Architect Archive
Thread: Please voice your support for increased resource stacks and crate sizes.
Bandola wrote:
without going too deep into this I see problems with those 2 suggestions.
1. Not everything HAS a serial number, e.g. resources
2. If you are not allowed anything in that does not appear on the schematic, then what happens if the schematic is 'used up' and resources are left over? should they poof?
Of course there will be ways that could be used to limit what can go in, but there will just as soon be ways to get around them. If I want to store my gen turbines in the ingredient hopper I would simply make a schematic for a Manuf mech for example, then I will fill hte hopper with Gen Turbines. The cost is minimal and the storage value and potential is huge.
Let's face it the devs are not likely to spend time and effort on coming up with a watertight nerf, the downside to crafters will be too big and somebody will always find a way around it.
Of course could you put in resources :-). But resources can be identified, I thought thats obvious, sorry for that. I said prevent to put into the hopper. Of course you can cheat the system by making a schem or leave the stuff in the input hopper (I would remove the output hopper completely and have just one hopper, but thats another thing). But if youre not a crafter you cant make a schematic, and you will never be able to make a schematic to store your weapons and drops in the factory.
If #2 would be the nerf, it would immediately stop all non-crafters from using factories as storage. Well, old stuff may not be affected, but as soon as you get it out of the factory you cat put it back.
I see no problem with this, it would work.
Read ya
PS: This is off-topic and has nothing to do with crate sizes, but I bet the factories are nerfed sooner or later.
Moepple wrote:
..., if you could put 50 Mio units of resources into a warehouse, and nothing else than resources, in which there is no item-limit and no stacksize-limit, it would be a great building that saves items and is beneficial to the game....
MasterGuiJan wrote:
Don't like this idea.
It will only lead to Resource Hoarding.
Resource hoarding already occurs. This change will not have a negative affect on resource availability. I myself have been keeping a supply of 'named' ores for the Master Architect furniture. These resources are Not for sale. I just have to keep several stacks of 100Kinstead of one big one(of 500K or more?).
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler
Fneegan wrote:
But, it alsoopens the door to even more accumulation of crafted items and resources. One, would even be able to amassyears supply of Architect items (Heavies, factories, houses etc... or their resources and schematics to set them and other up.
Until this post I wasn't sure, but, are you a socialist or communist? There is Nothing wrong with accumulation of 'goods'.
As crafters we need a large supply of resources in order to create our wares. This requires 'accumulation'. I have a full bank account and three full houses of raw and semi-finished goods. I had to work at making runs of 100 vehicles to create two full crates. I made all three types for a total of six crates. I had fewer crates of finished goods thanI used to makethe run. When the schematics call for a count of thousands of a particular resource for one slot then there needs to be a way to satisfy that without having to loadtwo or threecrates into the input hopper. Also, I only have on account, however, I am running 24 harvesters. I have non-crafting friends and guildmates that loaned me their lots. So, even without nerfing cross-server lot trading there will be those of us that will still run server farms to mass 'aquire' resources. A million units in a harvesting run is normal for me. And I am not even a professional resource reseller. There is one in our town. He rocks. He has Millions of resources to sell.
I am for the stack and crate count upgrade. It's about time a change Other than a nerf was made.
/sign
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Dabbler