Architect Archive

Thread: Bloop

kanejacks
Sun Jul 04, 2004 9:59 am
#79

i just thought of something btw.....


has anyone ever read animal farm? The guy who keeps posting : Single admins, forced redeeding!! SOOOOOOOO reminds me of the sheep bleating 2 legs bad, 4 legs good.



Hesof Laderni
Master Brawler
Master Swordsman
TK 0044
Pike 0040
Scout 4000
FS combat Prowess 1040
MadKrillian
Sun Jul 04, 2004 1:24 pm
#80

Add more lots, no more cross-server trading.

9 for a PA is... you know.

kanejacks
Sun Jul 04, 2004 1:28 pm
#81

read for yourself


http://starwarsgalaxies.station.sony.com/content.jsp?page=Astromech%20Stats%20Economy


following is excerpt i took for my post its the bottom couple of paragraphs right from SOE:


In addition to these sorts of tracking, we also monitor things like large changes in wealth for individuals (often, but not always, a sign of cheating or duping), wealth distribution across the playerbase, and so on. For example, it's easy to see that just like in the real world economy, the chacteristic "Pareto Law" distribution of cash holds true: most of the money is in the hands of a few. This is a graph of just the top 2000 or so folks on Bria, for example - the highest folks are billionaires.


This isn't necessarily something to be discouraged by - rather, we take it as a sign that the game economy is replicating characteristics of the real world economy. Since one of our goals was to have a game economy that can provide ongoing interesting strategy gameplay, seeing real world patterns manifest is something we were looking forward to.



Hesof Laderni
Master Brawler
Master Swordsman
TK 0044
Pike 0040
Scout 4000
FS combat Prowess 1040
BoberFett
Sun Jul 04, 2004 8:05 pm
#82

A real economy does not have a limitless cash supply. If the devs think this game represents a real economy they're dreaming.
BoberFett
Mon Jul 05, 2004 12:39 am
#83

This game in no way represents a real economy.You're a fool to label people communists over a game (which by definition needs rules and fairness).
Fneegan
Mon Jul 05, 2004 5:48 am
#84





BoberFett wrote:

I don't understand this love affair wth forced redeeding. If the owner of 10 completely legit harvesters wants to have a small mineral farm outside his house to supplement his income, why force him to redeed as well?






It isaNORMALprocess for miners TO MOVE THEIR HARVESTERS TO:

a) findhigher concentrations

b) or do interplanetary mining

c)repaced one type of harvester with a different type(gas, chem, flor...)


Also, miners doperiodic harvester runsto check if the spawn has stopped and also to retrieve their resources.

Miners are also at their Harvestersto check the maintenance and power.


Is it REALLY that much more work orinconvenience to pick up the deed and put it down again?

And, the little inconvenience it may cause, it will help combat cross server lot swapping of static lots


BoberFett
Mon Jul 05, 2004 9:18 am
#85






Fneegan wrote:





BoberFett wrote:

I don't understand this love affair wth forced redeeding. If the owner of 10 completely legit harvesters wants to have a small mineral farm outside his house to supplement his income, why force him to redeed as well?






It isaNORMALprocess for miners TO MOVE THEIR HARVESTERS TO:

a) findhigher concentrations

b) or do interplanetary mining

c)repaced one type of harvester with a different type(gas, chem, flor...)


Also, miners doperiodic harvester runsto check if the spawn has stopped and also to retrieve their resources.

Miners are also at their Harvestersto check the maintenance and power.


Is it REALLY that much more work orinconvenience to pick up the deed and put it down again?

And, the little inconvenience it may cause, it will help combat cross server lot swapping of static lots








It's a normal process only if that's what they want to do. If somebody wants to leave a static field of harvesters which use THEIR OWN PERSONAL LOTS why should they be forced to pick them up and put them right back down?


What if a lair spawned near their static harvesters? Then it becomes quite an exercise to redeed. I had a gurk lair spawn right next to my harvesters on Lok not long ago. I've only got low level combat skills and it took me a long time to clear that thing out.


Sorry, forced redeeding isa terrible idea.
Fneegan
Mon Jul 05, 2004 10:24 am
#86





BoberFett wrotenly if that's what they want to do





I COMPLETELY understand how this may affect a single account holder (that doesn't do cross server lot swapping) and has some shared (rented) static lots. If this WERE the case, it wouldn't be a problem in the first place. BUT how do you solve STATIC lotson a single server from CROSS-SERVER STATIC lots ?

Do you have a better way to solve cross server swapping of static lots ?


In the Manual, Chapter 1.2, it specifically says:



  • You can't travel between Galaxies. Once you create a character on a Galaxy, he or she will always remain there.
  • You can only create one character per Galaxy.

