Architect Archive

Thread: Please voice your support for increased resource stacks and crate sizes.

Fneegan
Mon Aug 23, 2004 7:26 am
#92






AgreaAtodlie wrote:








Please tell me you are not this slow...


I stated my reasons why IDISAGREE with increased stack size and crate - It has nothing to do with how fast or slow one is.......


You say the word "hording"...its funny, as though we are being selfish or something...Do you consider us selfish?


IMHO, if you've amassed so much that you've maxed-out all your possible avenues for storage and you're having difficulty to store more - I dunno if that's because you're selfish or not - but maybe, it's just because youhave too much and the game shouldn't be changed for you.


That we want to have the ability to make our House look nice in game, AND keep our resources there....Oh wait, I should use my factory and bank,...right? You are a bit slow aren't ya? I store nothing in my factories, as my guild uses them,...and some of my resources are hard to replace, so I wouldn't want them used to make nemoidian bird cages...Also, my bank is used to store deeds for a vendor I will be setting up soon...its called variety and customers like it...I try to have enough of my resources on hand to keep my lots free, and to have enough


I find it funny how some have piss-poor defences and bring up things totally irrelevant. I really DON'T care how well or not you manage your storage space. I also don't care if you got a pretty house or not or someone makes bird cages with your resouces. There's various ways to use what is in place for additional storage space. And, if you're beyond it - that's your problem.


on hand to fill large orders...i.e. some guild says we want "add 2 pages of items"...now instead of wasting 2 weeks filling this...I have, if we get increased resources on hand, the ability to fill this order in a 1/4 of the time...


As mentioned, the bigger one gets, the more problemstorage will be.


Hording is a bad word to use... So I shouldn't have the supply on hand to meet the demand? So I can drive the price up?? Sorry, I am not greedy...Hording also implies that I am keeping it all to myself, or that I am waiting for the well to dry up as it were...Neither is true, besides one or two resources I have that are rare...I share whenever i can...and if everyone has tons of resources...well...the only well drying up is the well of resources suppliers who rip off crafters...and how is that bad to Architects again?


Some store - some horde, some have one account some have many. But, It's all about balance. If you only have one accountand 10 lots, you can't have a large house (6 lots) and 10 heavies. .You can only have a large house and 4 heavies. That's the limit. The CAP is 10 lots - should we change that too because some don't think that's enough ? What would be the point in having sm/med houses take 2 lots and store 150 items or have Lg houses take 6 lots and store 250?


Of course, you can rent/buy additional lots from other players but you expect that neither you nor them have to face the outcome. Your solution is, I WANT MORE STORAGE, LARGER STACKS and CRATEs.


Don't you think that even if they were increased that the cap would again be reached and some would still cry for more. Talk about having the cake and eating it too. We may as well have no caps and limits in the game and some could do just as they please.....





Cafa
Mon Aug 23, 2004 10:27 am
#93

I'm sure that someone somewhere would go nuts if stacks were increased, but as one of the biggest resource hounds on Tempest what this would allow me to do is craft comfortably in a large house or hospital without having to run to all my buildings. I could line up the majority of my resources in backpacks in ONE place. This "limitation" of 100k stacks does nothing more but annoy me as I run between houses to grab the resources I need to carry to a schematic session.

Thinking that keeping the stacks where they are will keep people from "hording" is juvenile. People regularly spend hundreds of dollars drinking every week, or sailing, beach going, road trips, movies, whatever. I chose to have SWG as one of my primary hobbies. If I need storage enough I go to the Wal-Mart, buy a $30 copy of SWG, install and add $30 game card, grind to doc in 1 or 2 days and put down another 3 hospitals. I know PVPers that spend more on credit purchases alone (per week) than my new account with 3 months of 960 units of storage (personal inventory, backpack, bank account, 3 hospitals and a factory). Quite frankly all the wishing in the world isn't going to change a thing without hurting the single account crafter more.

You can even take away common admin on all structures and it will (now) not affect me personally. Unless you take away the ability to trade between characters I'll have whatever storage I need when I need. Essentially going this far would remove commerce from the game all together.

