Architect Archive

Thread: Architectual Item Pricing

Torben3D
Wed Sep 14, 2005 7:39 am
#92

what are that for price from ur post????
u r architect??
than when yes how u want earn money to sell harvester and houses to such prices...

with standart price from 100000k for a heavy harvester u have 3cpu may liitel bit more when u harvest ur own resources very cheap on extrem highspots (over90%)

i need more units of resources than 25k for a heavy minings..
and need time.. factorys... bespin Port and some other stuff too and u should have tapes to be 12pt all that are very expensive... and want do such prices..


Dream ur dream.. when u did such RL, is the fastest way to sleep under bridges in ur future^^



Torben-one
Elder Jedi MPowers

Harz Bong
12pt Architect/Artisan/DE pre NGE

actually Structures, Vendorlocation Rori_Midgard -6669 326
(BER 14 Minerals/Gas Harvester and Flora Farms available)


(Dropp-Off Vendor Rori_Midgard -6771 351)
Pawlin
Wed Sep 14, 2005 9:38 am
#93






KarazDartan wrote:

*cough cough*


I must protest that Blackstarr does indeed still run shop at those very same prices! How do I know?? Well I happen to play the Mayor of Carmen city. The Talusian city that I have ran for quite some time now.


So instead of complaining about his prices why not reloacte there too. Business is good and attracts many people. But BLackstarr is only an architect, and i'm sure there are other crafters out there who are sturggling to get vendors off the ground.


So If you are on Corby and intrested please send a tell to Laquna or to Seru and we'll get u set up!





Hey don't argue with Blackstarr 6 months ago ... move to my city!. ... /squint. /sigh

Why in the world are you bumping this thread??? This was a 6 month old dead thread. You bringing it to the top is only going to restart a dead argument.


And suggesting people relocate to your city?? Whats up with that? 95% of us here are not on your server. Those people who are on your server are not likely to want to pick up and move to a new city because ... welll I honestly don't even know why you think anyone would want to do that.







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bloodfin_Architect
Mon Sep 19, 2005 9:39 am
#94

Stownhart,


Forgive me if I just simply repeat what someone else has mentioned since I didn't read every response. One factor missing in your equation is supply and demand. For instance if there are 20 contractors and only 1 carpenter, the demand for that carpenter is going to be extremely high. The carpenter can name his price. In reverse, if there are too many carpenters or contractors and not enough jobs than lack of demand will drive prices down through competition. So it is with the SWG market.


I think what any crafting profession must do is find that sweet spot. The one where a steady flow of product is being sold without completey exhuasting the supply. Something else that happens in SWG, just like a real economy, is scale. Crafters with more resources can sell cheaper than those without them simpley because they can keep up with demand as they drive prices lower.


Prices used to be even higher than they are now because SWG consumers could not effectively search a large number of vendors for the best prices. Now that they can, prices are dropping. What you have to be careful about though is underpricing your product and having an empty store. When that happens it doesn't matter how cheap you are, your'e not going to make a consistent income. That consistency helps you produce investment captial to make your business grow. If you stay small, no problem since you can probably make it regardless. If your goal is to grow and become a big producer, I think you'll be in trouble with your strategy.


Best of Luck Either Way!



Crafters and Entertainers Anonymous
One Publish Closer to a Cure

1StarNinja
Mon Sep 19, 2005 4:51 pm
#95






Stownhart wrote:

First let's tackle resource pricing. When I had an offer posted on my vendor for Fiberplast, I literly laid my head down on my desk laughing. Some one had offered 500 units of Fiberplast for 15,000 credits. That is roughly 27CPU. I sent the seller an email right after declining the offer. I asked him what types of drugs he was doing.




Since the thread got bumped I find myself asking one question.


Why did NOBODY point out the *huge glaring* error here in mathematics?



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Pawlin
Mon Sep 19, 2005 7:26 pm
#96






1StarNinja wrote:





Stownhart wrote:

First let's tackle resource pricing. When I had an offer posted on my vendor for Fiberplast, I literly laid my head down on my desk laughing. Some one had offered 500 units of Fiberplast for 15,000 credits. That is roughly 27CPU. I sent the seller an email right after declining the offer. I asked him what types of drugs he was doing.




