Architect Archive

Thread: Architects: Light Possibilities

BlueOx
Sat Mar 06, 2004 6:52 am
#92


Naufragus wrote:


Thunderheart wrote:

Architects!

I wanted to take a moment to pop in and talk about the persistence of Lamps and Candles. I know that everyone wants lamps and candles to be persistent and to have lightbulbs and wax as a "draggable" recharge, but there is some depth to the issue.



this is the statement that keeps eating at me.....
i am very very very curious where Kurt got this idea....i have never heard anyone once mention wax and lightbulbs...it hase never been an issue or even suggested to the devs...
where do they get their information? the correpondant, the test center freaks, some homeless guy walking down Guadelupe?
this shows that they are getting bad info from somewhere or are living in some disconnected fantasy world and just making things up




One lone guy suggested lightbulbs in the In Testing thread on lighting, and he doesn't even look like a TC regular. His main beef was that he didn't want the fuss of physically removing the burnt-out lamp and replacing it with a new one. Apparently too lazy to type /move. The reducing-the-lighting idea is TH's misunderstanding of the TC regulars' reports in that same thread that the lamps are too bright. They were asking for a dimmer switch on the houses so they could either have a nice bright house, or "romantic" lighting. He somehow turned that into "all houses need their ambient light lowered."

See it here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=4677

Message Edited by BlueOx on 03-06-2004 02:57 PM



Girnan Yi'tey (Gorath)
Master Tailor ~ Master Architect ~ Master Artisan ~ Pesky Old Lady

Venth_Gala
Mon Mar 08, 2004 6:46 am
#93

Well, sure, a lot of people don't care about decorating, but then again, a lot of us DO. And to be honest, the only complaints I've heard in-game on the potential "pains" of constantly buying new lights once they come out have all been put forth like this:

"LOL! U R buing lights? Dude, why?! LOL!"

I tend to ignore that, I think the future is bright...

I do, however, agree that item counts needs to be raised. Even without these new lights to be honest. I'd gladly pay higher maintanence for the ability to place more furniture in my house, hell I can't spend money fast enough anyways, might as well put it to good use...



"- Are all men from the future loud-mouthed braggers?!
- No. Just me, baby! Just me..."

Hail to the King, baby!
Pawlin
Mon Mar 08, 2004 11:27 am
#94






BlueOx wrote:
One lone guy suggested lightbulbs in the In Testing thread on lighting, and he doesn't even look like a TC regular. His main beef was that he didn't want the fuss of physically removing the burnt-out lamp and replacing it with a new one. Apparently too lazy to type /move. ...


See it here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=4677





Just to play devil's advocate here... I think there was more than one person that appeared to besupporting the idea of lightbulbs / wax in that thread.


Crystalis_Jedi: "Though, while the decay is great, you should make a "lightbulb" item that a player drags onto a decayed light, instead of having to buy a whole new light, and then REPOSITION it back in the hosue."


Utess: "Also, if decay is going to remain, I like the idea of having light bulbs and candlesticks we can drag onto the existing placed lights....But having lightbulbs/candlesticks would be better simply because I'm going to have to take the trouble to reposition the lamps/candles once the existing ones burn out."


Nightghaunt666: "Also having lightbulbs to replace instead of the whole light is a VERY good idea. The idea of having to replace and reposition all lights everytime they wear out sucks."


AvaLance: "Hey Rune, could we possibly get a word on maybe implementing Light Bulbs and/or Wax Replacements?"


OdiousEncounter: "Decay definately sounds annoying to me. I wouldn't be against lightbulbs, but repositioning the lamp every few days would cause me to lose interest in them pretty quickly. Lightbulbs would be fine by me if they were pretty cheap. (I can't imagine a lightbulb would take much to craft)"


AvaLanceasked about the status of getting them which pretty much implies they want it though its not explicit. OdiousEncounter "wouldn't be against lightbulbs" and while not a hearty endorsement its showing some support especially given their other comments about it.



