Architect Archive

Thread: Architects: Light Possibilities

TroThorns
Fri Mar 05, 2004 10:48 am
#79






BoberFett wrote:

It boggles the mind how some people are unable to see things from more than their myopic point of view. No wonder the world is in the state it's in.






Yeah, I completely agree, the devs need to work on this. I am constantly amazed at how obviously stupid the dev proposals are. I mean I seriously question their intelligence with some of the proposals they come up with since they are so far detached from common sense and reality....


Look at this thread for example, is it not obvious what the response of the community will be to dimming the lights on housing so we are required to buy candles and lights that are only temporary? It is such an obviously terrible idea, it completely and absolutely lacks any merit. It makes neither architects nor their customers happy (and it doesn't even achieve any dev-goals - i.e., if it has any effect it will only increase the demands on the database as currently non-fullhouses (if there are any with the way too low limits) will be filled by lights/candles), it is a lose/lose/lose idea. It is really too terrible for words.....


The devs need to buy a clue.







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BoberFett
Fri Mar 05, 2004 12:22 pm
#80

Touche.
Naufragus
Fri Mar 05, 2004 12:43 pm
#81

sadly all of this will probably happen.


even though aside form a couple of bootlickers, no archtiects really support this and the playerbase will hate it as well.


I hope Kurt is relaying all of this to the team or even better someone from the team actaully comes here and reads our comments.


But it seems they stop paying attention as soon as their ideas are shown to be terrible and a majority oppeses them.


I just wonder WHY we where not consulted on lamps and candles BEFORE they went to test center.


Seems they do things backwards here. Implement things and then request feedback when they have no intention of ever changing anything or implementing said feedbackfor 6 or more months.


You know i bet the guy who did the lamps probably has no clue about the street lamps and started from abosolute scratch on designing the new ones.


I mean if lamps know when to come on at dark it is absurd that they cant have an ON/OFF switch players can toggle or that we cant craft different light colors when they are already in the game.


But we could have helped them with that had we been consulted earlier. instead we get anotehr half assed update.


PsychoticChipmunk
Fri Mar 05, 2004 1:11 pm
#82






NoxDenosis wrote:

Small House-2 lots 50 items


Medium House-2 lots 150 items?


Large House-6 lots 250 items



I could have 5 mediums with 1500 space versus my 1 large house with 250 room, and 4 mediums with 600 room


1500>850=1500 pwns 850.




Ok, a few things. 1 this is how storage works out


Noobian small home-1 lot=75 storage

normal small home-2 lots=150 storage

all medium homes-2 lots=150 storage

all large homes-6 lots=250 storage

tatooine PA hall-7 lots=250 storage

other PA halls09lots=250 storage


So you can get 750 storage as your maximum with 10 small or medium homes. 550 is the maximum storage when a large home is involved and PA halls are dependent on the planet so from a maximum of 250 to a maximum of 400 storage.


The storage for large homes isn't really that bad I personally feel, maybe up it by 75 items to help out crafters. However PA halls are a joke. Mine is full of nothing but decoration and it is incredibly sparse in appearance (you can see it in my sig's site) but the thing of it is...lamps aren't needed. As he admitted we can just use our personal light (plus do torches now decay? if not then there is still a permanent lighting system albeit a crappier looking one) so if you don't want to give up the space for decorations you still don't need to.



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xKhaziCx
Fri Mar 05, 2004 2:28 pm
#83






BoberFett wrote:

It boggles the mind how some people are unable to see things from more than their myopic point of view. No wonder the world is in the state it's in.


So if I'm understanding correctly, people don't like these because A) They're not an expensive item and not worth the time it would take to make them and B) Nobody will use them because they decay so it's not worth their time to buy and place them.


This means that the reason these are bad is because they're cheap and optional. If cheap and optional is bad then you must all seem to think our renewable income should come from something expensive and required, correct? Wow, imagine the hell that would be raised if everybody had to spend money to keep their harvesters and houses going. You'd never put out the flames that would be heaped on architects by every other crafter in the game.








So you are saying that we should not have a renewable income like any other crafting proffesion? One that can generate enough income for a master crafter?