Since the thread got bumped I find myself asking one question.


Why did NOBODY point out the *huge glaring* error here in mathematics?






Well 30 cpu is "roughly" 27 cpu.


There were bigger fish to fry than a simple math calculation.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
lekkuboogie
Wed Sep 21, 2005 12:12 am
#97






Stownhart wrote:

Well as long as you insist of bogging any system down with irrelavent and superficial factors and contingiencies, the ability to make a comparison of two scenarios will always be beyond your comprehension. Until you have the capability to strip away the unneccessary guilding and get the root core of a situation, you won't be able to understand the simple and very logical comparison I am making. I see that several of you have felt the need to bash my post here. And I understand that it is standard human nature to attempt to win a debate by over-whelming the opposition with the farce of appering "highly educated". However, how about we get back to topic? This thread is about informing the buyer how they are getting ripped off. Not about the thieves trying to justify there atrocities with cotradictions...reference to getting paid for the "sweat" going into the crafting...reference to playing and having fun. What all the responses hence have only shown is that you that over price don't really have a good argument for doing so. All you have done is try to be flashy with wording to try to justify the wrong doing. There is a title for a person that does such..."Conman"



thank you very much








Seriously though I agree that some servers have a ridiculously inflated economy, and average CPU on grind quality goods is out of control. It seems that alot of resource brokers have retired.


On myArchitect/Tailor toon I strive to price my goods at 'mid-range' based on what goods are in competition with minein the galaxy. I also frequently discount or even give away goods to new players. I won't underprice my goods, it devalues them. I realized this sharply after I had the same l33t d00d order the same cloak 5 times in one week. I finally asked him, "Are you giving these to all your guildmates?" "No," he replied "These are so cheap I just delete them if my inventory gets full and I want to loot more". My price on cloaks instantly tripled.



--------------------------------------------------------------------------------
~Ihala~
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bluejanus
Wed Sep 21, 2005 2:05 pm
#98

I have yet to see any reasoning why I should align my prices to suit other people's ideas of what is a "fair price". Who died and made you king? If you can sell at a higher price than the median, by all means, do so. Generally people who assert it say that it is fair, because they say so.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Sat Sep 24, 2005 3:49 pm
#99

Most people don't understand the differences between inflation, price gouging, better valuation, and competition dynamics. Instead they all call the whole thing "inflation".





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Dazzydoodle
Sat Sep 24, 2005 6:48 pm
#100

but 555 units at 27cpu is 15k.

No huge glaring math error; simply quick rounding and neglecting to say so.




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

TheChubbit
Sun Sep 25, 2005 10:49 am
#101

What about interior decorating?



- I support the imrovement of the following: Kashyyyk, Squad Leader, Commando, Bothans, Sullustans, Entertainers, the Jedi system, The language system, the GCW, the interverence of Hutts, Felucia (new), Dug (new), Geisha, Model (new) and more. - You can too!
-I suport the death of Hoth ideas.
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Bloodfin_Architect
Sun Sep 25, 2005 2:04 pm
#102

Current Architectural Pricing including Artisan Veh's (September 25, 2005)

Represents best prices ... Overall Prices Vary Widely


Vehicles


Swoop 7k - 10k (83 Available)

Speederbike 7k - 10k (36 Available)

X-34 4k - 10k (82 Available)

V-35 6k - 10k (68 Available)

XP-38 5k - 10k (57 Available)

AB-1 5k - 10k (213 Available)


Miners


Mediums 10 BER 30k - 40k (Over 300 Available)

Heavies13 BER 90k - 100k (Over 300 Available)

Fusion14 BER 100k (28 Available)


Factories


All Except Sturctural 30k - 40k (Over 200 Available)

Structural 40k - 50k (34 Available)


Housing


Smalls 4k - 1 0k (Over 500 Available)

Mediums45k - 50k (Over 200 Available)

Large 85k - 100k(Over 200 Available)

Guild200k - 300k (30 Available)


I think this accurately represents the current market on Bloodfin. Yes I know veh's vary a lot in quality. However, unless the artisan puts the quality of the bike on the sale, no one really knows the difference.






