kill because your primary pools will be low and easy to reduce to zero.

Step 3:
Use buffs and food to temporarily raise your secondary stats. A doctor can buff your Heath and Action secondary stats (and your primary health and action). These buffs can last for several hours and give you a huge increase, making wearing armor with high health or action very easy. The only down side is you may need to find and pay the doctors for their service, and you won't be able to wear your armor when the buffs expire. (Getting killed will end your buffs and make you unable to wear your armor until you get rebuffed also). Entertainers can buff your Mind and secondary Mind stats. A dancer can buff your primary mind, and a musician can buff your secondary mind stats (so you need a musician to help you wear armor).

Once you are all buffed up, or if you need an alternative to buffs. You can use food and/or spice to further increase your stats. The most popular food for helping out with armor encumbrance is Vasarian Brandy which increases your Mind, Focus, and Willpower. Vagnerian Canap is great if you just need your mind secondaries. Kiwik Clusjo Swirl or Accarragm will buff your Action secondaries, and Won-Won or Garrmorl will buff your secondary health stats. The effects of food tend to last around 30-40 mins, so you need to keep taking more doses. Spices can also have a big effect on stats, but for a shorter period of time, so they are really more practical in an emergency. But carrying some spice that buffs your mind, can be a big help for those times when you are being attacked, your brandy has worn off (so you cant wear your armor) and your stomach is too full to drink more brandy.

Other considerations for Secondary HAM stats
So now you've figured out the min secondary stats you need to wear your armor, you've buffed up just enough to wear it, and while you are wearing it your secondary stats are all very close to zero, does that mater? In a word, yes!

The first problem is that sometimes an attack will cause a wound (temporarily lowering your secondary stats until you see a doctor or entertainer). When this happens you will suddenly be unable to wear your armor.

Much worse... your secondary stats help you a lot, and you may not want them to be very low, even when wearing your armor!

Constitution, Stamina, and Willpower are the three secondary stats responsible for your regeneration rate. The higher these three stats are, the faster your corresponding primary stat will regenerate. So a high constitution will cause your Health to regenerate much faster, for example.

Strength, Quickness, and Focus are the three secondary stats responsible for your special moves costs. When you do a special move that has a HAM cost, every time you do that move your primary stat is lowered. You can actually incapacitate yourself by doing too many special attacks for example. The higher your Strength, Quickness, and Focus are the less cost your special attacks will have.



_______________________________
Sandxor, Master Armorsmith
Co-Founder STC Outdoor Bazaar
City of STC (-3692 4907) Naboo, just 1500m from Theed. Scylla Server
www.jimmtanis.com

MasterNerfSlayer
Wed May 19, 2004 7:37 am
#148

Okay, I'm seeing this question asked a lot, not just here but in the downtime chat too. I'm sure I have seen the answer to it but I can no longer find it.


What is restraint damage? And what causes it?






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JaatoWaals
Wed May 19, 2004 8:18 am
#149

That customer guide is really helpful. If you don't mind I may steal (with due credit, of course) sections of it for a shorter stickied guide, since the Complete Guide is a lot to plod through if you're just a customer.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
sandxor-scylla
Wed May 19, 2004 5:12 pm
#150

I'd be honored for you to use any part you find helpfull.



_______________________________
Sandxor, Master Armorsmith
Co-Founder STC Outdoor Bazaar
City of STC (-3692 4907) Naboo, just 1500m from Theed. Scylla Server
www.jimmtanis.com

Scorpion100
Fri May 21, 2004 11:40 pm
#151

Hey man many thanks for this massive guide. Im just a 2-0-0-1 armoursmith and this answered lots of my questions. I did notice that i hadn't heard of many of these resources that are mentioned. Does anybody have any info about a thread on this subject?



Boliak, Master Artisan, 4-1-4-1 Scout, 4-3-3-3 Marksman, 0-0-0-1 Merchant, Novice Rifleman.


