Architect Archive
Thread: harvesters
Architects actually do a lot in the real world. They just don't draw pictures and then hire somebody to build it based on their picture. Most of the time a company will hire them to design. They have to get every detail right and do all of the technical work. Make sure the design is solid and is actually something that can be built. Then, depending on the project, they will actually supervise the construction and be on hand to rework the design or put out fires.
I consider the actually work we do in game to simulate that. It wouldn't be fun to just draw things up and have others build it, so the process of making factory runs and the like makes up for just designing.
And honestly, how much fun would it be to travel to repair someone's harv? Travelling is already a timesink in itself! So you get on your speeder and head to thispersons harv. You diagnose the problem, drag and drop a part on the harv and its fixed. Get on your speeder and go back. Not only do I not find that fun, but how do you think other people are going to feel when their harvesters stop performing and they can't find someone to fix it right away? Then theyhave to wait for this person to travel to their site and fix the problem. They are going to just think this is just more stuff to make them waste their time.
I didn't say that this was not a good idea, it just isn't the right idea for us. I didn't get into the architect business to go on site and repair people's things. I'm a builder, not a maintainer!
Message Edited by Niklesnitz on 04-28-2004 03:49 PM
When my harvesters are in use, I'm paying maintenance every half hour. Why do you think this is... this is MAINTENANCE! This is the money I'm spending for upkeep and repairs! It goes on in the background with no player involvement to save players from the tedium of continuing maintenance, so we can spend our time on things that are more fun.
Except for wind power generator wich is 9.
It's in the engineer skill tree, and for some require a public crafting station.