Architect Archive
Thread: Architectual Item Pricing
u r architect??
than when yes how u want earn money to sell harvester and houses to such prices...
with standart price from 100000k for a heavy harvester u have 3cpu may liitel bit more when u harvest ur own resources very cheap on extrem highspots (over90%)
i need more units of resources than 25k for a heavy minings..
and need time.. factorys... bespin Port and some other stuff too and u should have tapes to be 12pt all that are very expensive... and want do such prices..
Dream ur dream.. when u did such RL, is the fastest way to sleep under bridges in ur future^^
KarazDartan wrote:
*cough cough*
I must protest that Blackstarr does indeed still run shop at those very same prices! How do I know?? Well I happen to play the Mayor of Carmen city. The Talusian city that I have ran for quite some time now.
So instead of complaining about his prices why not reloacte there too. Business is good and attracts many people. But BLackstarr is only an architect, and i'm sure there are other crafters out there who are sturggling to get vendors off the ground.
So If you are on Corby and intrested please send a tell to Laquna or to Seru and we'll get u set up!
Why in the world are you bumping this thread??? This was a 6 month old dead thread. You bringing it to the top is only going to restart a dead argument.
Stownhart wrote:
First let's tackle resource pricing. When I had an offer posted on my vendor for Fiberplast, I literly laid my head down on my desk laughing. Some one had offered 500 units of Fiberplast for 15,000 credits. That is roughly 27CPU. I sent the seller an email right after declining the offer. I asked him what types of drugs he was doing.
1StarNinja wrote:
Stownhart wrote:
First let's tackle resource pricing. When I had an offer posted on my vendor for Fiberplast, I literly laid my head down on my desk laughing. Some one had offered 500 units of Fiberplast for 15,000 credits. That is roughly 27CPU. I sent the seller an email right after declining the offer. I asked him what types of drugs he was doing.
Since the thread got bumped I find myself asking one question.
Why did NOBODY point out the *huge glaring* error here in mathematics?
Stownhart wrote:
Well as long as you insist of bogging any system down with irrelavent and superficial factors and contingiencies, the ability to make a comparison of two scenarios will always be beyond your comprehension. Until you have the capability to strip away the unneccessary guilding and get the root core of a situation, you won't be able to understand the simple and very logical comparison I am making. I see that several of you have felt the need to bash my post here. And I understand that it is standard human nature to attempt to win a debate by over-whelming the opposition with the farce of appering "highly educated". However, how about we get back to topic? This thread is about informing the buyer how they are getting ripped off. Not about the thieves trying to justify there atrocities with cotradictions...reference to getting paid for the "sweat" going into the crafting...reference to playing and having fun. What all the responses hence have only shown is that you that over price don't really have a good argument for doing so. All you have done is try to be flashy with wording to try to justify the wrong doing. There is a title for a person that does such..."Conman"
thank you very much
No huge glaring math error; simply quick rounding and neglecting to say so.
Stownhart wrote:
Well unfortunately most of the responses thus far have come from persons insistant on basing prices off of amounts of resources needed to produce. Maybe I didn't make myself totally clear the first time. My whole idea is that basing product cost off of resource usage is nothing more than ripping of the customer. If resource usage were the main influence to say car manufacturing, then wouldn't a Saturn cost the same as a Corvete? No and the reason being is that when buying that Corvette you are paying for the higher technilogical skill involved in it's design and creation. Or to expound upon my previous example, what if a laborer carries 100 pieces of lumber on a job site one day and a carpenter nails together 100. Should the laborer make an identicle paycheck?
A few other points in response to responses;
I never insulted children in my first post. I only pointed out the fact that they have not had the life experience to learn the value of money.
The game may not be reality, but the players within it certainly are.
No PLAYER is limited to 10 lots. There are many way to cercumvent this limit. I personally run over 100 harvesters
Resellers selling at higher prices has no baring on the rise/fall/stagnation of the going prices. The only influence to that is how well informed the customers are...hence my posting of this thread.
As far as the "need" to buy resources in order to be a business person, I personally have neverpurchased resources as an artisan, my vendors are never empty, my bank acount never goes below the million mark, and I even go so far as to donate approximately 1 million a week to new players (players not characters) in credits, resources and products.
If resellers increase due to my low prices, why should I care? I am making the same if not more from their purchases also.
As far as following my practices, Come to the Corbantis server and notice the lower costs, at least on architectual goods. I have gone out of my way to keep the customers informed. And why would they buy from a higher priced vendor if they know about mine? So this left other architects with no choice but to lower their prices too if they wish to sell at all...and they have. I have seen it in the past few months.
Refering to economists in regards to the economy is not a good way to start a winning argument.
"Oppotunity Cost" has nothing to do with the sale price differnce between swoops and harvesters. There are far more Master Artisans than architects of any level. It all goes back to the basic supply and demand rule. With all vehicles being made by artisans the supply is overloaded and forces the price down. On the other hand with the limit of Architects, the demand for decent harvesters is high, and so price is higher. This actually supports my ideal of pricing according to skill level needed to produce rather than recource usage...thank you...
One last comment. Is it possible to get a response on this thread from SOMEONE that is not trying to have "Delusions of Grandure". A reply that invloves more of the topic rather than an attempt to seem so highly educated (akalacking common sense) would be a great breath of fresh air!
Ok, here is my response. I'm 35, am a certified public accountant, have been a CFO of a warehouse and distribution conglomerate with revenues in excess of 130 million annually and had direct and indirect staff of over a 1000 people, and Iobviously believe that my financial and experience background gives me 100x the knowledge of product pricing then you do...and here is what I say to your post....WHO CARES. What I charge has absolutely nothing to do with simple, direct costs. My price also includes such things as my time, and you know what, my time is expensive. I apply an overheard rate of at least 1 million credits per hour for my time. That means that i sell my BER 13/14 harvestors/generators for between 80K to 100K. Could I charge less, sure, but I have trouble keeping 50 unit runs in stock. I sell out of my runs in less than 48 hours generally. I could prolly charge more, but I again DON'T CARE. Stop telling people to charge less. Start producing product on every server, undercutt everyone and drive them out of business. Then you wont have to bother with these posts.
Regards
Dr. ElJefe MD (Retired)