Crafters and Entertainers Anonymous
One Publish Closer to a Cure

Nmonanor
Mon Sep 26, 2005 5:34 am
#103

well I am a master architect and charge on average 3cpu I know this goes against the original posters theory but is what I sell at, unless I get a crit failure when crafting a harvie in which case I charge less than I do for a good harvie e.g. ber 11 would cost around 65k while a ber 13 would cost 75k


I am not a kid I know how much items in the real world cost as I own my own house I know how much a small house costs as well and my smalls in game cost way less lol


just my 3cpu worth



Chewetot Master Merchant, Master Artisan and Master Architect
Now Sturctures Trader - Radiant Server
Mayor city of Sernpidal Talus
Vendor Location Sernpidal on Talus wp -2492 -1481
DrElJefeMD
Mon Sep 26, 2005 10:22 am
#104






Stownhart wrote:



Well unfortunately most of the responses thus far have come from persons insistant on basing prices off of amounts of resources needed to produce. Maybe I didn't make myself totally clear the first time. My whole idea is that basing product cost off of resource usage is nothing more than ripping of the customer. If resource usage were the main influence to say car manufacturing, then wouldn't a Saturn cost the same as a Corvete? No and the reason being is that when buying that Corvette you are paying for the higher technilogical skill involved in it's design and creation. Or to expound upon my previous example, what if a laborer carries 100 pieces of lumber on a job site one day and a carpenter nails together 100. Should the laborer make an identicle paycheck?


A few other points in response to responses;


I never insulted children in my first post. I only pointed out the fact that they have not had the life experience to learn the value of money.


The game may not be reality, but the players within it certainly are.


No PLAYER is limited to 10 lots. There are many way to cercumvent this limit. I personally run over 100 harvesters


Resellers selling at higher prices has no baring on the rise/fall/stagnation of the going prices. The only influence to that is how well informed the customers are...hence my posting of this thread.


As far as the "need" to buy resources in order to be a business person, I personally have neverpurchased resources as an artisan, my vendors are never empty, my bank acount never goes below the million mark, and I even go so far as to donate approximately 1 million a week to new players (players not characters) in credits, resources and products.


If resellers increase due to my low prices, why should I care? I am making the same if not more from their purchases also.


As far as following my practices, Come to the Corbantis server and notice the lower costs, at least on architectual goods. I have gone out of my way to keep the customers informed. And why would they buy from a higher priced vendor if they know about mine? So this left other architects with no choice but to lower their prices too if they wish to sell at all...and they have. I have seen it in the past few months.


Refering to economists in regards to the economy is not a good way to start a winning argument.


"Oppotunity Cost" has nothing to do with the sale price differnce between swoops and harvesters. There are far more Master Artisans than architects of any level. It all goes back to the basic supply and demand rule. With all vehicles being made by artisans the supply is overloaded and forces the price down. On the other hand with the limit of Architects, the demand for decent harvesters is high, and so price is higher. This actually supports my ideal of pricing according to skill level needed to produce rather than recource usage...thank you...


One last comment. Is it possible to get a response on this thread from SOMEONE that is not trying to have "Delusions of Grandure". A reply that invloves more of the topic rather than an attempt to seem so highly educated (akalacking common sense) would be a great breath of fresh air!





Ok, here is my response. I'm 35, am a certified public accountant, have been a CFO of a warehouse and distribution conglomerate with revenues in excess of 130 million annually and had direct and indirect staff of over a 1000 people, and Iobviously believe that my financial and experience background gives me 100x the knowledge of product pricing then you do...and here is what I say to your post....WHO CARES. What I charge has absolutely nothing to do with simple, direct costs. My price also includes such things as my time, and you know what, my time is expensive. I apply an overheard rate of at least 1 million credits per hour for my time. That means that i sell my BER 13/14 harvestors/generators for between 80K to 100K. Could I charge less, sure, but I have trouble keeping 50 unit runs in stock. I sell out of my runs in less than 48 hours generally. I could prolly charge more, but I again DON'T CARE. Stop telling people to charge less. Start producing product on every server, undercutt everyone and drive them out of business. Then you wont have to bother with these posts.


Regards


Dr. ElJefe MD (Retired)


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