Server Bria, Vendor location Mos Atha City Mall on Tattooine.






Ezri' Thors- Kurzon'
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Stargzrrag
Sun May 23, 2004 3:33 am
#152

I have a very noob sounding question

in appendix H:-





Appendix H: Gated Resources


Beryllius Copper MA 594-683 SR 404-468 UT 394-475


Colat Iron MA 279-396 SR 678-797 UT 678-796


Kiirium Steel MA 65-93 SR 536-604 UT 448-537


Metal MA 4-1000 SR 4-1000 UT 998


Polymer MA 6-999 SR 38-999 UT 17-991


Amorphous Gemstone MA: 7-597 SR: 13-995 UT: 4-997


Known Inert Gas MA: N/A SR: N/A UT: N/A


Low-Grade Ore MA: 7-999 SR: 1-999 UT: 5-999


Ferrous Metal MA: 1-598 SR: 406-998 UT: 5-999


Crism Siliclastic Ore SR: 177-316 MA: 500-674 UT: 202-385

Vertex Crystalline Gemstone SR: 911-998 MA: 339-397 UT: 889-967


Crystalline Gemstone SR: 326-998 MA: 2-397 UT: 315-967


Skevon Reactive Gas SR: N/A MA: N/A UT: N/A


Aluminum SR: 7-900 MA: 5-996 UT: 8-898


Carbonate Ore SR: 23-687 MA: 309-996 UT: 219-994


Copper SR: 312-797 MA: 509-999 UT: 301-800


Siliclastic Ore SR: 7-570 MA: 310-994 UT: 15-981


Intrusive Ore SR: 522-980 MA: 15-593 UT: 422-995






For example : are you saying that Carbonate ore's stats will always be SR: 23-687 MA: 309-996 UT: 219-994 ?


Is there a list somewhere for allresources or is this made from your observations?





~Agrin Pi'Nel~
Ox-
Sun May 23, 2004 5:20 am
#153

What that means is: using data from swgcraft.com we've never seen (or at least recorded on swgcraft.com in the last 140 days or so) a carbonite ore with an SR less than 23 or an SR greater than 687. That's looking at data from all the galaxies, but might not include some data older than 145 days or so (because swgcraft archives data older than that) and it also won't include early resources that were never entered into the database (because not enough people were using swgcraft yet). It's still enough data to make valid inferences, for example that carbonite ore is probably gated at max 700 SR.




Ego Ietava, Corbantis Master Armorsmith, R.I.S. Certified
Ox-, Corbantis, Master Smuggler
Theed Shop: -3991 4135
Scorpion100
Sun May 23, 2004 5:25 pm
#154






MasterNerfSlayer wrote:

Okay, I'm seeing this question asked a lot, not just here but in the downtime chat too. I'm sure I have seen the answer to it but I can no longer find it.


What is restraint damage? And what causes it?








I haver heard that Restraint damage is the jedi push force, used in special Jedi attacks. biwan:




Ezri' Thors- Kurzon'
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Scorpion100
Thu May 27, 2004 4:58 am
#155






MasterNerfSlayer wrote:





Scorpion100 wrote:





MasterNerfSlayer wrote:

Okay, I'm seeing this question asked a lot, not just here but in the downtime chat too. I'm sure I have seen the answer to it but I can no longer find it.


What is restraint damage? And what causes it?








I haver heard that Restraint damage is the jedi push force, used in special Jedi attacks. biwan:





Actually, I got a response from Keldarin on this, it's actually not used in the game at all any more. The existing references to it will get removed sometime in the future.






oh ok i only found out about this a short while ago. I guess many people think that it is still used then




Ezri' Thors- Kurzon'
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ZionHalcyon
Fri Jun 04, 2004 10:21 am
#156

It would be great to add to the armor FAQ an indepth look at how to craft each armor - that way up and coming AS's can see which armors have layers and how many, etc.



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