Architect Archive

Thread: Architects: Light Possibilities

IntoTheGarbage
Thu Mar 04, 2004 5:09 pm
#66






Thunderheart wrote:


  • GCW structures are Faction Point purchased and always will be...not from Architects.




Ok, I understand that allowing players to purchase bases and turrets from Architects would be a giant nerf on the entire faction point system since it would steal away the main reason to earn faction points in the first place.


However that doesn’t mean that Architects can’t build them. What if we could build bases and turrets but to place them you have to earn the certification through faction points. This certification would only allow you to place the structure once.


So a player would first earn enough faction points for place a medium base. He buys the certification right to place a medium base from his faction recruiter. Then he goes to an Architect and buys the medium base. Once he places the base, his certification expires and he has to earn the points all over again if he wants to place another base.


Ok this does make bases more expensive. Players have to earn FP’s AND buy the base. However, a player that can earn enough faction points to place a base already earns a lot of money and this would not be a huge hardship. Furthermore, this could be balanced by adjusting the fp’s and adjusting the resources needed to build the base (thereby adjusting the expense). IMHO this is a minor concession to bring crafters into the GCW.


This would create a variation in quality of bases, but so long as the variables were indicated on the base deed, it would be up to player and architects to build them as they chose.






___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Naufragus
Thu Mar 04, 2004 9:43 pm
#67






BoberFett wrote:

It boggles the mind how some people are unable to see things from more than their myopic point of view. No wonder the world is in the state it's in.


So if I'm understanding correctly, people don't like these because A) They're not an expensive item and not worth the time it would take to make them and B) Nobody will use them because they decay so it's not worth their time to buy and place them.


This means that the reason these are bad is because they're cheap and optional. If cheap and optional is bad then you must all seem to think our renewable income should come from something expensive and required, correct? Wow, imagine the hell that would be raised if everybody had to spend money to keep their harvesters and houses going. You'd never put out the flames that would be heaped on architects by every other crafter in the game.








i would never use lamps if they poof in 3-4 weeks. it takes an item that is neat and just makes it a pain and yet another hassle.


lamps should have been dead simple but somehow the brains at SOE has made it some coveluted, tediuos mess. Talking about changing light levels in the houses, deacy. light bulbs...


give me a break


all they had to do was take the CODE THAT IS ALREADY WRITTEN for street lamps and apply it to the new lamps and be done with it.


as far as expensive , that really isnt what we are saying. we are saying that the suggestions Kurt put out are just dumb and do not benefit me in any way as an architect. light bulbs falls into the catagory of droid batteries and paint kits. pointless and more troubl;e to make than they are worth. how many would i have to sell just to pay for the power/maintance the factory will eat making them. i make alot of furniture that isnt that expensive and i would sell a buttload of lamps. but if the customer is just going to have to replace them every couple of weeks they will not be an item any one will really desire


as far as optional goes, the faction/GCW stuctures we want to make are optional too. They would be destroyed in normal gameplay and not by some isidious timer. Player based like its supposed to be.


It is time the devs let go of their preconcieved notions of the GVW and give the players the tools to actually shape it. No one likes the systems in place now. it is time for a change. it is a much better method than making people do boring rinse and repeat missions. Most people dont even bother. I mean1500 faction points for a chair? we should be making those. The entire GCW faction system is seriuously flawed and one of the weakest portions of this game.


Kurt should be relaying our desires to the Devs instead of telling us "it will never happen"


Grisbilen
Thu Mar 04, 2004 9:52 pm
#68






BoberFett wrote:

It boggles the mind how some people are unable to see things from more than their myopic point of view. No wonder the world is in the state it's in.


So if I'm understanding correctly, people don't like these because A) They're not an expensive item and not worth the time it would take to make them and B) Nobody will use them because they decay so it's not worth their time to buy and place them.