And whether or not they're a "TC regular" is irrelevant to the weight of someones opinion on such a matter.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Astronaut_jones
Mon Mar 08, 2004 12:42 pm
#95

I want a tab on the house console that says either 'lights on' or 'lights off' depending on the current light status in the house. Clicking 'lights on' will illuminate the interior of the house. I have heard this mentioned before and I belive that we were told this wasn't possible to do with the code being what it is. This should be a simple thing TH. Saying it isn't possible is admitting that your game code is riding the short bus. Take another look and see if you can't implement this TH. Implementation of this would also have the added benifit of babying your DB and I know you guys need help there.
Naufragus
Mon Mar 08, 2004 3:15 pm
#96






Pawlin wrote:





BlueOx wrote:
One lone guy suggested lightbulbs in the In Testing thread on lighting, and he doesn't even look like a TC regular. His main beef was that he didn't want the fuss of physically removing the burnt-out lamp and replacing it with a new one. Apparently too lazy to type /move. ...


See it here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=4677





Just to play devil's advocate here... I think there was more than one person that appeared to besupporting the idea of lightbulbs / wax in that thread.


Crystalis_Jedi: "Though, while the decay is great, you should make a "lightbulb" item that a player drags onto a decayed light, instead of having to buy a whole new light, and then REPOSITION it back in the hosue."


Utess: "Also, if decay is going to remain, I like the idea of having light bulbs and candlesticks we can drag onto the existing placed lights....But having lightbulbs/candlesticks would be better simply because I'm going to have to take the trouble to reposition the lamps/candles once the existing ones burn out."


Nightghaunt666: "Also having lightbulbs to replace instead of the whole light is a VERY good idea. The idea of having to replace and reposition all lights everytime they wear out sucks."


AvaLance: "Hey Rune, could we possibly get a word on maybe implementing Light Bulbs and/or Wax Replacements?"


OdiousEncounter: "Decay definately sounds annoying to me. I wouldn't be against lightbulbs, but repositioning the lamp every few days would cause me to lose interest in them pretty quickly. Lightbulbs would be fine by me if they were pretty cheap. (I can't imagine a lightbulb would take much to craft)"


AvaLanceasked about the status of getting them which pretty much implies they want it though its not explicit. OdiousEncounter "wouldn't be against lightbulbs" and while not a hearty endorsement its showing some support especially given their other comments about it.



And whether or not they're a "TC regular" is irrelevant to the weight of someones opinion on such a matter.









Those are the test center freaks.....they are in no way the least bit representative of the actual player base..


why ddint Blunderheart discuss this with archtiects and not the freaky TC care bears...


IMO the TC are helping destroy the game...that forum is just thread after thread of complete idiocy

darkmane
Mon Mar 08, 2004 3:47 pm
#97






Thunderheart wrote:





Thornstar wrote:

I dont mean to sound ungreatful bit is that it in terms of renewable income?


I appreciate the lighting items, and it is something we asked for, but I am an architect, not a general item manufacturer. I dont think there are that many people interested in interior design. 95% of the houses I visit have nothing in them but randomly scattered things on the floor.


Are you still considering other options such as GCW structures that can be destroyed by gunfire?


back to the lighting. If you are making it so you need lamps to see inside a house comfortably, what happens to the personal light? would that be disabled inside structures, because if its too dark all they need to do is push ctrl + l to get a personal light and they can see perfectly again.



Some of your points:



  • Interior Design is hugely popular. I've seen lots of really amazing shops and houses. GarVa's Galactic Home Show, Thursday February 26th The Carousel and Fireplace in last week's homeshow really blew me away. (remember - - that person had no vertical movement yet....

  • GCW structures are Faction Point purchased and always will be...not from Architects.

  • People sure can choose to use their personal light if they wish...











I would like to make a suggestion a system for the GCW structures.


1) Limited use schematics available from Recuiters or mid level GCW loot drops. All the components made from them a "generic items"

2) Turning in the completed components (Imperial wall, or rebel synthetic cloth) to get faction points (1 pt per wall? 1 per crate of synthetic cloth? figuring out the correct ratio would be on your end)

3) Keep track of all the components turned in (Just a count), when someone wants a Divisional HQ or something reduce the number of components appropriately. If one component is 0, they get a message "Supplies for this have been tough to get a hold of, we don't have any available at this point in time"


I know htere would be some decent reworking of systems to get htis done, but it is a suggestion.
PsychoticChipmunk
Mon Mar 08, 2004 10:24 pm
#98






Pawlin wrote:





BlueOx wrote:
One lone guy suggested lightbulbs in the In Testing thread on lighting, and he doesn't even look like a TC regular. His main beef was that he didn't want the fuss of physically removing the burnt-out lamp and replacing it with a new one. Apparently too lazy to type /move. ...