  • But,a players with multiple accountsGET around this with another player with multiple accounts.


    Also, maybe it should require a little more work for those wanting to sell their lots and for those who wanting to buy lots - than if you didn't.Even then, at least you have 10 days worth.


    Give me 5k a week and I'll replace a lot for you no problem. Considering,ONE lot at 7k a day still yields70k in 10 days and if I sold that for 2 cpu, it's 140k - 5k for the lot - it's still very good business. A person who is in the business to make money will do that but a person not needing the money will just get sick of the hastle.


    You want more so the work (or cost) should be more too. And, maybe having to redeed every 10 days is a wayof doingjust that.


    That being said - can somebody tell me if I get a 30 day account and rent you 10 lots and I stop playing after 30 days - how long do you continue keeping those LOTS ??

    BoberFett
    Tue Jul 06, 2004 12:20 am
    #87

    Remove the ability of admins to change the resource. Problem solved.
    Fneegan
    Tue Jul 06, 2004 11:33 am
    #88






    BoberFett wrote: Remove the ability of admins to change the resource. Problem solved.





    Thanks BoberFett, Ilike to see other possible solution.


    I don't think that's much bettereither as It still keeps the CURRENT cross server static lots in place as long as theownerchanges the resource when a spawn has ended.

    It also ask very little work on the part of the original owner as opposed to the original owner picking up and putting down ALL their rented lots deeds.


    Also, you'd still have playerswho don'tcross server lot swapp of static lots STILL complaing as it also affect their rented lots and now requires them to contact the owner to change the resource.


    I think, it will be difficult to find a good solution that will pleaseeveryone and as you fix the problem of cross server lot swapping it may also affect single server lot renting.


    I'm not sure what the best solution is.
    Cafa
    Tue Jul 06, 2004 1:05 pm
    #89






    Fneegan wrote:





    BoberFett wrote:

    I don't understand this love affair wth forced redeeding. If the owner of 10 completely legit harvesters wants to have a small mineral farm outside his house to supplement his income, why force him to redeed as well?






    It isaNORMALprocess for miners TO MOVE THEIR HARVESTERS TO:

    a) findhigher concentrations

    b) or do interplanetary mining

    c)repaced one type of harvester with a different type(gas, chem, flor...)


    Also, miners doperiodic harvester runsto check if the spawn has stopped and also to retrieve their resources.

    Miners are also at their Harvestersto check the maintenance and power.


    Is it REALLY that much more work orinconvenience to pick up the deed and put it down again?

    And, the little inconvenience it may cause, it will help combat cross server lot swapping of static lots






    Actually, it is. I spend WAY too much time with STUPID IDIOTIC timesinks in the game right now that ARE NOT FUN. I don't see why the game needs yet another time sink because you can't seem to get your favorite issue of the moment.


    Fivo Asia





    - Strength In Numbers - Loyal Subjects of the Empire
    Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
    A player bodyguard can't protect you either, something agroes you, you are dead. The
    only difference between a pet and the person, is you pay the person to stand there
    and watch you die. -- Straker Atrella

    kanejacks
    Wed Jul 07, 2004 6:43 am
    #90

    That's what happens when some are harvesting 1.5 million resources (or more)a day. Doyou think, the majority who ARE NOT cross server LOT swapping of STATIC lots stand a chance in sales, or the profession?

    Actually it doesnt matter what you "think" the majority are as you have NO data to back up your conclusions.


    This is full of DOG POOP. If I had 200- 300 harvesters- they wouldn't all be on ore and steel now would they. Naturally, if you only have 10 lots, you pick of resources are MUCH fewer - you can't mine two different resources at one time. But, havingafarm ofCROSS SERVER STATIC LOTS you can mine EVERYTHING

    You seen to lack an understanding of the benefits of "moveable" versus "static". If something is static it is limited to what is underneath it regardless of the %. If its not static then you have the ability to mine anything you want. This in itself gives you greater flexibility in what you mine as well as for how long giving a non static miner the upper hand in hoarding High Quality resources because S/he can always move to the best resource.


    Even if I WANTED because I CAN also do cross server lot swapping of STATIC lots or not doesn't mean it's because I don't do it that I say is unfair. It's unfair because I represent a real player who participates in a real economy on a server. Cross server lot swappers of STATIC lots don't. They are used with the SOLE purpose to put static lots on other servers and don't orcontribute to the real economy of the server.Not that difficult to understand

    Every lot that is cross server traded does participate in the economy because it requires money and power in order to operate. It is not "free resources". Yes it enables someone to gather more resources then you can but this isnt the only way to do it.



