Architect Archive

Thread: Bloop

lisasdarren
Wed Jul 07, 2004 8:02 am
#92






kanejacks wrote:


Even if I WANTED because I CAN also do cross server lot swapping of STATIC lots or not doesn't mean it's because I don't do it that I say is unfair. It's unfair because I represent a real player who participates in a real economy on a server. Cross server lot swappers of STATIC lots don't. They are used with the SOLE purpose to put static lots on other servers and don't orcontribute to the real economy of the server.Not that difficult to understand

Every lot that is cross server traded does participate in the economy because it requires money and power in order to operate. It is not "free resources". Yes it enables someone to gather more resources then you can but this isnt the only way to do it.






While i don't agree with single admins and forced re-deeding, they are not a good solution to the problem, i do agree that their is a problem.


Kanejacks, in responce to your comment quoted here, cross server trading is adding more lots per active player than is intended, this unbalances the economy, increasing supply without increasing demand. Every other method of obtaining more lots also increases the demand for products.


The person you're hiring the lots from IC, your guildmates or your ALT character all need to buy weapons, armour, houses, food and much more therefore adding to the demand as well as allowing more resources into the economy and increasing the supply. Whereas the 'ghost' character you did the lot swap with doesn't require any of these things.


Some real world comparisons to show how SWG can be related to the real economy:



  • Paying Maint, travel costs etc. = paying taxes

  • Running missions = recieving welfare, working for the government, treasury bonds etc.

  • Mining resources = Mining resources, farming etc.

  • Item Decay = Wear and tear

  • IC lot rentals = Letting more premises

  • X-server lot swaps = magically increasing the amount of available land on this planet

In the real world the amount of money is controlled by governments and is generally fairly fixed, the amount of land available to build on is also controlled.


In game the amount of money is controlled by the Devs and should remain constant (though it is going do to compensate for duping in the past) the amount of land is controlled by the number of lots per player.


The fact that these are constant and limited allows the economy to function, when you uncontrollably add more money into the system it messes up the economy, the same would be true if we could add in extra land (since each bit of land has a value adding more is the same as adding more money)


X-server lot swapping is adding more land into the economy, therefore adding more cash into the economy and messing it up, things that should be rare are easy to obtain and thus things that should be commonplace are undesirable and unwanted.


Composite armour was never intended to be worn by everyone, it should have been rare... Heavy harvestors should be the ultimate mining tool, most people should only aspire to owning one and they should cost huge amount... Obtaining a T21 rifle should be a dream come true for a rifleman, not something they assume will happen within ten minutes of getting novice.


People complain there is nothing to aspire to, no were to go... this is because everything is too easy to get and that is largely due to a glut of materials caused by lot swapping.






Trax Treort - Rifleman, Fencer & Imperial Pilot
Fneegan
Wed Jul 07, 2004 8:23 am
#93


In reply to :





Thisis whatSOE says and Fneegan:


"Unfortunately, there is not a cross server transfer service available in Star Wars Galaxies at this time. As each server is run by a player based economy, transferring characters, items, or credits from one server to another could be detrimental to the success of that economy."


Certainly, lets notchangea game because you or I say so but because it's fair and for the benefit of everyone.

Cafa
Wed Jul 07, 2004 8:56 am
#94






Fneegan wrote:

Well, first offGood Morning to everyone as we start another day.






cafa wrote: -Actually, it is. I spend WAY too much time with STUPID IDIOTIC timesinks in the game right now that ARE NOT FUN. I don't see why the game needs yet another time sink because you can't seem to get your favorite issue of the moment.





I don't think the purpose of the game ismade that everyone shouldto have multiple accounts and just becauseone does - it should't give them right to cross server lotswap of static lots or that they gain an added advantage. And really, if I get 2 accounts,then someone will get 3 and so on...(let's not go there)


I have 7 accounts. If you read the sig that would be self-evident.