Instead of coming up with controls to limit "hording", the developers should take an honest look at the problem and increase stack sizes. Fewer stacks, less DB overhead. Fewer stacks, less houses/containers. Larger stacks also make it easier for me to craft without the hassle of house management, making the game more enjoyable.

If you think people, like me, who enjoy the game and will do whatever is necessary to ENJOY the game are going away your reality needs a hard shift.

Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Dvnce
Mon Aug 23, 2004 10:56 am
#94






Fneegan wrote:


I find it funny how some have piss-poor defences and bring up things totally irrelevant. I really DON'T care how well or not you manage your storage space. I also don't care if you got a pretty house or not or someone makes bird cages with your resouces. There's various ways to use what is in place for additional storage space. And, if you're beyond it - that's your problem.









You .. see.. It is not just about storage... Do I want to be able to decorate my house sure.. Do i need more resources No.. I showed a while back when this started.. that I am already at max production.. Even with all the employees i have hired. So it isnt about being able to get more resources..


What it is about is effiecency. It is so annoying with non uniformed numbers and the diferences dont even make sense.. ok .. the numbers that things crate up to are completely random almost and has nothing to do with the Size of the object at all.. so we have complete disorder.. not very effecient.. briging everything inline and choosing a 100 fits several aspects. If you average it out many people make runs of 100 units at a time.. two sets the precedent to then ask for same serial items to be restacked to that same limit.. which then sets the precedent to then as for us to be able to put stacks on vendors and set a Per item price. So a buyer can come see that Item X sells for 5k each .. I have 100 of them buyer only needs 4 so he selects 4 units at 5 k each total 20k.. bam.. look at the effiecency of that from start to finish.. Less work for everyone ...


Now about resources.. I buy ALOT of resources.. If I buy 5 million units of resources on average I get about 400-500 k of the same resource name delievered to me.. so ill end up with 10 different resources to fill that 5 million order.. and that is fine.. Now. I have in my shop several back packs like everyone else.. I have on named steel.. green ore.. blue ore.. yellow ore.. etc etc etc... so I put all this in there fits nicely.. now at server reset the next day all of these resources get scrambled up so now I have to check all the stacks to find the 500k units of one kind.. ( not very effiecent and quite frankly adds alot more work that need be.. ) these stack up to 500k .. problem solved. and I know I am not the only one that has this issue...


So you see its not just about storage.. Its about making the whole system alot more effeicent.. and FYI we did start with asking for 1000k resource stacks and 1k crate limits.. but we it is all about compromise to balance the system. And even if it were JUST about storage.. If it were just greed as my motivation I would want more restrictions not less because I have the buying power to sidestep storage.. I can get more buildings I live in a large city with offers everyday to lend me lots so I could do that if it were just about greed.. but its not.. Its about a need for an efficient system...



( i know I hacked to death alot of spellings on words in there I am sorry about that.. )




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Fneegan
Mon Aug 23, 2004 11:43 am
#95






In reply to Cafa and Dvnce:






Sure, instead of filling your inventory and backpackwith 100k stacks or running back and forth to your factory a few times with 2 or 3 types of different sizedfactory crates it would be much easier to grab a few 500k stacts and 100 crated items. I'm not debating that.


But, it alsoopens the door to even more accumulation of crafted items and resources. One, would even be able to amassyears supply of Architect items (Heavies, factories, houses etc... or their resources and schematics to set them and other up.


Sure, we all can buy more copies/subscriptions of the game.

Sure, we all can get our buddies to plant lots (for more harvesters and storage).


Because there ARE VERY advantageous benefits that multiple accounts have over single accounts - doesn't mean the game has to change to give them even more benefits. Tell me, who's really going to benefit from this ? Because, it's more of a help to them then the single account holders.


Manage your lotsthe way you see fit but don't expect everyone to agree with it.


Cafa
Mon Aug 23, 2004 1:34 pm
#96

Mate it is not a personal attack from me so please don't take it that way.

