Architect Archive

Thread: an idea

Dylanging
Thu Oct 02, 2003 8:52 am
#66


Lets get a few things straight, dabbling is a great thing and I encourage it. I was going to go master ranger until I tried the bounty hunter tree and loved it. so I think it is great that people try out different profession till they find one that fits with there character. On the other hand I don't feel that a dabbler should get to use the strongest special attacks from and elite profession until they have committed to the class fully. I really like the idea of moving the specials over to the investigation tree that would serve almost the same goal as was proposed at the top of this thread.


As for u burgerking I am truly sorry I miss understood your first post, so what u are saying is that while we grind out our bounty hunter xp your banking the EASY missions and xp So u can just jump into investigation II half way done while we level up when we get enough xp too do so.


This is what I was talking about earlier, there are always people who want to take the easy road exploit a small clitch to get to there goal with out really earning it, and there will always be people that take the harder road and GRIND it out as so many of us are doing right now (and doing with the tree so mixed up and difficult) But u know what at the end of the day when all of us who did it right are done we feel good about ourselves and we actually accomplished something the right way.


There is one thing though burgerking that I really would like to apologize for. One thing that you are dead right about, I have no right to tell u how to play this or another game and I am sorry if it came across like this. You pay the same amount as me and can do what u like and play how u want too so here is my amendment to our proposal here.




We should make the investigation tree a requirement to progress up each level of weapons in the bounty hunter tree or as stated in the later posts move the special abilities to the investigation tree and leave the weapon mods were they are.


As for Burgerking he should be made Master Bounty Hunter so that he suffers absolutely no inconvenience even if it makes the rest of the profession a better place and more fun.

jiggymcbee
Thu Oct 02, 2003 8:54 am
#67

This is a bad idea. SWG is not nor will it ever be a profession based game. It is skill based. Since we hold all advanced skills for small arms we MUST share them or we will lose such a great priviliage.
burgerking
Thu Oct 02, 2003 9:09 am
#68

My last comment on this. I think you will finda significantmajority of people doing investigation have done novice missions until they got either 6k or 10k and then trained invest 1 and 2 together. I have never, until now, seen any negative comments about this practise. Further than that I have seen this method of progression suggested countless times to new players who have made inquiries about Investigation levelling, and again, until you, lord almighty arbitter of real Bounty Hunters posted what you did, I had never seen anyone decrying it.


And please do not mistake difficulty with tedious repetition. There is NOTHING difficult about doing investigation missions. The problem is the mind numbing boredom with little or no reward for doing them. Add to that the plethora of bugs and annoyances involved in doing Invest 1+ missions, and only an idiot or a masochist would choose to train investigation 1 or 2 sooner than they had too. So which one are you? I know where my money lays.


Finally, I most certainly do NOT want to be handed MBH on a platter thank you very much. I will work my ass off like everyone else. All I ask is that the journey at least be interesting and worthwhile. Is that wrong of me?


























Lojen - 12pt Master Droid Engineer
Co-Owner
7J&J's of Bestine8
Tatooine -1740 -3140
Dylanging
Thu Oct 02, 2003 9:26 am
#69

nope notat all, i agree that it is boring and some time tedious.


oh and burgerking, have fun out there Tiger

Adeffia
Thu Oct 02, 2003 9:47 am
#70

Why make Bh more tedious as it is already by moving skill in invest or make invest require to advance in your weapon? this is dump cont you see it? this is as dump as to sugest to put all skill in master box to avoid dabling.

Progressing in investigation line is tedious and after a little while is very boring. Make it a requirement to get your skill or to progress in your weapon dont gonna make it fun.



Live and Let die

Adeffia Sabro
Bounty Hunter
Wanderhome
esfnighthawk
Thu Oct 02, 2003 11:35 am
#71

First of all, after reading a few posts, there's no need to chide one another about how we play our characters. The system is set up the way it is, and we have to live with it. But it doesn't mean we can't ask for a change to it though


About the marks being 10k HAM red cons at novice level remark, have you ever dida novice mission after the mark adjustment patch? I did, and most marks I received averaged around 4k HAM; I've seen them as low as 2.2k HAM and as high as 6.5k HAM. Therein lies my comment about NBH being able to do novice missions without the use of any really super duper specials; Body Shot 2 would probably work fine if you have a good pistol.


For the Investigation Line being boring, yes I'll concede to that. It does need to be spruced up a bit but I'm not getting into that here. My suggestion was for Investigation to be a prerequisite to advance up the BH tree, not whether it needed to be fixed or not.


For the dabblers, I'm not against dabbling. I encourage it. However, it must seem that adding Investigation as a requirement is anti-dabbling. While it is a side effect to it, the main reason to require Investigation is to make BH's actual BH's and not just some common PVP template we have now. Yes, I said I wouldn't mind if dabblers weren't allowed to just pick up our skills, but there's a good reason for that. Right now, the Eyeshot debate rages on, but what makes Eyeshot so special? Is it because it attacks an unhealable mind pool or blinds the target? No, the 1# complaint I see made against Eyeshot is the fact that in PVP, everybody does it. If they don't, they either trying topump you full of narcotics or trying to get in your face with a flamethrower. Now if everybody does it, it seems to me, everyone must be one form of BH or another and only picked it up to use and abuseour specials. It's happened before with everyone calling out against Underhand Shot and it's happening again with Eyeshot. They even tried Torso Shot, but nothing came of it I believe. That's why I don't like the dabblers; they're only PVP'ers trying to create the ultimate pvp template and are abusing our skills, which in turn gets called for nerfing by the masses simply because of the sheer number of people who abuse our skills and in the end screws us over. But that's only my opinion based on what I've read on the forums and seen in-game.