Your idea of fun is relative as that's a personal choice. As withSTUPID IDIOT time sinks, those are different issues. All things will have a trade off. If you don't like it - you opt not to do it.


I got much better things to do then battle against cross server lot swapping of static lots.


But, I do believe it has great impact and affects the gamemechanics, craftingprofessions and the economy.

What options are there ?:

-grin and bear this as it continues (with all the many adverse affects as we wait for the final blow to admit - yup we should of done something earlier on)

-leave the profession (as it'll be no joy competing with the inflow from these cross server lots

- get another account just to do the same thing or have these same advantages ?


Sorry, none of these options are good for the majority of players.





Bullhockey. You want this badge of honor because you want to be right, not to HELP anyone. Crosslot swaps never hurt you in any way, and if anything helped stabilize the economy that some damn producer at SOE screwed up by giving everyone holos.


I have a whole 40 cross lot minerals, and they could go tomorrow and I wouldn't care. I KNOW who the large cross lotters are on Tempest because I built the damn harvesors for them! There are only 4 that remain in business from upwards of 30 at the height of the cross-lot barons on Tempest. The rest have quit the game or moved onto funner things. The problem is taking care of itself due to endurance more than anything.


My cursory numbers from knowing the people on my server would be better than any speculation you could ever come up with, IMO. Ergo, I know the "problem" (your emphasis) is going away and there will not be a big boom till space hits. Smart people would see this and stop trying to get the nerfbat out. Just because you do not believe it doesn't make it true. The nerfbat will ALWAYS do more damage to a crafting profession than it helps. There is no such thing as a good crafting nerf. It's hard enough as it is right now to maintain a good guild crafters set, but I'm sure, as usual, you are not thinking of guilds or others, only your own personal vendetta. Incase you haven't figured it out, there are no one account crafters that excel.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

kanejacks
Wed Jul 07, 2004 11:25 am
#95


  • X-server lot swaps = magically increasing the amount of available land on this planet

  • In the real world the amount of money is controlled by governments and is generally fairly fixed, the amount of land available to build on is also controlled.


    In game the amount of money is controlled by the Devs and should remain constant (though it is going do to compensate for duping in the past) the amount of land is controlled by the number of lots per player.



    This is outright ludicrous...cross lot swapping in no way creates land. The amount of useable land is determined by the DEVS during world creation. Yes more of that land gets used up but again who is to determine how much playtime qualifies you to place harvesters? What if i play 1 hour a week on every server? I do nothing but mine resources on static lots on each and every server. Is that enough? What if its only 30 minutes? What if I do that and my friend does that but to cut down on the number of servers we log into we split up the servers in half and this week i check half and next week he checks half? And on top of all that who are you to determine how i or anyone else uses my account as long as it is not in violation of the AUP which guess what...its not




    Hesof Laderni
    Master Brawler
    Master Swordsman
    TK 0044
    Pike 0040
    Scout 4000
    FS combat Prowess 1040
    Fneegan
    Wed Jul 07, 2004 11:27 am
    #96

    In response to Cafa: bullhockey





    It's of no concern if you have7 accounts and 40 lots - that's not the issue.

    If you're getting8 lots from some otherplayers on another server (and vice versa)- that's the issue.


    Also, I don'tthink that you're any more of a clairvoyant then I am to assume that it's not for the welfare of everyone and thegame but a personal vendetta because I fail to agree with the continuance ofcross server static lot swapping.


    Also, ALL ONE ACCOUNT crafters can excel. (again, that's relative)

    If SOE say:

    "Unfortunately, there is not a cross server transfer service available in Star Wars Galaxies at this time. As each server is run by a player based economy, transferring characters, items, or credits from one server to another could be detrimental to the success of that economy"


    That's good enough for me - even ifyou have one or more account(s).

    Because there are WAYS around itdoesn't mean:

    -it's okay

    - it should continue

    - nothing should be done because only a few who do it.