I am commenting SPECIFICALLY on items that would help the single account crafter MUCH MORE than me. My argument in your side debate is that all you see is a chance for the "power gamer" to exploit the system and I see a chance to increase efficiency and playability for ALL players.

I have presented a factual case (myself) where someone is just going to do whatever is necessary to get the storage desired. Considering I am well employed in RL and not on a particular budget and this is one of my favorite hobbies it seems logical that I would want my experience to be as enjoyable as possible. I don't play the game to grieve myself or any player; I play the game for the social aspects and sense of achievement in making things and participating in a fun environment. Overhead and management of resources is one of the least fun things in the game. I have ALWAYS stated in ALL these discussions that my number one reason for desiring resources stacks of 1000k and crates to 100 is to be able to manage my resources in ONE PLACE for crafting. Not to mention that about 48 structures in my town would be opened up for players to live within the city limits if that happened from all the guild storage facilities being removed. Considering we started another city to accomodate people living in a player city because we ran out of room in the first city I consider this a valid complaint. SiN CiTY Dantooine on Tempest is probably the most active player city on the server, IMO, and we ran out of room for people to move into town comfortably.

In reflection:

Your argument: People are resource hounds so make it as hard as possible to horde.

My argument: Make the crafting and player storage experience more managable for everybody.

Seems like I'm the one advocating for a more fulfilling game environment.

Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Dvnce
Mon Aug 23, 2004 2:01 pm
#97






Fneegan wrote:





In reply to Cafa and Dvnce:






Sure, instead of filling your inventory and backpackwith 100k stacks or running back and forth to your factory a few times with 2 or 3 types of different sizedfactory crates it would be much easier to grab a few 500k stacts and 100 crated items. I'm not debating that.


But, it alsoopens the door to even more accumulation of crafted items and resources. One, would even be able to amassyears supply of Architect items (Heavies, factories, houses etc... or their resources and schematics to set them and other up.


Sure, we all can buy more copies/subscriptions of the game.

Sure, we all can get our buddies to plant lots (for more harvesters and storage).


Because there ARE VERY advantageous benefits that multiple accounts have over single accounts - doesn't mean the game has to change to give them even more benefits. Tell me, who's really going to benefit from this ? Because, it's more of a help to them then the single account holders.


Manage your lotsthe way you see fit but don't expect everyone to agree with it.









you know.. You are all entitled to you opinion but its based off of US being evil horders.. and that is what I am arguing against. there are not many people that operate their crafting business to the level that I do. maybe tops a handful on each server. I have a YEARS work of stuff stocked in 2 accounts worth of space. that is potentially 2200 item spaces plus my personal inventory.. I dont have these maxed out.. with the changes that have been presented I can put a years worth of stuff in 300 items or so plus my personal inventory/backpack... that is 1 whole years worth of stuff... and I dont know if you caught How much I use in a weeks worth of time.. it is not uncommon for me to buy 5-10 million in resources a week... I use on average 5-7 million ... so i could in one week gain 3 million to store.. So .. 1 years work of stuff.. do you know How long it would take for me to get back to the storage level I am at now.. ? well.. 2200/300 hmm over 7 years.. if SOE can hold me that long I will be impressed.. and again .. there are probably a handful of people on each server that operate to the level that I do..







Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Pawlin
Tue Aug 24, 2004 12:09 am
#98






Fneegan wrote:



...Because there ARE VERY advantageous benefits that multiple accounts have over single accounts - doesn't mean the game has to change to give them even more benefits. Tell me, who's really going to benefit from this ? Because, it's more of a help to them then the single account holders.

...





How is this more advantageous to people with multiple accounts? What is your basis for that conclusion??


I don't see that at all.


If anything, IMHO players with multiple accounts have less difficulty managing their inventory currently because they have more space available to them. So I would think this would be more of a benefit to people with one account who currently don't have extra lots to play with.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
GhostBearKhan
Thu Sep 02, 2004 2:48 am
#99

/sign



Sleytanic
Master Architect (11 point)
Master Artisan
Vendor WP 935, 6755 (CDeli, Naboo)
"Life, Birth, Blood, Doom...The hole in the ground is coming round soon." B.L.S.
Vingy
Mon Sep 06, 2004 5:42 am
#100

Unfortunately I can half way agree with the "No" reply. resource hoarding would definately occur and it would pinch out all the new players and even veteran's. However maybe this would be a better idea.

