Architect Archive

Thread: [BER14] why u do price dumping

cosno
Tue Sep 27, 2005 5:36 am
#79






Pawlin wrote:


There is no better investment in the game than a harvester.


Harvesters would still be a great buy even if our prices were 2, 3 or 4 times as high.






I agree with you 110% - they are the best investement in the game. People never complain to armorsmiths that sell armor for 600k-8 million, or to a chef who sells his foods at 15-20CPU, but let an architect come along and sell something for even 5CPU and we get blasted. 5CPU for an item that never decays - never decays - thats insane.


Houses, Harvesters - they should all be selling in the 10CPU range when you look at the long term benefit. Imagein a BER13 selling for 270k - and the owner still makes his money back in a week of harvestig a good quality resource.


Resource merchants sell resources for 1-50CPU depending on quality.


You can all start the flames now.





Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

DocSchlock
Tue Sep 27, 2005 7:17 pm
#80






cosno wrote:





Pawlin wrote:


There is no better investment in the game than a harvester.


Harvesters would still be a great buy even if our prices were 2, 3 or 4 times as high.






I agree with you 110% - they are the best investement in the game. People never complain to armorsmiths that sell armor for 600k-8 million, or to a chef who sells his foods at 15-20CPU, but let an architect come along and sell something for even 5CPU and we get blasted. 5CPU for an item that never decays - never decays - thats insane.


Houses, Harvesters - they should all be selling in the 10CPU range when you look at the long term benefit. Imagein a BER13 selling for 270k - and the owner still makes his money back in a week of harvestig a good quality resource.


Resource merchants sell resources for 1-50CPU depending on quality.


You can all start the flames now.







QFE


Sadly, the flames will probably come But who cares, no one who looks at this logically can deny that it's true. Just look at what people will pay for an ADK to slap on a weapon so that it won't wear out and yet, here we have harvs that can run non-stop whether we're logged in or not, which do not decay from use. Add to that the fact that without harvs, nothing could be crafted in the game. It really bugs me when people accuse the archs of wanting to get rich and gouge just cause we want to charge a more than fair price for something that not only takes a lot of resources but also a lot of time. I am an architect because I really enjoy the profession/crafting. If I just wanted to get rich with virtual money I would be a resource supplier and have hundreds of static harv farms.






Zurielle Isxeo - Master Musician
-Samantha- Carter
Master Architect & Merchant
Come enter the Stargate.. League City, Dantooine -493, -884
USE IT >>> SWGCraft.com <<< OR LOSE IT


Dvnce
Tue Sep 27, 2005 7:37 pm
#81






DocSchlock wrote:


Sadly, the flames will probably come But who cares, no one who looks at this logically can deny that it's true. Just look at what people will pay for an ADK to slap on a weapon so that it won't wear out and yet, here we have harvs that can run non-stop whether we're logged in or not, which do not decay from use. Add to that the fact that without harvs, nothing could be crafted in the game. It really bugs me when people accuse the archs of wanting to get rich and gouge just cause we want to charge a more than fair price for something that not only takes a lot of resources but also a lot of time. I am an architect because I really enjoy the profession/crafting. If I just wanted to get rich with virtual money I would be a resource supplier and have hundreds of static harv farms.






Exactly Who cares?? there is no better investment in the game.. I have always felt our products were not High enough.. I am not worried about those who price for pennies. Afterall the only reason I can actually maintain my supply is because I can actually afford to Hire Help. So those that sell for less than resources are worth.. dont have the time toactually craft much because they are spending all their time dealing with the harvesters that they have cross server traded for.. / shrug .. thats fun to each their own..





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

walcyradiant
Tue Sep 27, 2005 8:55 pm
#82

Thus Dvnce has illuminated the one thing that allows for any such undercutting as we know it, to exist; lot trades. Sorry for the following ramblings, just got done w/ a sociology class late at night so thinking/typing kinda long winded. =)


I like them cause they supply the volume of resources I need to keep up. Without them I too would be hiring/outsourcing my needs to others. Heck my harvesters only mine ore, but archies need more than just ore and for that I buy from vendors. Those that can mine are able to charge less and still be in business for the very reason that it's cheaper to produce than those that don't mine and have to buy from others.