    - other players have to accept it


    Yours' isa pretty typical responsesaying that it "doesn'thurt anybody" and it "helped stabilize the market."

    kanejacks
    Wed Jul 07, 2004 1:40 pm
    #97

    "Unfortunately, there is not a cross server transfer service available in Star Wars Galaxies at this time. As each server is run by a player based economy, transferring characters, items, or credits from one server to another could be detrimental to the success of that economy



    Way to take something out of context Fneegan. This directly responds to people wishing to transfer existing characters, equipment and/or cash from one server to another server. EQ had this same policy for quite some time and guess what...once enough people were willing to pay for this service (and pay a lot for it) then suddenly the local economies could handle this exact thing. This has nothing to do with lot swapping nor does it have to do with private trades of credits from one server to another(i.e. you give me 1 million credits on Bria and i give you 1 million credits on Flurry).


    There is no hard cap on lots used per server as of course you cannot have more lots then characters created this is how it is managed. I dont see them doing anything about this other then making a change to STATIC harvesters or unless the total lots used starts reaching critical mass at which time it will be very quickly changed.


    I will reiterate my point - I fail to see any harm that is done by cross server lot swapping. If you want to prove a negative impact it is up to you to show proof that there is such an impact AND that it is caused by the cross server lot swapping. It is not up to us to show that it is not doing anything.



    Hesof Laderni
    Master Brawler
    Master Swordsman
    TK 0044
    Pike 0040
    Scout 4000
    FS combat Prowess 1040
    Crimsonsplat
    Wed Jul 07, 2004 1:56 pm
    #98

    I am tired of hearing this lone crusade. Yada, yada, yada. It wouldn't be so bad if one of the two major points didn't suck so bad. Ten-day redeeding is stupid. What if there's a new spawn in the same place? I gotta pay 4500Cr ANYWAY??? No way. Now restricting the Admin, I can see that. But loosen up the limits some on lots. Ten is not enough. I personally have 23lotswhich are either cross-server or left to me by semi-retired players. And I may have 2-4 lots on loan from guildmates at any time. All but four have mines or factories on them;those are storage/vending. And I barely keep up with my needs.


    It would hurt like hell to suddenly be restricted to only my 8 lots (2 for house); I'd probably just quit. That's not hyperbole; I just can't see being able to make anything for less than, say, 250k for a small house, and a couple million for a large. Why?Small amount of stock = fewer sales and higher margins, plusgreater expenses since I'dneed to buymost of my basic resources (from combat players who don't evenhave survey skills, no less). My factories would have to compete with my mines for lots. And I'd have to tell my guild "so long!" because I couldn't afford to keep a residence in our city on Talus. It doesn't getenough traffic,so I'd just haveto join the huge cluster outsideTheed or C-Net.


    But somehow, I suspect this has been beaten over your head repeatedly and you just don't care.


    So here's my "solution," which I first proposed in the dim mists of my youth as an upcoming Artisan (about five weeks ago, heh): Everyone gets two lots. Just two. After they reach rank 4 in any tree, they get another (once only per class). Mastering any skill gets a fourth, and mastering an elite skill earns two more. You can never lose these lots, you will always have whatever the highest number you earned. On top of those six lots (or less as the case may be), you can earn others based on your class.


    Artisans arguably need the most lots of the basic professions, then maybe Doctors. They get +1 lot for each box of survey. They get +6 for Master. So a Master Artisan would have 2 (base) + 1 (any rank 4 skill) +1 (Master) + 4(survey 1-4) +6 (Artisan Mastery) = 14 lots. Then they could specialize in Chef, AS, WS, or Arch, and get up to 3 more (rank 4 and 2 for elite mastery). Concentrate a few skill points in a third area, and maybe get another lot.


    Master Entertainers getbonus lots, only usable for cantinas.

    Novice Politicians get bonus lots, only usable for city halls.

