Architect Archive
Thread: On Going New Structure Idea Thread..
CharlotteV
Sun Jul 04, 2004 4:38 am
#105
Honestly I'd like to see us to build a "changing room" that tailors could install into thier house, so that thier "my" customers could come in and visually pick out what they want and the colors they want by trying them out in the "room" but the room would work while the Tailor was on or off line and it would only select the stuff the Tailor could make... thus no confusion when the person orders and this would reduce the Tailor drivin to insanity by new people who bombard them w/ tells about this and that... an informed consumer is a good consumer...
Redd
Sun Jul 04, 2004 12:04 pm
#106
I think it would be great if something could be done with structure signs to give them more of a function.
You can read them, but what about "writing on them" other then the name of the building? You could set name via the housing terminal, and then go outside to add some text to your sign. This text would only be seen when someone stops to read the sign. It would be a neat way to leave notes for friends, information for customers, or even used in RP events.
Also, I'd L-O-V-E
to see building signs being used as mail boxes. People can come by and offer items to the sign making it great for deliverys for those without vendors. It would work just like the "offer item" menu on vendors, but all the owner could do is accept/decline/retreive items. Instead of spending skill points to get the basic merchant skills to place a "drop off vendor" (how many of you do that??), or having to add strangers to your admin list, you could save your points and be safe if it worked that way. Could be a nice bonus for those who are part of a city as an added reason to join one. If you our claimed residence is within a player city's borders, your able to use your side in such a manner. Otherwise you'd still be stuck with using having to get vendor skills.
You can read them, but what about "writing on them" other then the name of the building? You could set name via the housing terminal, and then go outside to add some text to your sign. This text would only be seen when someone stops to read the sign. It would be a neat way to leave notes for friends, information for customers, or even used in RP events.
Also, I'd L-O-V-E
LuciferMullins
Sun Jul 04, 2004 12:40 pm
#107
* Player Malls - placeable by a Master Merchant and as per the earlier suggestions <--- Please God yes with multiple rooms and a protocol droid programmed to tell you where what "shops" are. (i.e. weapons, armor, et al.)
* Player Shops - a structure similar to the Merchant Tents but with a higher footprint (say 4 lots) and a larger storage capacity, room for crafting stations, etc. <--Storage being a sore point for merchants...
* Training Pavilion - any trainers placed in this structure pay money back to the city. <--not sure about the money part but like the structure.
* City Image Design Tents <--- Not sure how successful they'd be, but hey, why not?
* Manger / Stable / Barn / Corral <--- Pick two or three (I'd drop manger right off the bat) and remove sampling from corral unless it also lowers ferocity levels et al (Just skimmed that page)
* Sporting Arena <--- Coliseum? I agree this would be nice.
* Shipyards/Hangar <--- Space ships typically implies Shipyard. I'm all for it, and I plan on being a Ship Builder come JTL.
* Museums <--- Heavens yes, with the ability to charge an entry fee, multiple rooms, and a limitation of only 1 vendor (to sell cheesy souvenirs
)
* Post Offices <--- Love this idea, with at least a 20 minute delivery timer though, but less cost than a shuttle.
* Also: Increase the storage on houses so that it makes sense to own a large!
* Finally: For the stores let us have flags or whatnot so that we can have people identify our vendors by the flag they're under (Red Cross for medical, crossed swords for weapons, compass for architecture, helmet for armor, et al)
Just my two pence.
* Player Shops - a structure similar to the Merchant Tents but with a higher footprint (say 4 lots) and a larger storage capacity, room for crafting stations, etc. <--Storage being a sore point for merchants...
* Training Pavilion - any trainers placed in this structure pay money back to the city. <--not sure about the money part but like the structure.
* City Image Design Tents <--- Not sure how successful they'd be, but hey, why not?
* Manger / Stable / Barn / Corral <--- Pick two or three (I'd drop manger right off the bat) and remove sampling from corral unless it also lowers ferocity levels et al (Just skimmed that page)
* Sporting Arena <--- Coliseum? I agree this would be nice.
* Shipyards/Hangar <--- Space ships typically implies Shipyard. I'm all for it, and I plan on being a Ship Builder come JTL.
* Museums <--- Heavens yes, with the ability to charge an entry fee, multiple rooms, and a limitation of only 1 vendor (to sell cheesy souvenirs
* Post Offices <--- Love this idea, with at least a 20 minute delivery timer though, but less cost than a shuttle.
* Also: Increase the storage on houses so that it makes sense to own a large!
* Finally: For the stores let us have flags or whatnot so that we can have people identify our vendors by the flag they're under (Red Cross for medical, crossed swords for weapons, compass for architecture, helmet for armor, et al)
Just my two pence.
Message Edited by LuciferMullins on 07-04-2004 02:42 AM
Algeron123
Fri Jul 09, 2004 5:05 am
#108
I would like to see bridges and streets for player cities added to the architect list.
bluejanus
Fri Jul 09, 2004 6:09 pm
#109
X-Ray2 wrote:
Organic housing. Or something that actually blends into the environment. I like to live far away from the cities, and I don't want my dwelling disturbing the natural beauty of the wilderness. Maybe you could make me a cavelike dwelling, or even something like a tent would be nice. Hell, even the existing campsites would suffice, but something that is static and can store a few items.
Yeah being able to build a structure into the side of a mountain or hill. Like why can you build a camp on the side of a mountain and create an instant outcrop?