This means that the reason these are bad is because they're cheap and optional. If cheap and optional is bad then you must all seem to think our renewable income should come from something expensive and required, correct? Wow, imagine the hell that would be raised if everybody had to spend money to keep their harvesters and houses going. You'd never put out the flames that would be heaped on architects by every other crafter in the game.







Good points, but the problems was created when they didn't make architect items decayable from the beginning as items from all other classes. Now everyone expects architect items to last forever and be dirt cheap as they have always done. If someone has to buy an architect item with decay nowthey will be expecting the architect to pay them for even taking the item....







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Naufragus
Thu Mar 04, 2004 10:06 pm
#69






Grisbilen wrote:


Good points, but the problems was created when they didn't make architect items decayable from the beginning as items from all other classes.


see the thing is, people have to pay maintence on the items we sell. you buy a gun and you only pay for it once.you dont pay rent every day for your armor you spend 1000s of credits a week on our items. they are not the same. so maybe they should remove maintance and just add decay. you see the problem really is the devs where using our items as a money sink.



Now everyone expects architect items to last forever and be dirt cheap as they have always done. If someone has to buy an architect item with decay nowthey will be expecting the architect to pay them for even taking the item....


dirt cheap? well that is really some of the architects fault. too many people sold for nothing and devauled the prices. blame the other archtiects, the hologrinders and the annoying people who scream at the starport trying to make a quick buck



the only feasible decay is to have theBER go down over time and when the maintence runs out...maybe loses 1BER a month....but the blowback will be that our prices will drop even more since people wont want to pay as much. we will go back to the time it was better to sell the resources than to make any of our items with them


i charge top dollar. if people **edit** i just explain that its the only item they will buy that will last forever and will make the millions in return.






Grisbilen
Thu Mar 04, 2004 10:32 pm
#70






Naufragus wrote:





Grisbilen wrote:


Good points, but the problems was created when they didn't make architect items decayable from the beginning as items from all other classes.


see the thing is, people have to pay maintence on the items we sell. you buy a gun and you only pay for it once.you dont pay rent every day for your armor you spend 1000s of credits a week on our items. they are not the same. so maybe they should remove maintance and just add decay. you see the problem really is the devs where using our items as a money sink.



Now everyone expects architect items to last forever and be dirt cheap as they have always done. If someone has to buy an architect item with decay nowthey will be expecting the architect to pay them for even taking the item....


dirt cheap? well that is really some of the architects fault. too many people sold for nothing and devauled the prices. blame the other archtiects, the hologrinders and the annoying people who scream at the starport trying to make a quick buck



the only feasible decay is to have theBER go down over time and when the maintence runs out...maybe loses 1BER a month....but the blowback will be that our prices will drop even more since people wont want to pay as much. we will go back to the time it was better to sell the resources than to make any of our items with them


i charge top dollar. if people **edit** i just explain that its the only item they will buy that will last forever and will make the millions in return.











Correct. My point was that archis wouldn't have done that with decay, but I can be very hard to understand sometimes (my fault) .


You actually captured my wholethinking in the second argument, but i can never explain myself to others (guess my logic only makes sense to myself)...






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Naufragus
Fri Mar 05, 2004 1:02 am
#71






Thunderheart wrote:





Architects!


I wanted to take a moment to pop in and talk about the persistence of Lamps and Candles. I know that everyone wants lamps and candles to be persistent and to have lightbulbs and wax as a "draggable" recharge, but there is some depth to the issue.


On one hand, one of the top correspondent items that I had forarchitects was, "Architects need more renewable income (product turnover or another source of income)". That renewable income is Lamps and Candles. If we make lamps and candles persistant, then its a one time rush to buy and then a small trickle of cash and that defeats the purpose.


We intend on adding the lightbulbs and wax as a renewable income, but thatwont happen for a bit because we need development and coding time to make that happen and architects really need a renewable income. I had spoken with the developer and I was just about to post an opinion poll when I spoke with Ood_Bnar. He has been working with the art team to dramatically lower the light level in houses so that the lamps have a stronger effect (in fact, you'd need lamps) and lamp light as it is, wouldnt blanch out the colors in houses.


