Architect Archive

Thread: Please voice your support for increased resource stacks and crate sizes.

Bandola
Wed Sep 08, 2004 3:05 am
#105

without going too deep into this I see problems with those 2 suggestions.

1. Not everything HAS a serial number, e.g. resources

2. If you are not allowed anything in that does not appear on the schematic, then what happens if the schematic is 'used up' and resources are left over? should they poof?

Of course there will be ways that could be used to limit what can go in, but there will just as soon be ways to get around them. If I want to store my gen turbines in the ingredient hopper I would simply make a schematic for a Manuf mech for example, then I will fill hte hopper with Gen Turbines. The cost is minimal and the storage value and potential is huge.

Let's face it the devs are not likely to spend time and effort on coming up with a watertight nerf, the downside to crafters will be too big and somebody will always find a way around it.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Moepple
Wed Sep 08, 2004 3:21 am
#106






Bandola wrote:

without going too deep into this I see problems with those 2 suggestions.

1. Not everything HAS a serial number, e.g. resources

2. If you are not allowed anything in that does not appear on the schematic, then what happens if the schematic is 'used up' and resources are left over? should they poof?

Of course there will be ways that could be used to limit what can go in, but there will just as soon be ways to get around them. If I want to store my gen turbines in the ingredient hopper I would simply make a schematic for a Manuf mech for example, then I will fill hte hopper with Gen Turbines. The cost is minimal and the storage value and potential is huge.

Let's face it the devs are not likely to spend time and effort on coming up with a watertight nerf, the downside to crafters will be too big and somebody will always find a way around it.





Of course could you put in resources :-). But resources can be identified, I thought thats obvious, sorry for that. I said prevent to put into the hopper. Of course you can cheat the system by making a schem or leave the stuff in the input hopper (I would remove the output hopper completely and have just one hopper, but thats another thing). But if youre not a crafter you cant make a schematic, and you will never be able to make a schematic to store your weapons and drops in the factory.


If #2 would be the nerf, it would immediately stop all non-crafters from using factories as storage. Well, old stuff may not be affected, but as soon as you get it out of the factory you cat put it back.


I see no problem with this, it would work.


Read ya


PS: This is off-topic and has nothing to do with crate sizes, but I bet the factories are nerfed sooner or later.


Pawlin
Wed Sep 08, 2004 10:20 am
#107






Moepple wrote:

..., if you could put 50 Mio units of resources into a warehouse, and nothing else than resources, in which there is no item-limit and no stacksize-limit, it would be a great building that saves items and is beneficial to the game....







I agree. But I think the big hurdle here is the complaints about horders and SOEs view about power gamers and the like. I think if they did this it would give people maybe too much storage space for the tastes of the decision makers. SOE has not wanted to facilitate people accumulating large amounts of resources and a warehouse would do this.


Of course I'd like to see such a building cause there are a lot of us that could make good use of it and it would make the game easier and more fun for us. But I just think its doubtful SOE would want to go that far.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
Moepple
Wed Sep 08, 2004 2:00 pm
#108

50 mio units is just a random number I choosed.
Nodo_Wavinglight
Tue Sep 21, 2004 7:46 am
#109

This is just a suggestion. I am a DBA in RL and the limits placed on stacks as they are today just increase the amount of space in the databases. If there was a common number like 999k on resource stacks (would require no change to the underlying database), and all crates stack to say 100 (would reduce complexity in the control coding) the databases used to store these items would be drastically improved, less complex and perform better.


I have 3 accounts, and use them primarily for my crafter. He is a Master Arch/Master Artisan/Master DE/Merchant, and needless to say needs the space, primarily for the components needed to make a final product. As it stands today, to support the 400+ schematics he has, I use several houses, factories and city buildings. It can be very challenging to complete an orderthe way things are now, it can for instance, take up to 3 hours to produce a single Adv r3 droid, and god forbid I get an order for a City Hall or PA hall.


The changes Pawlin are supporting have been requested by us Architects almost since release. This is an issue that needs to be addressed for ALL of the crafting professions, and I am sure if what I am hearing about shipwright stands true, Architects will no longer be the only ones that require 250k of a resource for a single factory run.