    Master Doctors get bonus lots only usable for hospitals.


    In short, to kill cross server lot trading AND mass mining by combat classes, make people play the characters, and tie lots to the classes that need them. Is that so difficult?



    kanejacks
    Wed Jul 07, 2004 2:34 pm
    #99

    btw it shouldnt be too hard to simply remove the lot useage from medical centers cantinas or cityhalls and simply allow those professions to only have one and require it in a city.



    Hesof Laderni
    Master Brawler
    Master Swordsman
    TK 0044
    Pike 0040
    Scout 4000
    FS combat Prowess 1040
    Fneegan
    Thu Jul 08, 2004 12:06 am
    #100


    kanejacks wrote:

    This is outright ludicrous...cross lot swapping in no way creates land.





    Actually, that is a good point.


    Lets imagine a server is FIT to have 200 players and 2000 lots. Well, if your the 199th player and you go to place your10 lots and it says the MAX has been reached because another player from another server placed lots on your server- I think you'd be pretty pissed too.


    Although we got plenty of land andI highly doubt it would evercome tosuch apoint, cross server lot swapping of static lots does have negative/advantageous effects for the few.


    Maybe, it's not as noticeable because those number who do it are less then those who don't, maybe it's not as noticeable when there's hologrindingor because noteveryone is a miner or uses all their lots. But it still affects the game mechanics.


    How you and your friends use yourlotson one serverdoesn't mean you can do the same on all theother servers too. Add that with multiple accounts and I see it as a problem.
    Cafa
    Thu Jul 08, 2004 12:13 am
    #101






    Fneegan wrote:

    [snip]


    Yours' isa pretty typical responsesaying that it "doesn'thurt anybody" and it "helped stabilize the market."







    Because it's true. The economy was outright destroyed by the inflation of mission payouts and the introduction of free holocrons.


    Speaking as someone that does NOT have a jedi, but has personally mastered 59 professions on over 7 different characters I have seen every possible side of this economy in every crafting profession and from every single other master level except politician, and I even played my friends master politician while he was overseas for 6 months so I guess that counts too.


    This economy is more elastic than you think. Cross lot exchanges for harvestors are a blip on the radar. The real exploit in this game is professional loot sellers than turn their credits (quite illegally) into US dollars. I know guys that made more from selling SWG stuff last year than I did in RL and I make 6 figures mate. SOE knows who they are, where they do business, and will not prosecute them. So somehow all I see in your cross-lot nerf is more people giving me more time sinks, not something that will put content or fun back into this game.

    Message Edited by Cafa on 07-07-2004 12:17 PM



    - Strength In Numbers - Loyal Subjects of the Empire
    Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
    A player bodyguard can't protect you either, something agroes you, you are dead. The
    only difference between a pet and the person, is you pay the person to stand there
    and watch you die. -- Straker Atrella

    lisasdarren
    Thu Jul 08, 2004 1:45 am
    #102






    kanejacks wrote:

    This is outright ludicrous...cross lot swapping in no way creates land. The amount of useable land is determined by the DEVS during world creation.




    No it isn't, okay maybe i should have said it creates land ownership rather than actual land. In the real world you can only use as much land as you can afford to rent or purchase, all the land in the world is owned by someone.


    In SWG the same mechanic is managed through lots, each player 'owns' 10 lots of land, all the rest is 'owned' by non-players. Increasing the amount of land you 'own' without paying for it, by lot swapping, has no real life direct comparison. You cannot own extra land in RL without paying for it, the only way to get extra land in RL without paying for it would be to steal it (illegal) or magically create it, as i stated in my previous post.


    The amount of buildable land on a server is not the same as the amount of land players can build on, otherwise they wouldn't have used the lot system and everyone would be able to build whereever they want until the land ran out.