If we can get that done, then we'll make lamps persistant (leaving candles with decay). Then, at a later date, we'll add the light bulbs and wax consumables. If there isn't enough time, then we will leave lamps and candles with decay until the low light feature is added. At some point after that, we'll add the light bulb and wax consumables.









who is telling you this...


who wants lamps and candles to have to be replaced constantly and be our "renewable" source of income.


thats riduculas....selling "light bulbs"...why would i was my time making light bulbs to sell for a few crdits when most items i make sell for over 100K....


all that i sgoing to happen if you instigate something silly like this is that people are going to buy one and then get sick of having to keep replacing them...just like no one botehrs to color their dorids or vehicles...coloring vehicles lasted a week.


instead of this pointless endeavor, spend the time on giving us more types to build or rarer types to build.


if people are telling you archtiects care about selling candles, you are listening to the WRONG people

Pawlin
Fri Mar 05, 2004 1:08 am
#72

TH isn't saying that we told them we wanted candles to be our one and only renewable income source.


He said that we did request a renewable income source which is true. Then he said that they are providing candles and lamps as a renewable income source which is true. He did not say that it is the only renewable income that we'll ever get.





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Naufragus
Fri Mar 05, 2004 1:18 am
#73

what?????


i just actually read the entire thread and two things really really disturb me.


1) NO COLORED LIGHTS....we alraedy have them...mu shops are full of colored lights...they only come on when its dark outside but they are still colored. most STREETLAMPS are used in doors incase the devs dont know that


2) ONE MONTH DECAY .... are you freaking kidding. no one is going to replace these things when they burn out. make the lamps permant or what is goin to happen is that we will sell a bunch the first week and then the next month none.



i am also upset over the response that bases and such will ALWAYS be bought with faction. what a super crock.


Faction furniture and strustures need to just be given to the archtiects....if need be make us earn the FP and buy them but let us construct and sell them.


Th(Bl)under doesnt give any good reasons as to why these need to reamin faction. i mean the DROID ENGINEERS can buy schematics, why not us.


Maybe the team should listen to the players when it comes to teh GCW because the devs have don a pretty awful job so far.


This game only improves when things are redone and no longer resemble anything form the Koster era.


PS >>>>>>> PLEASE MOVE STATUES HIGHER IN THE TREE SO IT DOESNT TAKE 2 HOURS TO ME A MASTER ARCHTIECT


BoberFett
Fri Mar 05, 2004 1:22 am
#74






Naufragus wrote:

Th(Bl)under doesnt give any good reasons as to why these need to reamin faction. i mean the DROID ENGINEERS can buy schematics, why not us.







Be careful what you wish for. Do you really want to hold up the DE as model profession you'd like to see Architect follow?
Tyrannux
Fri Mar 05, 2004 1:38 am
#75

New schematics? Awesome, I LOVE new schematics. In fact I don't think the developers put new things in the game fast enough. Keep them coming. More more more more more......



A renewable source of income for Architects? LOL, OMG you can't possible be serious? I really can't believe how insanely out of touch the developers are with what happens in the game they designed and programmed *sigh*. Pity, truly a pity.

Naufragus
Fri Mar 05, 2004 1:41 am
#76

Message Edited by Naufragus on 03-04-2004 03:42 PM

Anubios
Fri Mar 05, 2004 3:16 am
#77

I agree with Pawlin.. they havn't said that these lights and candles will be the ONLY new renewable source of income for Architects but it's a very poor start the way I see it.

I personally doubt I'll be making many of these when they are released. Probably only on request.



================================================
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EnFERn0
Fri Mar 05, 2004 3:23 am
#78

If lowering the light already in houses, to make Lamps a requirement.
Then houses needs to get an ever so slight increase in items it can hold. Like 10%.


I would rather see Architects as home decorators, where we can change colors on interior rooms and alter the outside somewhat.

Cosmetic changes.


Or have harvesters need some architect love to have a long life.



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