    I think you need to grow up a little on that one. I'm normally on every single night from 9pm to 12 or 1am. I'm also the mayor of my city and I contribute my time to crafting, the city and recruiting and combat. You neither know me (OR ANYONE ELSE THAT SAYS CROSS SERVER SWAPPING OF STATIC LOTS IS A PROBLEM) to support your belief that we're lazy and antisocial just because we don't support it. The majority of us don't need more than one account and just because one can get another account doesn't mean it should be used for the purpose of cross server lot swapping.

    From reading this you have a lack of understanding of lot trading or perhaps you just worded this wrong. There is no need to purchase additional accounts in order to do a lot swap. It is possible to use multiple accounts to swap with someone else with multiple accounts but this is by no means required and i really doubt that everyone who lot swaps does this.


    I really love being an Architect, crafting and selling.Askingfor a way to combat this bites those who persist in doing CROSS SERVER SWAPPING OF STATIC LOTS.

    After 6+ years of MMORPGs i can tell you from experience alone that regardless of what you ask for you are just as likely to get something that negatively impacts yourself as you are to get what you want. Add to the fact that you have no idea the actual impact of cross server lot swapping you only have your perceived idea of what the impact is.



    Because onewants to Master all the professions doesn't ruin an economy. Having cross server lot swapping of static lots does. Not only will it ruin an economy, it will ruin also ruin crafting professions and have a direct negative inpact on the economy.

    You are correct, ONE person wanting to master ALL the proffessions does not ruin an economy. A great percentage of the server population wanting to master all professions (or at least enough professions to unlock FSCS) DOES ruin an economy. Supply and Demand always works. Before hologrinding there was little need for 200-300 lot farms as more then enough resources were being harvested. Once the hologrind went full swing this was no longer true and the demand for more and more resources of ANY quality rose higher and higher. This drove the need for more static server farms.


    Personally i think the Jedi revamp will solve the problem on its own. The static farms will not be able to compete on rare resources and thus will lose money as there will be far less demand for low quality resources thus less reason for a static farm. If these farmers choose to compete by changing their operation so that they are not static and can move to better resources and sell cheaper then there is nothing you can do to change that. They can and will bypass any restrictions you try to place on them because they have the will to do so.


    I now have at my disposal 60 lots. None of which happen to be cross server lot swaps because i have no need for it. I do not have all of these lots to sell resources but to gather my own resources and if i chose i could get an additional 40-80 lots within 1-2 days. But i do not like gathering resources and so choose not to.


    If you want to be treated with respect in a discussion then perhaps replying on every thread with nothing more then "Single admin/forced redeeding"and instead doing what you attempted to do here and indulge in meaningful dialogue where both sides of the issue can be brought out and discussed. Just because YOU are against something does not make YOU the majority nor does it make YOU right. From what i have read, the DEVs position is against STATIC harvester farms and ghost cities not "whatever Fneegan says".





    Hesof Laderni
    Master Brawler
    Master Swordsman
    TK 0044
    Pike 0040
    Scout 4000
    FS combat Prowess 1040
    Fneegan
    Wed Jul 07, 2004 7:29 am
    #91

    Well, first offGood Morning to everyone as we start another day.






    cafa wrote: -Actually, it is. I spend WAY too much time with STUPID IDIOTIC timesinks in the game right now that ARE NOT FUN. I don't see why the game needs yet another time sink because you can't seem to get your favorite issue of the moment.





    I don't think the purpose of the game ismade that everyone shouldto have multiple accounts and just becauseone does - it should't give them right to cross server lotswap of static lots or that they gain an added advantage. And really, if I get 2 accounts,then someone will get 3 and so on...(let's not go there)

    SOE cleary says:

    "Cross server trading is not supported by Star Wars Galaxies. All cross server trades are made at your own risk.


    Can I transfer characters or items from my current server to another?

    Answer
    Unfortunately, there is not a cross server transfer service available in Star Wars Galaxies at this time. As each server is run by a player based economy, transferring characters, items, or credits from one server to another could be detrimental to the success of that economy. Please check the Star Wars Galaxies website at, www.starwarsgalaxies.com, for up to date information regarding this issue, as this service may be available in the future"



    Your idea of fun is relative as that's a personal choice. As withSTUPID IDIOT time sinks, those are different issues. All things will have a trade off. If you don't like it - you opt not to do it.


    I got much better things to do then battle against cross server lot swapping of static lots.


    But, I do believe it has great impact and affects the gamemechanics, craftingprofessions and the economy.

    What options are there ?:

    -grin and bear this as it continues (with all the many adverse affects as we wait for the final blow to admit - yup we should of done something earlier on)

    -leave the profession (as it'll be no joy competing with the inflow from these cross server lots

    - get another account just to do the same thing or have these same advantages ?


    Sorry, none of these options are good for the majority of players.

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