You ever dabble in WS? I did....and ill tell you what I noticed. You can easily charge 8-20 Cpu on any weapon you sell...think about that. Up to 20 Credits per unit. And the point is is that even if they charge that for thier weapons....the costomer will pay it! Why? Because he NEEDS it! Supply and demand, harvesters were at one time in demand...and sold very well....but without decay it will become virtually useless tomake these as noone would buy them.


DE's still have a few problems. But even thier bounty hunter droids generate more income than what a light bulb would....

BoberFett
Fri Mar 05, 2004 3:01 pm
#84

You're reading into my post. I'm not saying we don't need a renewable income source consisting of more than 100cr worth of wax. I'm saying that if everybody kicks the devs in the teeth for giving us lamps (which by the way everybody wanted, there's been endless whining about the torches since the game started) don't be surprised if they ignore us completely in favor of other professions.
Naufragus
Fri Mar 05, 2004 3:17 pm
#85






BoberFett wrote:

You're reading into my post. I'm not saying we don't need a renewable income source consisting of more than 100cr worth of wax. I'm saying that if everybody kicks the devs in the teeth for giving us lamps (which by the way everybody wanted, there's been endless whining about the torches since the game started) don't be surprised if they ignore us completely in favor of other professions.







well ignoring us if we dont lick their boots is a poor way to run a game...


we wanted lamps yes...not lamps that decay in 2 weeks...NO ONE ASKED FOR THAT or wants it...we are not bitching about the lamps..just the silly decay, no colors, no on/off and the changing of lighting conditions. lamps should been EZ.


most of us are insulted and amazed at the lack of intelligence and creativity shown by suggesting that not only we make tons of light bulbs but that players will want to change them out.

GalacticIdiot
Fri Mar 05, 2004 3:57 pm
#86






Thunderheart wrote:





Candles.





This is the single solitary thing I have beef with.. In an age with Lightsabers, blasters, antigrav vehicles... WE ARE TO ADVANCED FOR CANDLES!! we arnt in middle earth online or some MMORPG set in stoneage.. we are in space age..as far as decaying goes..just have a new battery, makeable only by Architects, good duration, but will bring a good price for profit..



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Naufragus
Fri Mar 05, 2004 6:10 pm
#87






Thunderheart wrote:





Architects!


I wanted to take a moment to pop in and talk about the persistence of Lamps and Candles. I know that everyone wants lamps and candles to be persistent and to have lightbulbs and wax as a "draggable" recharge, but there is some depth to the issue.






this is the statement that keeps eating at me.....


i am very very very curious where Kurt got this idea....i have never heard anyone once mention wax and lightbulbs...it hase never been an issue or even suggested to the devs...


where do they get their information? the correpondant, the test center freaks, some homeless guy walking down Guadelupe?


this shows that they are getting bad info from somewhere or are living in some disconnected fantasy world and just making things up
BoberFett
Fri Mar 05, 2004 7:18 pm
#88






GalacticIdiot wrote:





Thunderheart wrote:





Candles.






This is the single solitary thing I have beef with.. In an age with Lightsabers, blasters, antigrav vehicles... WE ARE TO ADVANCED FOR CANDLES!! we arnt in middle earth online or some MMORPG set in stoneage.. we are in space age..as far as decaying goes..just have a new battery, makeable only by Architects, good duration, but will bring a good price for profit..






Right, because people on Earth who have ready access to electricity never use candles...
Hedek
Fri Mar 05, 2004 7:34 pm
#89

Hey I don't know if I'm briliant or stupid or anything but... couldn't the answer to architects problems be simple ? Can't we use a money sink that's already in game and alter it, it's called Maintenance cost. Every architect item has a maintenance cost. Why not just having architects getting 10% of the maintenance cost people pay to houses / factories / harvesters, etc... This would please architects whitout having the rest of the comunity "nerfed" (because any change made to harvesters cost effects every single pricing in the game).


Sure it would be difficult to develop, code, balance... but hey we're not paying $15 a month to be told "nah we're lazy, it's too difficult for us to do, we won't make it"... EVERYTHING is possible to do in computer games nowadays, it's all a matter of will : how much time, people(and money) you're willing to invest in an idea.