See it here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=4677




Just to play devil's advocate here... I think there was more than one person that appeared to besupporting the idea of lightbulbs / wax in that thread.


Crystalis_Jedi: "Though, while the decay is great, you should make a "lightbulb" item that a player drags onto a decayed light, instead of having to buy a whole new light, and then REPOSITION it back in the hosue."


Utess: "Also, if decay is going to remain, I like the idea of having light bulbs and candlesticks we can drag onto the existing placed lights....But having lightbulbs/candlesticks would be better simply because I'm going to have to take the trouble to reposition the lamps/candles once the existing ones burn out."


Nightghaunt666: "Also having lightbulbs to replace instead of the whole light is a VERY good idea. The idea of having to replace and reposition all lights everytime they wear out sucks."


AvaLance: "Hey Rune, could we possibly get a word on maybe implementing Light Bulbs and/or Wax Replacements?"


OdiousEncounter: "Decay definately sounds annoying to me. I wouldn't be against lightbulbs, but repositioning the lamp every few days would cause me to lose interest in them pretty quickly. Lightbulbs would be fine by me if they were pretty cheap. (I can't imagine a lightbulb would take much to craft)"


AvaLanceasked about the status of getting them which pretty much implies they want it though its not explicit. OdiousEncounter "wouldn't be against lightbulbs" and while not a hearty endorsement its showing some support especially given their other comments about it.

And whether or not they're a "TC regular" is irrelevant to the weight of someones opinion on such a matter




The thing is this though. They'll take lightbulbs and wax as a means to simply make the decay a bit more manageable. They conceded the idea of everything going poof at the month mark or 2 weeks. Well rather then have to replace all 10 candles in a near perfect circle making up a chandolier every 2 weeks they would prefer to drag an item to them and not have to worry about making the home look less nice or spend an hour to have it look the exact same as it did yesterday. How about they just don't decay? Gets the same end and with less of a hassle all around.


True it gets rid of the renewable income, however, as was pointed out...lights aren't going to be a huge source of income. Supplying 5 lights to all your customers will equal 1 harvestor or somewhere near there so if you get the equivalent of an extra couple harvesters sold every 2 weeks what would be the massive loss in simply losing that extra little profit in exchange for a nice and easy no decay light fixture? There are plenty of ideas on how to get continuous income and the colored furniture (no matter how it gets colored) is definitely going to be a big add on. I say just leave lights as permanent to get rid of the pain of replacing a lightbulb rather then make a whole new add-on in a week and launch it somewhat buggy.


Oh well, it seems that developer response and reading on this thread is dead so I might as well talk with a brick wall.


Hullo wall, how's the wife and kids?




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
BlueOx
Mon Mar 08, 2004 11:10 pm
#99

You are right, Pawlin. I concede the point. At the time, I did a quick skim through the thread in question, but I should searched for the word "lightbulb" to be more thorough. My eyes just skipped right over it ... or maybe saw what they wanted to see. Upon reading the comments that you have pulled out of that thread, I do find it interesting that there is such a wide difference between what the folks in that thread thought was a good idea, and what the live architects are saying here. I hope TH sees that discrepancy and weighs it in his decision accordingly.



Girnan Yi'tey (Gorath)
Master Tailor ~ Master Architect ~ Master Artisan ~ Pesky Old Lady

Bandola
Tue Mar 09, 2004 3:22 am
#100

fast forward to dateline 9 march 2005....


Architect - Devs, when are we going to get renewable income for architects ?


Dev - What do you mean ? You have renewable income, we gave you candles and lights, have you forgotten so soon ?


Architect - **edit** you ! I am cancelling my subscription and going off to play WOW


Dev - (to colleague) Some people are never satisfied, you'd think the game was for them to enjoy or something, never mind, there are still 2 architects on Eclipse making candles for players who haven't found the key that activates their personal light source.






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Pawlin
Tue Mar 09, 2004 10:23 am
#101

Ha, thats funny Bandola. But sad.. so very sad.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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