Let's say that an item in your house that you want to be decoration can be flagged as a "decoration only" and would not count as a house item but will not be useable any longer after you flag it as such.

This would not allow for hoarding and give the ability to make ones house look at least lived in and not a warehouse. Hmmm warehouse now there is a credit sink. A warehouse could hold items still at arround

the same limit of say a PA hall. It would cost allot to maintain and therefore give another money sink to get rid of that 25% or so duped credits that are still floating arround. (not being sarcastic at all here)

This I feel would satisfy somewhat a dilema because both house is looking cool and you can have a limited storage warehouse for resources. I say be reasonable and come half way here give the players what they want within reason, if it creates a problem then it gets more tweaking to reduce the problem. I don't doubt anyones developing abilities involved with this game at all however even the best programmers need visionaries to make things more interesting.


I do support storage changes for sure but let's go half way here and work together.
Pawlin
Mon Sep 06, 2004 11:56 am
#101

As far as resource stacks go I would be plenty happy with a compromise solution.


If they made it so that furniture and other items counted different towards a houses inventory total than resource stacks then that would be fine.


A warehouse is fine with me. But thats not much different than using a factory as is for storage.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Moepple
Wed Sep 08, 2004 1:08 am
#102




Pawlin wrote:

As far as resource stacks go I would be plenty happy with a compromise solution.


If they made it so that furniture and other items counted different towards a houses inventory total than resource stacks then that would be fine.


A warehouse is fine with me. But thats not much different than using a factory as is for storage.






Hi Pawlin,


it is. If you have a special building only for resources, you could have totally different ways of store it. You can put a max of 10 Mio units in a factory, if you could put 50 Mio units of resources into a warehouse, and nothing else than resources, in which there is no item-limit and no stacksize-limit, it would be a great building that saves items and is beneficial to the game.


The Factories will be nerfed someday, cause they arent ment to be for storage.


I still love the idea to have factory-modules for houses, so you can access factories and hopper from the building terminal within a house, would mean new business for architects too :-)


Read ya.




Bandola
Wed Sep 08, 2004 2:15 am
#103






Moepple wrote:

The Factories will be nerfed someday, cause they arent ment to be for storage.





Interesting idea, but how can the factories be nerfed without stopping them from functioning?
A factory has 2 hoppers, an ingredient hopper for putting in the resources and components used to make items, and an output hopper to collect the finished items as they are made. The ingredient hopper has to be able to hold enough resource stacks/components to make what you want, currently this is 100. The output hopper has to be big enough to hold the finished product, again 100. What can you nerf? You cannot stop people putting resources/components into the ingredient hopper up to the limit otherwise you can't make anything. You cannot stop people leaving finished goods in the output hopper, they have to go somewhere, they cannot be collected immediately as they are produced. I am at a loss to see how you can change this without stopping factories from working.






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Moepple
Wed Sep 08, 2004 2:52 am
#104






Bandola wrote:





Moepple wrote:

The Factories will be nerfed someday, cause they arent ment to be for storage.






Interesting idea, but how can the factories be nerfed without stopping them from functioning?
A factory has 2 hoppers, an ingredient hopper for putting in the resources and components used to make items, and an output hopper to collect the finished items as they are made. The ingredient hopper has to be able to hold enough resource stacks/components to make what you want, currently this is 100. The output hopper has to be big enough to hold the finished product, again 100. What can you nerf? You cannot stop people putting resources/components into the ingredient hopper up to the limit otherwise you can't make anything. You cannot stop people leaving finished goods in the output hopper, they have to go somewhere, they cannot be collected immediately as they are produced. I am at a loss to see how you can change this without stopping factories from working.







Hi,


you can prevent putting items into the input hopper which have no serial number.


You can prevent putting items in the input hopper which arent needed for the schematic inserted into the factory.


Just 2 examples.


Read ya.




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