To me, if you're not a true BH if all you have is the weapons skill. The title may state you are, but in reality all you really are is the common GCW footsoldier. If you have BH XP to compliment your weapons skills, then you can be considered a true BH. Again, my idea is to make Investigation a requirement to advance as a whole BH and not just half of one. It does discourage dabblers greatly, but it does not stop them completely if they really wanted to use our skills. Investigation should be changed so that while it's hard to do, it's also fun and worthwhile to do also. Which in turn justifies are specials. That also lowers the amount of BH footsoldiers in PVP which lowers the usage of Eyeshot spam and leads to less rocks being thrown at us, which forces people to pick up other combat professions and thus evening out the PVP arena some. And if somebody does get owned by a BH now, they won't complain (ok they still would, but hey, it's my dream world damnit!) because they it won't be as frequent as it is now and they'll know we worked our arses off to get to where we're at






____Jedi Hermit ______________________________
Jedi Defender
___________________________________________

gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggggg)


Warp1001
Thu Oct 02, 2003 12:14 pm
#72

Great Idea, you get my vote...


Also move all weapons to the investigation line , old and new starting with scatter and LLC at investigation one and finnish with some just for MBH.


At least make them work for their BH weapons before they get the joy in using them in PVP.


Brokenlightsaber
Thu Oct 02, 2003 12:49 pm
#73

Thats a good idea, gets my vote.



BH : 3-4-4-4
Novice Medic
Pistoleer: 0040
Seomon
Thu Oct 02, 2003 2:52 pm
#74






Dylanging wrote:


This is for Seoman, Nellerboy2000 and Burgerking


Of all the posts u guys are the fewthat did not like this idea, and your all saying that its the skill tree's fault. It's bugged, it's to hard, it takes to much time, cry me a river. So what your sayin is u, the minority, can't take the time and the skill points to do it. Because, lets be frank, most of the people who responed to this thread are grinding their way upthe investigation tree and they seem quite capable of doing so. Either your to lasy to spend the time OR we are all just that more dedicated and focused on the goal at hand.I suspect your life outside of galaxies is probley very much the same, it's always someone else fault never yours.I think that the only major problem with the tree is that the payout needs to be just a LITTLE higher, not alot, just enough to cover some of our expenses. To my other brothers, keep grinding and see u out there. You're doing a great job.



And just a side note, has anyone ever seen star wars? Boba Fett does not look like a millionaire to me. His armor is all beat up, his ship is a peice of s**t, andhe hangs out a jabba dump of a palace. I don't think we should be making money hand of fist just a LITTLe more to cover the expence.







LOL, your comment on me being lazy is assenine. I was doing Investigation, and was pretty close to Investigation 3 when I just got so pissed off at the bugs that I surrendered Investigation. I will be a Master Bounty Hunter one day, but right now, I'm having fun playing the game the way I want to play it. As I said before, I'm a better Bounty Hunter right now than you are. Is that a problem with the game design? Maybe. Does it make me mad that when I was at Investigation 2 that I was a lot weaker than I am now? Hell yeah. We should be stronger when we level up, not weaker because we're spending skill points on something that's useless. I will not do something in a GAME that is boring, tedious, and time consuming. To me, doing Investigation 2 missions wasn't fun at all, so I'll do something I enjoy doing. If you want to do Investigation missions and you're having fun doing it, I'm all for that.


I never said anything about it being bugged, too hard, or taking too much time if you re-read my post. I said it wasn't fun and it was useless, so if you want to say something about me, say something based on what I said, not off what you think I said. You generalize me as a "Dabbler" whenI've been a BH for a long time, probably longer than you, so I think I know what I'm talking about when I say something, even more so than you.




§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Seomon
Thu Oct 02, 2003 2:55 pm
#75

esfnightawk:


I like you're idea. I even had a post a while back that wasn't exactly like it, but it had something to do with movinghalf of our mods over to Investigation. I think this is a good idea, but how hard do you think this will be ona Novice BH trying to kill their targets?




§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Blitzer66
Mon Nov 10, 2003 4:04 am
#76

I dunno, but maybe there can bea 50% holocron drop rate off of FS PC's, a lil more incentive to hunt FS PC's, maybe take the spawn camping down, and send the PC's into hiding.
Blitzer66
Mon Nov 10, 2003 4:05 am
#77

it will stick to the jedi code a bit more, I don't recall any jedi in the movies flashing themselves around a cantina.
dumaurier
Sun Nov 23, 2003 12:33 pm
#78

I have an idea for the tracking skill. When we use it I think the names of the animals and the npcs should show up red or yellow if they are aggro or non-aggro.


what do you guys think?




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Does anybody know what or why this is happening?
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