Oh wait... maybe the system could be done using the existing bank transfer : everytime someone deposits money in a structure the game does a hidden command : /tip [builder-of-the-structure] [10% of the maintenance] bank. Is it so hard to program the game so that a portion of the maintenance isn't given to the "game" and a command line is added ?


Forget about wax and lightbubs... make em permanent, actually forget about candles too, all we wanted was torchs-like in a more "starwarsy" fashion. Something futuristic or at least modern!


Sometimes I really don't understand how Thunderheart manages to make his job difficult, are the feelings of the community and the good of the game so hard to determine ? Am I somekind of genius or (more likely) a very regular person pointing at the stupidness of this candle/wax idea.

ViDMaNiaC
Fri Mar 05, 2004 8:45 pm
#90

I'm sorry, lemme clarify my previous post some... without emotion this time..



As an architect, I provide on occasion a few harvester deeds, typically a few large, a couple medium, one or two smalls.. all using the best 900+ stats I can find and collect in mass amounts.. ore of course means nothing for quality so digging a million units of ore and sitting back waiting for mods, then walls, lets me make a few deeds at one time...


In the meantime, I fill my furniture vendor with at least 2, sometimes 3 of each item a master artisan/architect can make. This would include Ballot boxes, bird cages, and crafting stations...


Every week I sell less and less of everything. I see new names all the time, and I know im competitive. But once everyone has remodelled a few times... I won't seethe same personfor any other reason in ... well ... forever. Unless they happen to change the game rules about lots, or lot storage, I see no new income from a returning customer.


Except weaponsmiths.. who love to order really good amounts of a good resource i happen to be sitting on.. but I digress.. (emotions again)


I like what I do... It isn't that hard, but getting 900+ resources adds a good amount of challange to it.. I get complaints about the lack of production, but they never argue that I sell only the best you can make. I get alot of order by e-mail which takes up the time in between ore runs.. I like making furniture at decent prices, and offering every item you can make, which means getting the named resources for the master furniture..


But every week I sell less and less... because all my stuff is persistent and never decays. Now you can argue that maintenance is your 'decay preventative' but that doesn't change the fact that as long as you DO pay the maint, forget the power for now, you will never lose any deed. With the exception of the really low maint rates of houses, and the profits from a factory, you have a harvester that digs its worth and maint in a few days... So you could say your arguing that paying maint for harvs is the sink for decay, but they dig enough resource to pay for maint and whatever price you paid for the deed so where's the sink?


I just think they are making the lights and candles too much like a trinket. Here's a few better (who knows) ideas...


1) A power source for your home is included in the deed... yet you have no lighting? You want people to have lights? Hook up power to the house.. set a rate for each lamp to minimize SFX costs.. hook up cities .. make them use fusion gens for ..oohh i dunno.. power? Maybe feed them, ohh.. radioactives?


2) If you can't hook up power, how about a craftable power supply to place IN a house? Comes in three sizes, all three decay... just not in two weeks.. a month or so wouldnt be too bad..


3) Adding color to furniture would be a huge boost.. even if it's only a short lived boom... you would get a far larger variety of furniture and vendors would need to be searched for your color choices.. or custom ordered.. but this is about lighting.. back on track..


4)Put the components for a light in the Master Artisan box so only a master/master of two working together can make them.... no that's going backwards... or is that forwards to SOE?


5) Finally... Make lamps and candles use 1000 resources so we feel justified for charging alot for them..


All this will do is create a huge demand on day1 of the patch, with hugely over-priced items, eventually settling down to a trickle of purchases from the hard-core Interior Designers, or wait, they will make thier own anyway, so it will go the way of vehicles.. everyone owns three, repairs them when they need to, and hopes Dathomir doesn't eat all three in one trip...so they never have to buy another one again...


See, there go my emotions again... well I tried to stay to the point... I still don't see how the equivilent of a droid battery is a good thing for the architect... GCW items woulda been a valid item to allow us to participate in the war.. but alas .. we look forward to wax it seems..



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Pawlin
Sat Mar 06, 2004 1:16 am
#91

I look at the candles like getting socks for Christmas.





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