Architect Archive

Thread: [BER14] why u do price dumping

Torben3D
Sun Oct 02, 2005 2:59 am
#92

grrrr, i hate it


i dont know why i do this hard work to create ber14...

the current low prices on our server are

120k for ber14 minerals-150k for the others (may cheaper)


argument of the guy was..."i harvest HQ resources like for ber13" or so...

but they dont understand the meaning of a ber14...

before u sell ber13 for 100k thats was 3 cpu of all needed res...(and thats not much 3cpu for a ready product)

the best is now to give all for FREE

Thanks SOE for making the architect more worthless...




that "NOOBS" can craft cap too, like player who have a stock of 1 year old HQ res



Torben-one
Elder Jedi MPowers

Harz Bong
12pt Architect/Artisan/DE pre NGE

actually Structures, Vendorlocation Rori_Midgard -6669 326
(BER 14 Minerals/Gas Harvester and Flora Farms available)


(Dropp-Off Vendor Rori_Midgard -6771 351)
Pawlin
Sun Oct 02, 2005 1:01 pm
#93

Well if you're on Chimaera then you had a 990 steel and 979 iron both spawn within the past week.

A fresh spawn of high stat mateiral like that 990 steel will eliminate any scarcity for BER14's. Any architect with any sense will stockpile that 990 stuff and then everyone will be making the BER14's and you'll be right back to price wars.


I woule expect this will happen on any server if a high stat steel spawns then BER14 prices are bound to go down afterwards.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
maigy
Sun Oct 02, 2005 9:59 pm
#94






FoulSmell wrote:

i just bought out a bunch of ber13s for 80k from one person.. and put them on my vendor for 145k.


i hate when people low ball the prices..







you would love my wife... she sells ever BER 13 harvester for 90k(she can make these all day at this price and jsut keep restocking her venodr, heck she has 100s of millions of resoruces).... she sells the new BER 14 at considorably more want to say 200k.



Offer all auction winnings to one of my vendors at my store.
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Enagroom
Sat Oct 15, 2005 5:22 am
#95


Read some posts here, (I'm too lazy to quote) -- but I've seen some people say, that they would sell BER 14s for the same price as BER 13s because they mined it themselves, and that 3 cpu is a 'fair' price, even though they could sell the raw resources alone for more. This helps me because Im not an architect and I can get cheaper harvesters, but I dont like it.


I just dont understand this logic, and it seems a LOT of people like to price that way, not just architects but in other professions too. (and other GAMES too --- World of warcraft -- resources were almost always more than the crafted goods).


If you can sell a resource for 5 cpu, then make it into something and sell it for 3CPU, you're losing money. Throwing money away.


Let's say you're a jeweler -- you buy $1000 worth of diamonds and make them into earrings. You'd mark it up some.. Maybe charge $1500.



Ok. Lets say you inhereted a daimond mine --- you have to pay workers $300 in wages to get the same amount of daimonds, you could sell them for $1000, but since you're a jeweler -- you make them into earrings. Since it only costs you $200 to get the daimonds would you charge like $600? charge $1000? charge $1500? ----------- It'd be crazy to charge anything less than $1000, because you can sell the daimonds for that. Any sensible jeweler would charge $1500 or maybe discount a little since they have a better supply say like $1400.... What you're doing in game is the equivalent of charging $600.


This pricing plan bothers me a bit, mostly because people think that they are making money by doing this, but what they are really doing is taking something they have (the resource) and lowering its value, when they should be raising its value. This helps the consumer(me) and but hurts a healthy economy. What helps level it out is the competition -- there are often people that will buy any product that is priced lower than the resource it takes to create them, and I like to see this. I also don't get why the people pricing lower get mad when this happens. Why price it low if you dont want them to be sold fast? If you want to be stocked all the time, raise the prices, or spend more time crafting. Unless you have all the time and resources in the world, its gonna be extremely difficult to be the lowest priced vendor AND be stocked all the time. If you want to have "fair" prices for newbies only, and not other merchants --- then do some custom orders for them, provide customer service by delivering to thier vendors, where other "greedy" merchants cant access them.



Message Edited by Enagroom on 10-15-2005 05:30 AM

Orangutanklaus
Sat Oct 15, 2005 6:04 am
#96


The overall quantity / Heavy Mineral Mining Installation =26870 Units


The quantity of HQ Resources / Heavy Mineral Mining Installation =2095 Units (OMU, final combine)


That's 24775 Units "bulk Resources" / Heavy Mineral Mining Installation you use.


And not even bulk Ore is going well for more than 2 cpu today. Forget the past!



As I said, I am selling my BER13 for 95000 Credits.


Calculation:


95000 Credits - 24775 Credits *2 "cpu"= 45450 Credits for the bulk part / Heavy Mineral Mining Installation


45450 Credits : 2975 = 15.28 Credits ...


...you understand? I get more than 15 CPUfor thepart of HQ Resources/ Heavy Mineral Mining Installation.




----------------------------
IG: Xherus or Metrokon
LonelyGhost
Sat Oct 15, 2005 1:53 pm
#97






Orangutanklaus wrote:


....





So what you are saying is that the time you spend making stuff, the maint and re-deeding for harvs, shop maint, decorations for the shop, vendor maint, time re-stocking, offering a well-stocked vendor(s), travelling around, Power for harvs and factories, factory maint, house maint, a little extra on top for buying trinkets and loot, the cost of your crafting suit, etc etc etc....


Is worth nothing?



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Cafa
Mon Oct 17, 2005 9:08 am
#98






Orangutanklaus wrote:


The overall quantity / Heavy Mineral Mining Installation =26870 Units


The quantity of HQ Resources / Heavy Mineral Mining Installation =2095 Units (OMU, final combine)


That's 24775 Units "bulk Resources" / Heavy Mineral Mining Installation you use.


And not even bulk Ore is going well for more than 2 cpu today. Forget the past!



As I said, I am selling my BER13 for 95000 Credits.


Calculation:


95000 Credits - 24775 Credits *2 "cpu"= 45450 Credits for the bulk part / Heavy Mineral Mining Installation


45450 Credits : 2975 = 15.28 Credits ...


...you understand? I get more than 15 CPUfor thepart of HQ Resources/ Heavy Mineral Mining Installation.






I've heard this one before. Somehow, the effort of finding the initial resources and the time spent in constant vigil for good stuff is never computed into the equation.


Most people like this don't help with a community effort to track resources. If you're somehow different, fine. But your arrogance in dismissing the efforts of dedicated community resource watches offends me.


Fivo Asia


Message Edited by Cafa on 10-17-2005 09:09 AM



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