Architect Archive
Thread: Please voice your support for increased resource stacks and crate sizes.
AgreaAtodlie wrote:
Please tell me you are not this slow...
I stated my reasons why IDISAGREE with increased stack size and crate - It has nothing to do with how fast or slow one is.......
You say the word "hording"...its funny, as though we are being selfish or something...Do you consider us selfish?
IMHO, if you've amassed so much that you've maxed-out all your possible avenues for storage and you're having difficulty to store more - I dunno if that's because you're selfish or not - but maybe, it's just because youhave too much and the game shouldn't be changed for you.
That we want to have the ability to make our House look nice in game, AND keep our resources there....Oh wait, I should use my factory and bank,...right? You are a bit slow aren't ya? I store nothing in my factories, as my guild uses them,...and some of my resources are hard to replace, so I wouldn't want them used to make nemoidian bird cages...Also, my bank is used to store deeds for a vendor I will be setting up soon...its called variety and customers like it...I try to have enough of my resources on hand to keep my lots free, and to have enough
I find it funny how some have piss-poor defences and bring up things totally irrelevant. I really DON'T care how well or not you manage your storage space. I also don't care if you got a pretty house or not or someone makes bird cages with your resouces. There's various ways to use what is in place for additional storage space. And, if you're beyond it - that's your problem.
on hand to fill large orders...i.e. some guild says we want "add 2 pages of items"...now instead of wasting 2 weeks filling this...I have, if we get increased resources on hand, the ability to fill this order in a 1/4 of the time...
As mentioned, the bigger one gets, the more problemstorage will be.
Hording is a bad word to use... So I shouldn't have the supply on hand to meet the demand? So I can drive the price up?? Sorry, I am not greedy...Hording also implies that I am keeping it all to myself, or that I am waiting for the well to dry up as it were...Neither is true, besides one or two resources I have that are rare...I share whenever i can...and if everyone has tons of resources...well...the only well drying up is the well of resources suppliers who rip off crafters...and how is that bad to Architects again?
Some store - some horde, some have one account some have many. But, It's all about balance. If you only have one accountand 10 lots, you can't have a large house (6 lots) and 10 heavies. .You can only have a large house and 4 heavies. That's the limit. The CAP is 10 lots - should we change that too because some don't think that's enough ? What would be the point in having sm/med houses take 2 lots and store 150 items or have Lg houses take 6 lots and store 250?
Of course, you can rent/buy additional lots from other players but you expect that neither you nor them have to face the outcome. Your solution is, I WANT MORE STORAGE, LARGER STACKS and CRATEs.
Don't you think that even if they were increased that the cap would again be reached and some would still cry for more. Talk about having the cake and eating it too. We may as well have no caps and limits in the game and some could do just as they please.....
Thinking that keeping the stacks where they are will keep people from "hording" is juvenile. People regularly spend hundreds of dollars drinking every week, or sailing, beach going, road trips, movies, whatever. I chose to have SWG as one of my primary hobbies. If I need storage enough I go to the Wal-Mart, buy a $30 copy of SWG, install and add $30 game card, grind to doc in 1 or 2 days and put down another 3 hospitals. I know PVPers that spend more on credit purchases alone (per week) than my new account with 3 months of 960 units of storage (personal inventory, backpack, bank account, 3 hospitals and a factory). Quite frankly all the wishing in the world isn't going to change a thing without hurting the single account crafter more.
You can even take away common admin on all structures and it will (now) not affect me personally. Unless you take away the ability to trade between characters I'll have whatever storage I need when I need. Essentially going this far would remove commerce from the game all together.
Instead of coming up with controls to limit "hording", the developers should take an honest look at the problem and increase stack sizes. Fewer stacks, less DB overhead. Fewer stacks, less houses/containers. Larger stacks also make it easier for me to craft without the hassle of house management, making the game more enjoyable.
If you think people, like me, who enjoy the game and will do whatever is necessary to ENJOY the game are going away your reality needs a hard shift.
Fivo Asia
Fneegan wrote:
I find it funny how some have piss-poor defences and bring up things totally irrelevant. I really DON'T care how well or not you manage your storage space. I also don't care if you got a pretty house or not or someone makes bird cages with your resouces. There's various ways to use what is in place for additional storage space. And, if you're beyond it - that's your problem.
In reply to Cafa and Dvnce:
Sure, instead of filling your inventory and backpackwith 100k stacks or running back and forth to your factory a few times with 2 or 3 types of different sizedfactory crates it would be much easier to grab a few 500k stacts and 100 crated items. I'm not debating that.
But, it alsoopens the door to even more accumulation of crafted items and resources. One, would even be able to amassyears supply of Architect items (Heavies, factories, houses etc... or their resources and schematics to set them and other up.
Sure, we all can buy more copies/subscriptions of the game.
Sure, we all can get our buddies to plant lots (for more harvesters and storage).
Because there ARE VERY advantageous benefits that multiple accounts have over single accounts - doesn't mean the game has to change to give them even more benefits. Tell me, who's really going to benefit from this ? Because, it's more of a help to them then the single account holders.
Manage your lotsthe way you see fit but don't expect everyone to agree with it.
I am commenting SPECIFICALLY on items that would help the single account crafter MUCH MORE than me. My argument in your side debate is that all you see is a chance for the "power gamer" to exploit the system and I see a chance to increase efficiency and playability for ALL players.
