Architect Archive
Thread: Architects: Light Possibilities
Candles and light bulbs is not renewable income. My opperation costs some 1mil per week to run in harvester costs, factory costs, energy and extra resources. A 1k candle is a drop in the bucket. I would need to sell 1000 candles/lights per week, or roughly 15 heavy harvesters. Ahh there you go, it is harvesters that are the real source of income, not furniture of any sort. They are just too low of value. Renewable income for architects needs to come from structures, ie what an actual architect makes. Furniture is nice and fun to play with, but that is all it is. It has no game mechanic need, though lower the light level in homes does make them useful to a point. In the end though they are just neat novalities and nothing more.
I do like the direction you are taking. Lighting is good, renewable income is good. They however don't mix. There just isn't a big enough need in game terms for these new items, especially if they fall apart all the time. I personally won't bother replacing candles all the time. I even have stopped decorating my bike. It is fun the first time, but then upkeep gets annoying and pointless. A better source of renewable income is the actual bike. People need them badly and are more than willing to buy a new one should it need replacing. Same is true for guns or armor. It is something you need so it gets replaced. Now a candle? Umm, no, it is a waste of time after the novelity has worn off.
Renewable income needs to come from objects that people actually need, like harvesters and factories. Something needs to be done in that direction.
Thanks, and btw, the new lights look great,good job to the art department. Just don't have them degrade so their use is enjoyable, not annoying.
BoberFett wrote:
I'm looking forward to the extra sales that will occur when the person who comes in for a candle refill and while there buys one of my fusion generators to replace their wind generators.
NOOOOO! The new lights are MINE! ![]()
(Sorry to involve you good people in one of our personal squabbles.)
Argh, I hate posting from work! If I may continue my post from above...
I welcome the new lights with open arms! Not only have current lamps been given functionality, we get some new designs to snazz things up as well. The gentle introduction to decay/renewable income is a boon to architects.
Current streetlamp usage in homes can be overly bright--as long as the new lamps were no brighter than this, I would personally find that tolerable.
Oh, and I'm THRILLED that the new lamps do not require subcomponents, w00t! ![]()
Im sorry, I disagree that this can be considered a renewable income.
Why? Because it's nickle and dime for a quarter's effort.
It boggles the mind how some people are unable to see things from more than their myopic point of view. No wonder the world is in the state it's in.
So if I'm understanding correctly, people don't like these because A) They're not an expensive item and not worth the time it would take to make them and B) Nobody will use them because they decay so it's not worth their time to buy and place them.
This means that the reason these are bad is because they're cheap and optional. If cheap and optional is bad then you must all seem to think our renewable income should come from something expensive and required, correct? Wow, imagine the hell that would be raised if everybody had to spend money to keep their harvesters and houses going. You'd never put out the flames that would be heaped on architects by every other crafter in the game.