If lot trades were eliminated we would all be in the same boat regardless of view points on lot trades, and be forced to hire/contract miners or buy from bulk dealers. We'd either be getting from a guild vendor that has all it's little people mining to produce bulk amounts, someone w/ lots of accounts and is able to mine bunches themselves, or just hiring individuals ourselves which most others seemed to like anyways. Meeting people for the purpose of a mutal business arrangement (sell me what you mine) is still a cooperative effort and about the only form of 'grouping' we crafters can experience besides that of a joint venture mall. Thus this social interaction is preferred over the non-social vendors (besides who likes talkative vendors anyways, sooo annoying).


It's an interesting dynamic between bulk generic resources, bulk selling, bulk mining.. you name it, there's lots of things influencing our pricing, but because of volume of resources consumed we can price cpu lower per unit, but moving more product at lower price still ups the total sales... more money we make happier we are, and cheaper we make it the more we have to move to stay happy. Thus the more successful arch's are bulk dealers. Smaller ones feel the tight profit margin a lot more and not seeing money moves people away from the profession. Go big or go home I guess. It's rude, inconsiderate, but it's our economy. Taking away lot trades would certainly mix up the dynamics of how our economy works, specifically architects since we require such vast amounts of resources. It's not a matter of stocking up on something good like other professions, but mining enough just to have enough I guess.


I just thought it was odd people mostly undercut to attract buyers and increase market share, yet they are mostly cutting down their own potential profit. Any competitor that actually watches someone undercut them would just match pricing so undercutting has little effect positively for them. Bringing outrageous pricing on server down, sure that can happen but only takes 2 crafters competing to happen and after that it's wide open. Making a better product, trying new ways to label/market that product either in spamming ports or on forums is easier and doesn't hurt your wallet as much as undercutting may. Use of undercutting by me is simply those that sell for less than I do, not meant as a bad thing, just those that sell for less. People work out exact costs for products and figure specific % profit, and mark prices as such, some price on gut of what they feel comfortable at, some compare and meet 'market' pricing. In the end, what the demand is, what consumers will pay, what's fair... is ALL subjective and no degree in economics can determine for certain what someone might have been willing to pay compared to what they did pay. It's more trial and error, and customer feedback, even sales, can give a hint at least. But why would we bother defining undercutters or at what price level they are undercutting. You make something, people look for it and if it's reasonable they'll buy it. More about location/advertising I'd say than product/pricing since for architects and most crafters now, products are close in quality and pricing is fairly close as well.


If there's a significant problem with our economy, speicifcally relating to architects I would hope the devs would carefully weigh the changes and their effects. Cause that's where the nerf bat will hurt us the most and make us impotent merchants. Course then we just play our fighters awhile.


Thoughts? =)





Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Pawlin
Wed Sep 28, 2005 10:10 am
#83

I think some undercutting is irrational. That would be the people who sell deeds for a cpu rate equal to or less than the market value of grind materials, e.g. selling heavies for 50k when you could sell the grind ore and metal for 50k and save the work. That pricing strategy is either just not rational or a very predatory tactic. That type of undercutting I have a problem with.


I also don't think we should have lot trades because those give us an artificial, unintended virtually free source of materials. I don't blame people for using them, its just playing the game as made. I just don't think SOE should allow it.


However if one guy sells for X credits and another competitively prices at X - 10k credits then thats just honest freemarket competition. (assuing each has a profit margin above market valueof materials) A low cost business model is a legitimate and often successful tactic.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Orangutanklaus
Thu Sep 29, 2005 8:23 am
#84


I am a 12pt Master Architect @ Gorath.


I started to sellBER13 for "only" 125K/each.