I have presented a factual case (myself) where someone is just going to do whatever is necessary to get the storage desired. Considering I am well employed in RL and not on a particular budget and this is one of my favorite hobbies it seems logical that I would want my experience to be as enjoyable as possible. I don't play the game to grieve myself or any player; I play the game for the social aspects and sense of achievement in making things and participating in a fun environment. Overhead and management of resources is one of the least fun things in the game. I have ALWAYS stated in ALL these discussions that my number one reason for desiring resources stacks of 1000k and crates to 100 is to be able to manage my resources in ONE PLACE for crafting. Not to mention that about 48 structures in my town would be opened up for players to live within the city limits if that happened from all the guild storage facilities being removed. Considering we started another city to accomodate people living in a player city because we ran out of room in the first city I consider this a valid complaint. SiN CiTY Dantooine on Tempest is probably the most active player city on the server, IMO, and we ran out of room for people to move into town comfortably.
In reflection:
Your argument: People are resource hounds so make it as hard as possible to horde.
My argument: Make the crafting and player storage experience more managable for everybody.
Seems like I'm the one advocating for a more fulfilling game environment.
Fivo Asia
Fneegan wrote:
In reply to Cafa and Dvnce:
Sure, instead of filling your inventory and backpackwith 100k stacks or running back and forth to your factory a few times with 2 or 3 types of different sizedfactory crates it would be much easier to grab a few 500k stacts and 100 crated items. I'm not debating that.
But, it alsoopens the door to even more accumulation of crafted items and resources. One, would even be able to amassyears supply of Architect items (Heavies, factories, houses etc... or their resources and schematics to set them and other up.
Sure, we all can buy more copies/subscriptions of the game.
Sure, we all can get our buddies to plant lots (for more harvesters and storage).
Because there ARE VERY advantageous benefits that multiple accounts have over single accounts - doesn't mean the game has to change to give them even more benefits. Tell me, who's really going to benefit from this ? Because, it's more of a help to them then the single account holders.
Manage your lotsthe way you see fit but don't expect everyone to agree with it.
you know.. You are all entitled to you opinion but its based off of US being evil horders.. and that is what I am arguing against. there are not many people that operate their crafting business to the level that I do. maybe tops a handful on each server. I have a YEARS work of stuff stocked in 2 accounts worth of space. that is potentially 2200 item spaces plus my personal inventory.. I dont have these maxed out.. with the changes that have been presented I can put a years worth of stuff in 300 items or so plus my personal inventory/backpack... that is 1 whole years worth of stuff... and I dont know if you caught How much I use in a weeks worth of time.. it is not uncommon for me to buy 5-10 million in resources a week... I use on average 5-7 million ... so i could in one week gain 3 million to store.. So .. 1 years work of stuff.. do you know How long it would take for me to get back to the storage level I am at now.. ? well.. 2200/300 hmm over 7 years.. if SOE can hold me that long I will be impressed.. and again .. there are probably a handful of people on each server that operate to the level that I do..
Fneegan wrote:
...Because there ARE VERY advantageous benefits that multiple accounts have over single accounts - doesn't mean the game has to change to give them even more benefits. Tell me, who's really going to benefit from this ? Because, it's more of a help to them then the single account holders.
...
Pawlin wrote:
As far as resource stacks go I would be plenty happy with a compromise solution.
If they made it so that furniture and other items counted different towards a houses inventory total than resource stacks then that would be fine.
A warehouse is fine with me. But thats not much different than using a factory as is for storage.
Hi Pawlin,
it is. If you have a special building only for resources, you could have totally different ways of store it. You can put a max of 10 Mio units in a factory, if you could put 50 Mio units of resources into a warehouse, and nothing else than resources, in which there is no item-limit and no stacksize-limit, it would be a great building that saves items and is beneficial to the game.
The Factories will be nerfed someday, cause they arent ment to be for storage.
I still love the idea to have factory-modules for houses, so you can access factories and hopper from the building terminal within a house, would mean new business for architects too :-)
Read ya.
Moepple wrote:
The Factories will be nerfed someday, cause they arent ment to be for storage.
Interesting idea, but how can the factories be nerfed without stopping them from functioning?
A factory has 2 hoppers, an ingredient hopper for putting in the resources and components used to make items, and an output hopper to collect the finished items as they are made. The ingredient hopper has to be able to hold enough resource stacks/components to make what you want, currently this is 100. The output hopper has to be big enough to hold the finished product, again 100. What can you nerf? You cannot stop people putting resources/components into the ingredient hopper up to the limit otherwise you can't make anything. You cannot stop people leaving finished goods in the output hopper, they have to go somewhere, they cannot be collected immediately as they are produced. I am at a loss to see how you can change this without stopping factories from working.
Bandola wrote:
Moepple wrote:
The Factories will be nerfed someday, cause they arent ment to be for storage.
Interesting idea, but how can the factories be nerfed without stopping them from functioning?
A factory has 2 hoppers, an ingredient hopper for putting in the resources and components used to make items, and an output hopper to collect the finished items as they are made. The ingredient hopper has to be able to hold enough resource stacks/components to make what you want, currently this is 100. The output hopper has to be big enough to hold the finished product, again 100. What can you nerf? You cannot stop people putting resources/components into the ingredient hopper up to the limit otherwise you can't make anything. You cannot stop people leaving finished goods in the output hopper, they have to go somewhere, they cannot be collected immediately as they are produced. I am at a loss to see how you can change this without stopping factories from working.
Hi,
you can prevent putting items into the input hopper which have no serial number.
You can prevent putting items in the input hopper which arent needed for the schematic inserted into the factory.
Just 2 examples.
Read ya.