Armorsmith Archive

Thread: The Complete Guide to Armor and Armorcrafting

Maradonia
Thu Apr 22, 2004 6:44 pm
#131

When you say a complete guide you certainly mean it...



thank you, now ive only got 15 hours of grinding to go before i start work as a Master Armorsmith and starting making some money to buy some Armor Experimentation tapes...





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Characters -

Maradonia - Master Swordsman, Master Fencer
Saso - Master Musician, Master DE
DirtEater
Thu Apr 22, 2004 9:38 pm
#132

Awesome guide! left out one small detail on RIS location. the negative sign in front of the first coordinate for the old guy. +6800 puts you on wrong side of planet, lol.
tIme2DiE
Thu Apr 22, 2004 10:40 pm
#133

Thanks a lot jaato.

Just wanted to say to all of you grinding armorsmiths:


Mabari chest plates are the way to go! Do not be distraught by their use of synthetic clothes, just harvest (or buy) 16k fiberplast and 4k polymer. Then, find a novice tailor to make you schematic with the resources. Pop them into a factory and buy the next day you will have 40 crates. I find this is much faster than the typical AUK/ubese shirt method.



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Tover wrote:

Iif you started with the Vet Yacht, welded a Y-Wing on top in the back, and welded a YT-1300 on the top in the front you'd have the Enterprise.
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tIme2DiE
Thu Apr 22, 2004 10:41 pm
#134

Also, what does integrity do? you seem to have left this out. I can not find information on this anywhere.



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Tover wrote:

Iif you started with the Vet Yacht, welded a Y-Wing on top in the back, and welded a YT-1300 on the top in the front you'd have the Enterprise.
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JaatoWaals
Fri Apr 23, 2004 8:43 am
#135






DirtEater wrote:
Awesome guide! left out one small detail on RIS location. the negative sign in front of the first coordinate for the old guy. +6800 puts you on wrong side of planet, lol.




Doh! Don't ask my guild how many times I've done that when reading coordinates off a site like Warcry to them...it's a good thing there's no friendly fire in this game, because I'd have quite a bit of decay if there were...




Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
JaatoWaals
Fri Apr 23, 2004 8:45 am
#136

Integrity is also sometimes called durability or condition and is represented by two numbers- the current integrity and the maximum integrity. It is basically the amount of damage the armor can take before it is destroyed. Every time damage penetrates the armor, the integrity of the piece drops. When it hits zero the armor no longer provides any protection. You can raise the current integrity of the armor by repairing it, although when you do that the maximum integrity is lowered. Sometimes when you repair the armor you destroy it (dropping the integrity to 1/1).



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
szeguan
Mon Apr 26, 2004 12:01 pm
#137

Dear all,


I just noticed a "restrain" as a characteristic on some armor that I bought. What is this and how does it work? I also noticed that it is not present in the normal Adv Composit, but is only showing in the Kryat composit.


Thanks in advance.


sg
Podi
Fri Apr 30, 2004 3:34 am
#138

Do you hhave a printer 'friendly' version, as i would love to print this out for refernce.


(BTW excellent guide really helpful, im nearly master armoursmith and theres lots in here that i didnt know about armour crafting)
JaatoWaals
Fri Apr 30, 2004 5:00 am
#139

A couple of sites have the pure version in a single webpage. Unfortunately, those sites all have old copies, which reminds me- I should send then new copies. Check Warcry in a few days for an updated copy that you can print.



Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
glynnandronda
Tue May 04, 2004 9:42 am
#140

I noticed that you indicated the quality of some components matters not during the final combine. What about the components not mentioned? Specifically, the Master Artisan components Energy Distributor and Power Conditioner. Does their quality affect the quality of our finished product?


I'd like to drop Master Artisan if I don't need to worry about making those items to pursue other skills, in addition to mastering armorsmith...


Glynn Bradley

Lowca, Naboo, Aurora Ionis



Glynn Bradley
Grey Haven
Alliance Col.
Simple Medic, Currently

Former Master Pistoleer
Former Master Bounty Hunter
Former Master Marksman
Thanks for killing yet another profession Former Master Creature Handler
(Former Master Armorsmith, Master Droid Engineer since CU)
CJMWarrior
Thu May 06, 2004 1:24 pm
#141






I looked over this guide to get some enlightenment on how armor works. Needless to say I found out just about all I needed to know. A couple questions though:


1. I assume that damage taken on a "Head Hit" or "Body Hit" is only calculated against your armor Helmet and Chest Armor respectively, and not the overall Armor Protection of your entire suit. What about "Arm Hits" and "Leg Hits"? Do you average the ratings of your Gloves, Bracers, and Bicep Armors to calculate an "Arm Hit", or is there an even further detailed, but hidden, hit location? Same for "Leg Hits" with respect to Leggings and Boots.



2. If the damage is broken down to individual Arm and Leg pieces, then what about armor without these pieces? Do they offer protectionto these body parts with less encumbrance due to less pieces, or do they leave "holes" in protection? The only vague clue to this in the guide was the reference to the Ubese Armor Jacket that covered the upper arm, but does it protect the entire arm?



I appreciate any help or a link to a previous post that would explain this. I also think that if there is an answer, that it should be added to the guide.








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Kryus - Bria
Volaar
Tue May 11, 2004 1:33 pm
#142

You missed the Yellow Geo Cube which raises base.


Also, Red effects HAM, Green condition, and White doing nothing.


I am sure you knew this, I just pointed it out cause I did not see it up there.





Volaaar - Master Armorsmith - Ingame contact
Cool_james_2005
Tue May 11, 2004 7:22 pm
#143

Awesome thanks so much...you really helped me get on my way



Rock on... ~ievei~


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