However, I sold5 - 10a month...not really the big deal.


Then I started a "test" and offered them for 90K. The "test" goes on and I am selling ~200 Harvesters a month!


I restarted to calculate my investments:


Overall Resources needed ~28000 Units. Most of them are grind quality! So I earn more than 3 cpu per Resource Units / Harvester.


I am also selling Resources besides but I never sold this amount of Resourcesapproximately that fast as I sell them "converted" to Harvesters.


Ok, I harvest nearly all resources I need and don't buy any, but hey...when you start a profession which need so much resources, don't plan to buy them.


My opinion,


Metrokon.







----------------------------
IG: Xherus or Metrokon
Dvnce
Thu Sep 29, 2005 9:32 am
#85







Orangutanklaus wrote:


I am a 12pt Master Architect @ Gorath.


I started to sellBER13 for "only" 125K/each.


However, I sold5 - 10a month...not really the big deal.


Then I started a "test" and offered them for 90K. The "test" goes on and I am selling ~200 Harvesters a month!


I restarted to calculate my investments:


Overall Resources needed ~28000 Units. Most of them are grind quality! So I earn more than 3 cpu per Resource Units / Harvester.


I am also selling Resources besides but I never sold this amount of Resourcesapproximately that fast as I sell them "converted" to Harvesters.


Ok, I harvest nearly all resources I need and don't buy any, but hey...when you start a profession which need so much resources, don't plan to buy them.


My opinion,


Metrokon.










I am on Gorath. I sell BER 13 for 200k+ now ( raised them the day that we could make BER 14. ) and BER 14 for 277k. I sell over 200+ a month.


Maybe some sort of Marketing Ploy would have helped you create more business??.. ( and I am not talking about Starport Spamming ( something I have NEVER done ) )


Dropping Price is not the ONLY way to generate more business.



What is great Is this gives me the ability to Hire Miners and Spread the wealth. I take pride in the fact that I help directly finance Other peoples gameplay by providing them with a constant source of credits to buy the things they need to buy...

Message Edited by Dvnce on 09-29-2005 09:36 AM




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Pawlin
Thu Sep 29, 2005 10:01 am
#86






DTQ wrote:


Has anyone ever put forward a proposal for how to stop cross server lot trades?






Yes we've had some very lenthy discussions here on that topic before.


I believe Elyssa had an idea that we thought would work well enough but not negatively impact people doing legitimate lot sharing stuff. I cant' recall exactly what the idea was.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Thu Sep 29, 2005 10:07 am
#87






Orangutanklaus wrote:


I am a 12pt Master Architect @ Gorath.


I started to sellBER13 for "only" 125K/each.


However, I sold5 - 10a month...not really the big deal.


Then I started a "test" and offered them for 90K. The "test" goes on and I am selling ~200 Harvesters a month!


I restarted to calculate my investments:


Overall Resources needed ~28000 Units. Most of them are grind quality! So I earn more than 3 cpu per Resource Units / Harvester.


I am also selling Resources besides but I never sold this amount of Resourcesapproximately that fast as I sell them "converted" to Harvesters.


Ok, I harvest nearly all resources I need and don't buy any, but hey...when you start a profession which need so much resources, don't plan to buy them.


...






I ran an experiment a while ago.


I first sold for 20% less than the market average at the time. I did that for about 2 weeks. Then I sold for about 20% more than the market average and did that for about 2 weeks.


I didn't see any significant increase in sales at the lower price. My overall revenue and profit was higher when selling at 20% more than market average.


I think every situation is different.


How does your 90k price compare to the rest of yoru server? Are you the cheapest? If you're the cheapest on the server then you can expect really heavy sales.

But what if your at 90k and the next guy is 100k. How well would you do at 95k or 99k?

What happens when someone undercuts you to 85k or 75k? Or 70k or 55k?