    To those of who are saying you wouldn't be able to maintain the same level of business without lot swapping, well if you couldn't IC rent the lots from other characters then you won't and get this "You are not meant to"


    Cafa, you have supplied all the harvesters to many of the large mining operations on your server? I bet these were all heavies? Didn't you ever consider that a heavy should only be affordable to someone at the pinacle of their craft and most people should be using personals and mediums?


    There is no end game in SWG because you people have taken out the starting game, there is nothing to aspire to if everything is available to someone who has been playing for a month. Don't you think after 4 months of building up a business a player can finally afford to buy that heavy harvester and replace one of his mediums? Or after several months of running missions and selling loot a combatant can finally afford a suit of composite? These and other top end items should be the goals and desires of players, not the standard issue kit for nearly everyone.






    Trax Treort - Rifleman, Fencer & Imperial Pilot
    lisasdarren
    Thu Jul 08, 2004 1:56 am
    #103






    kanejacks wrote:

    And on top of all that who are you to determine how i or anyone else uses my account as long as it is not in violation of the AUP which guess what...its not






    It may not be in violation of the AUP, but i suspect that is only because it would be too hard to track down and stop.


    However if you really think that lot swaps were intended as part of the economic design then you are blinded by your own desire. If the Devs had not wanted to limit the amount of structures each player could place and therefore control the amount of storage and the resource inflow rate then they wouldn't have limited the number of lots you can have.


    So while you finding a way round this deliberate limitation may not be against the rules, this is only because it would be next to impossible to prove. It is still a breach of the spirit of the rules and it is still technically an exploit (remember this is using a loophole in the system to gain a personal advantage).


    Let me be blunt as i am getting fed up with your arguments to justify your fiddling of the system.


    You are CHEATERS, you are EXPLOITING, it was not intended that the number of lots available on a server should be more than 10 times the number of players, nor was it intended that any one player should have more than ten lots without purchasing / renting them in character.


    Oh and i disagree that single admin and redeeding is the solution, it would mess up any attempt at legitimate in character lot trading on the same server. There must be a better way and when it is figured out then i am sure it will be implemented.





    Trax Treort - Rifleman, Fencer & Imperial Pilot
    Fneegan
    Thu Jul 08, 2004 8:10 am
    #104

    3 cheersto Lisadarren (hip.hip horray). I'm glad someone else speaks up.


    We've seen enough accounts and millions being sold on Ebay because of cheaters and exploiters who don't care for the success of the game but just their personal gain. Cross server lot swapping with the added use of multiple accountsis also the culprit of many of these.





    Kanejacks wrote:I will reiterate my point - I fail to see any harm that is done by cross server lot swapping






    I'm not advocating a way to make life miserable for miners, crafters and lot holders but for a way that will help combat cross server lot swapping of static lots and make a better system that is fairer for all.


    I don't believe I'm taking anything out of content when SOE says:

    "Unfortunately, there is not a cross server transfer service available in Star Wars Galaxies at this time. As each server is run by a player based economy, transferring characters, items, or credits from one server to another could be detrimental to the success of that economy.


    If it's realized that transfering one full account would be detrimental - why would it be any different dumping many characters between server to add/pad additional lots and who can now exchange money, resoucres, crafts and interact between these various servers AND those who don't have to compete with ??


    Why do you think you can only have one and not 2 chars on the same server. And, don't cross server lot swaps added with multiple accounts ways of getting around it ?


    I do like some of the suggestions from Crimsonsplat "make people play the characters, and tie lots to the classes that need them" but, still it doesn't stop / prevent cross server lot swappinng.

    So, some do a little more work ONCE just to set up a chars to do it - and it's done forever.How long does it really take to Master Artisan and Architect and still have x number of lots to dump on another server and continue doing cross server lots swapping ?

    And, I also don't agree that "You can never lose these lots, you will always have whatever the highest number you earned." You can't continue driving because you once had a drivers licence. It's got to be continue HELD to continue benefiting from it - but that's a differnt topic.


    If I think of a better solution - I'll let everyone know.
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