Stay on them Pawlin, I am behind you.

Nodo



Nodo Wavinglight
Medic
City Planner

Planet - Naboo
City - New Freedom
ChainLink_on_Intrepid
Mon Sep 27, 2004 5:48 pm
#110

Yeah 1000k resource would rule. it would free up a ton of space for me.


I vote yes for both crates and resources



Chainlink the Grumpy Elder
Pandora' the Noob RE Shipwright

Xgggggggggggggggg)(gnn[[[[[[[[[[$nnnWX9gggggggggggggggg)
---------Outside the Dant Imp Outpost -3594 -2548--------

NI pwnd The Old Man on Rori with a Fishing Rod N
(and he liked it)
Perelay
Wed Sep 29, 2004 10:59 am
#111






MasterGuiJan wrote:

Don't like this idea.


It will only lead to Resource Hoarding.









Resource hoarding already occurs. This change will not have a negative affect on resource availability. I myself have been keeping a supply of 'named' ores for the Master Architect furniture. These resources are Not for sale. I just have to keep several stacks of 100Kinstead of one big one(of 500K or more?).



Spryte [Haven] - Haven - Corellia - Scylla


Master Artisan / Master Architect


Dabbler


Perelay
Wed Sep 29, 2004 11:39 am
#112






Fneegan wrote:



But, it alsoopens the door to even more accumulation of crafted items and resources. One, would even be able to amassyears supply of Architect items (Heavies, factories, houses etc... or their resources and schematics to set them and other up.






Until this post I wasn't sure, but, are you a socialist or communist? There is Nothing wrong with accumulation of 'goods'.


As crafters we need a large supply of resources in order to create our wares. This requires 'accumulation'. I have a full bank account and three full houses of raw and semi-finished goods. I had to work at making runs of 100 vehicles to create two full crates. I made all three types for a total of six crates. I had fewer crates of finished goods thanI used to makethe run. When the schematics call for a count of thousands of a particular resource for one slot then there needs to be a way to satisfy that without having to loadtwo or threecrates into the input hopper. Also, I only have on account, however, I am running 24 harvesters. I have non-crafting friends and guildmates that loaned me their lots. So, even without nerfing cross-server lot trading there will be those of us that will still run server farms to mass 'aquire' resources. A million units in a harvesting run is normal for me. And I am not even a professional resource reseller. There is one in our town. He rocks. He has Millions of resources to sell.


I am for the stack and crate count upgrade. It's about time a change Other than a nerf was made.


/sign


Spryte [Haven] - Haven - Corellia - Scylla


Master Artisan / Master Architect


Dabbler




dyf
Thu Sep 30, 2004 4:03 pm
#113


I agree, we need to be able to stack our resources. I hold 3 master level crafting

professions and three accounts just to keep up with the load and yes I plan on doing

shipwright. Another suggestion I had was a storage shed that would hold 1000s of

items, which would only be used by Master Crafters for the storage of materials.






Bylob:

Shadowfire:

Master Artisan

Master Chef

Master Architect

Merchant
nurTsunami
Sun Oct 03, 2004 12:57 am
#114

/sign!


we need more resource stack amounts, and definetely!!! the factory crate thing. I want it both for architect, but also tailor, since tailors have to cart around tons of crates of materials for all their goods.



__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
Rhadida
Tue Oct 05, 2004 1:57 am
#115

/support

/sign


And also make stacking loot-comopents with same serial stackable and Cratable components also. When I am crafting Vehicle Customization kits, I need both Control Units and Droid storage compartments as well as resource, my inventorie is exploding with all the same items. Please make same serial items stackable.



-----------------------------------------------------------------------------------------------------------------------------
IGN: Rhadida
swg-albert
Thu Oct 07, 2004 7:41 am
#116

I don't see why a crate shouldn't be the max number a run would make (1000 units). Resource stacks at 500k or 1M would be nice.





Albert
Master Architect (since Aug, 2003)
Mos Krayt, Tatooine, Wanderhome


Bdachel
Mon Oct 11, 2004 2:20 pm
#117

/SIGN
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