I don't mean to criticize or attack you, so hope my tone doesn't sound like that. Just asking honest questions. IMHO whatever makes the most profit is fine.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Thu Sep 29, 2005 10:43 am
#88

Oh, I should also add... before the galaxy wide vendor search went in I was selling for around 120k. My sales were so so, not reall fast but good enough to keep me in business and plentyh of time for fishing or other leisurely activities.


Anyway when vendor search went in my sales at 120k just fell flat. I was selling nothing. We had a bunch of cheap folks in the 70-90k range. And my 120k rate was about the highest price in the galaxy at the time.


SO I dropped to 100k. Going to 100k put my sales back at the same level as before vendor search.


Then a while ago I did a test to sell in the 70-80k range and sales really didn't increase a huge amount. So I'm back to 100k. But now the cheaper people seem to have drifted off and now 100k can be the cheapest on the server (depending on other peoples stock level). So now I might raise prices again.


Well I guess I'm rambling. But the point is probably just that prices are a pretty fluid, dynamic thing. So if 120k works one day then it might not the next and a 20k swing up or down may or may not be good. It all just depends on the situation at the time.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Trenkor
Fri Sep 30, 2005 1:26 pm
#89

Social Darwinism, Robber Barons, the Devs said they like seeing real-life economy showing up in-game. I shall slaughter my own sales and steal all of your customers, thus making myself the architect with the most business on the server.

/maniacal laughter

That's assuming I even was a commercial crafter
cosno
Fri Sep 30, 2005 5:28 pm
#90






DocSchlock wrote:





cosno wrote:





Pawlin wrote:


There is no better investment in the game than a harvester.


Harvesters would still be a great buy even if our prices were 2, 3 or 4 times as high.






I agree with you 110% - they are the best investement in the game. People never complain to armorsmiths that sell armor for 600k-8 million, or to a chef who sells his foods at 15-20CPU, but let an architect come along and sell something for even 5CPU and we get blasted. 5CPU for an item that never decays - never decays - thats insane.


Houses, Harvesters - they should all be selling in the 10CPU range when you look at the long term benefit. Imagein a BER13 selling for 270k - and the owner still makes his money back in a week of harvestig a good quality resource.


Resource merchants sell resources for 1-50CPU depending on quality.


You can all start the flames now.







QFE


Sadly, the flames will probably come But who cares, no one who looks at this logically can deny that it's true. Just look at what people will pay for an ADK to slap on a weapon so that it won't wear out and yet, here we have harvs that can run non-stop whether we're logged in or not, which do not decay from use. Add to that the fact that without harvs, nothing could be crafted in the game. It really bugs me when people accuse the archs of wanting to get rich and gouge just cause we want to charge a more than fair price for something that not only takes a lot of resources but also a lot of time. I am an architect because I really enjoy the profession/crafting. If I just wanted to get rich with virtual money I would be a resource supplier and have hundreds of static harv farms.








Keep in mind too that the price cutters come along - stay in the profession a couple months - then move on to something else. I have seen price dips on Intrepid time and time again - and everyone one of the price cutters have left (except the current ones that just came out)


So in a couplemonths it will be back to normal.


I am ready - I have about 4 million units of steel ready to go and make BER14's - I even have enough subs done now to make 200 of each BER14 harvester - all sitting safely in my safety deposit box waiting for the supplies to dry up.


Today on Intrepid you cannot even find the steel needed to make BER14's - its all sold or hoarded.


And you know what else made me laugh - people selling the steel for 10-100CPU. LMAO - like an architect could sell a BER14 harvester for 100CPU - greedy gimps!





Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

MorrowMoondancer
Sat Oct 01, 2005 8:27 am
#91

I'll take BER 13's plus 50K in trade for new BER 14's.

But only from guildees

Oddly, sales of BER 13's have not slowed for me. Maybe because I only do small batches every few weeks. It IS just a game, after all, not a second job. The BER 13 sales continue even though I bumped prices up to 115K from the 105K I had been selling them at.

In fact, I think my vendor has been emptied yet again...



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