BakstaD
Sat Jul 10, 2004 12:54 am
#110
*Roads specific to the planet like dusty roads for tatooine, concrete roads for corellia etc.
*Appartment complexes like multiple sectioned buildings, just like the buildings in the Slave Quarters in EP1...hell a slave quarters would be nice aswell.
*Different styles of the main buildings like the cantinas etc. Because as it stands right now all the buildings look identical, you cant make one part of the city look like "the poor" part and one part look like "the rich part" because the only thing that distiungishes them is a fire pit, flowers and maybe a starport....the buildings look the same.
*More city decorations and objects to make it look more ummm real? and less fabricated. Like boxes, broken speeders, etc just stuff to add character and fill in the void.
*The ability to rotate buildings so they can sit on a 45 degree angle and you can have it wrap around something like a garden or something, instead of looking so square. (theres an example of this in bestine)
*The ability to put Tattooine houses closer together so you can create alley ways in tatooine based towns...that goes for the other houses that need this as well.
*More buidlings that you see in the REAL-starship-starting cities, even if there not accessible just to make it look more distictive and add some character to the city.
*Starports, guess what this is for? To bring more people to the player cities and get them out of the spam-lag capitals.
*WALLS border off the city.
ALL the ideas on this thread from everyone are beautiful, we need more functionality of a city to draw players in so their not so vacant, and we need better looks to them cities are either square or rectangle, lets get some new looks going on.
Cheers.
Liamo
Thu Jul 15, 2004 2:55 am
#111
I think a data terminal in house that give you access to your bank (not your safety deposit box) lets you see where you are for maintanace for your srtuctures and remotely control some vendor aspects...yes it sounds like a computer I know lol . We have these data terminal that seem to have few functions. Now the would
IcepickIIIDragonrider
Thu Jul 15, 2004 1:54 pm
#112
Thankfully, all the ideas i thought up myself have been brought up in one way or another. The most notable being:
Having a place to build the up and coming starships. It also...IMO shouldnt take a minute to craft a spaceship. It should be one of those, "you can watch while its being built" kind of things, taking a day or week depending on size and complexity. With droids or machines helping out and whatnot. Of course thats alot of work to get that set-up, so thats just a wish.
The warehouse idea is good, with all the points brought up that I felt necessary.
More apartment structures...for a "home away from home" on different planets.
Durability...very good idea...didnt think of that. Also goes along with destructible structures in the GCW.
dioma
Fri Jul 16, 2004 4:43 pm
#113
What i like to see in the game are power stations ,that supple power to houses, bulidings, city and so on
a one lot house as a control room hookup to generators and some kind of relay which attacted to building so they can received power charge so much per week or month for providing this service
Fin_Umaw
Sat Jul 17, 2004 12:28 pm
#114
I haven't read all of these so I don't know if anything like this has been suggested before. I had the idea when surveying on particularily hilly terrain.
A harvester platform that evens out rough terrain. This would be a one off use so when the harvester is removed from it it would disappear and depending on whether the engine supports it or not the quality of the product could determine the gradients/serverity of hill it could be placed on, failing that quality could set a number of uses.
A harvester platform that evens out rough terrain. This would be a one off use so when the harvester is removed from it it would disappear and depending on whether the engine supports it or not the quality of the product could determine the gradients/serverity of hill it could be placed on, failing that quality could set a number of uses.
Fin_Umaw
Sat Jul 17, 2004 12:37 pm
#115
Further to my last post.
To stop them being used by ppl to place houses on top of mountains they could be footprint specific.
To stop them being used by ppl to place houses on top of mountains they could be footprint specific.
Corrupt3d
Sat Jul 17, 2004 4:09 pm
#116
not sure if this has been said, but beds. REAL beds and chairs and stuff. when ever you sit in a lazy boy chair, or lie down in a bed, your wounds slowly heal, and your HAM gets healed, also your battle fatigue gets lowered.
now, i am not sure if this happens now, but hey its a thought. and beds in a med center can make it so that if you are poisoned or something, you wont lose health, but you wont get cured of the poison (meaning you will still have it, but you wont loose any health because of it)
BigLands
Sun Jul 18, 2004 3:32 am
#117
Hi folks - not an Architect so if I've missed previous posts outlining similar ideas already, I apologise.
This is really just ideas from someone outside the professionas to what would be cool.
Some new Structure Ideas in no particular order...
1.Storehouse
Lots of people currently use small houses as storehouses -how about adding and actual store building that is easier and cheaper to build than a small house?
2.Workshop
How about a building (small or medium size i think) that adds a smal bonus to the experimentation of a given profession? You'd have specific Weaponsmith, Armorsmith etc Workshops - but they'd require components from the actual profession as part of the schematic. Eg for a weaponsmith's workshop you'd need some weapon crafting tools, their quality going a long way to determining the bonus to experimentation
3.Firing Range/Training Hall& Dummies
The firing range and training hall would basically be simple, medium buildings - the trick would be to create 'Dummies' that people could target and attack, giving everyone an idea of their damage on a constant target. Sinc ethese would wear out through use, they'd be another nice source of renewable money for Architects.
4.Bunkers
Basically underground houses. That's all. A small entrance building on the surface and the rest of the building underground. Could even come in small, medium and large.
5.Palace
This is perhaps the most off the wall idea - how about taking the basic format of Nym's Palace and making it player craftable? It'd be huge and would likely require either multiple architects or a really looooong time spent on it by a single person. Expensive? You bet!