Architect Archive

Thread: First New Structure Idea Voting Closed...

Cafa
Wed Apr 28, 2004 8:31 am
#66

Definitely #1


I would think about the mall if devs changed storage to 75 units per lot. But that's not going to happen it appears.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Dvnce
Wed Apr 28, 2004 9:42 am
#67






Jedigeneration wrote:

As for people's concerns about vendors in PA halls the same should be said about every other building. Why not just cap the vendor limit at 2 per building whatever the type (Every small businessman needs to be able to sell out of his own house if no alternative is available) The mall's however would still have the 2 vendor limit but PER SHOP (Nice to break up your wares if you sell a variety) that means if you had a more acceptable 4-5 shops per Mall that'd be plenty of vendors, with not many available shops giving rise to more sale of them. (Every Merchant will want to have at least one of his vendors in a busy town Mall)








There Is a HUGE difference between PA halls and any other player owned building.. there is extensive programing into each one because all of your Player Association Abilities are tied directly to that guild hall.. so the data size is emense for each of these structures..








Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

PadreBook
Wed Apr 28, 2004 9:46 am
#68

Guys that vote for #2, think of just how many Master Merchants you know that have say 5 to 9 lots free to put down this structure, and are planning to NEVER drop Master Merchant? I don't know too many and I know a LOT of people.

Padre
Dvnce
Wed Apr 28, 2004 9:50 am
#69






PadreBook wrote:
Guys that vote for #2, think of just how many Master Merchants you know that have say 5 to 9 lots free to put down this structure, and are planning to NEVER drop Master Merchant? I don't know too many and I know a LOT of people.

Padre





You would be surprised at how many there actually are.. ( I was ) ,,, many people have an alt that has this skill .. and they do it for the Maitanence Discounts..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

BT-Trajan
Wed Apr 28, 2004 9:55 am
#70

#2



Hadrian Augustus
Mayor and Master Architect of Aurora
Naboo, Flurry Server


Catapultam habeo.
Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

Translation: I have a catapult. Give me all the money, or I will fling an enormous rock at your head.
Huntercrom
Wed Apr 28, 2004 1:15 pm
#71

I'm quite surprised then if the Dev's are so upset with PA's being used for anything other than there intended purpose, that they don't just fix the PA's so that they can not be used for anything other than their intended use. lol, double talk is the art of the politician.


Why are we allowed then to put a Vendor in our PA Halls then if it were NOT intended to do such? Why haven't they taken that ability out of the game if it is upsetting them?


You know, we need to be carefull on what we wish for, we may NOT get it, and we may end up fubar'ing the others in the process. They could not allow us to have vendors in any buildings except merchant tents, then where would we be?


I honestly think that before we try to push a Mall through, we really should get a basic concept for it, and then fine tune it, and try to push it through on it's own, rather than choosing between a All Terrain Harvester or a Mall. Honestly Dvnce, we need BOTH, but we need to fine tune ONE OR THE OTHER FIRST, before we sit back and agree on it. To sit back and have us make a choice between 2 things I think most Architects would actually want, we actually just say:


Ok, we're going to go for an All Terrain Harvester: Now, how do we make one, or upgrade our current inventory to make one?


OR: Ok, let's go for a mall.. Let's design one and finalize it.



This way we are all on the SAME page and working towards a resolution, instead of debating about why one is needed more than the other and how my idea is better than your idea and so on and so forth.


To me, I see us spinning our wheels right now. To hell with us picking something out, YOU pick one and let us work out the details. Once you have a generalized concept, put it down on paper, and we'll try to finalize it from there.


We'll get more done over a shorter period of time if we can just focus on ONE thing rather than debating over 2 things that aren't even in the conceptual stages yet.







Really, I do appreciate what you are doing for us, and I think that everyone here has a valid idea about the harvesters and malls, however, let's focus ALL of our energies on ONE thing please. Pick one Dvnce and let us work on making it better while you try to figure out a way to shove it down the Dev's throats in such a fashion that they have no other way to go than to say "Hell, we do need that in the game, because it fixes what we are complaining about, fixes what you are complaining about and gives the players what they honestly need".



just me 2 credits





Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
Dvnce
Wed Apr 28, 2004 1:42 pm
#72






Huntercrom wrote:

I'm quite surprised then if the Dev's are so upset with PA's being used for anything other than there intended purpose, that they don't just fix the PA's so that they can not be used for anything other than their intended use. lol, double talk is the art of the politician.


Why are we allowed then to put a Vendor in our PA Halls then if it were NOT intended to do such? Why haven't they taken that ability out of the game if it is upsetting them?


You know, we need to be carefull on what we wish for, we may NOT get it, and we may end up fubar'ing the others in the process. They could not allow us to have vendors in any buildings except merchant tents, then where would we be?


I honestly think that before we try to push a Mall through, we really should get a basic concept for it, and then fine tune it, and try to push it through on it's own, rather than choosing between a All Terrain Harvester or a Mall. Honestly Dvnce, we need BOTH, but we need to fine tune ONE OR THE OTHER FIRST, before we sit back and agree on it. To sit back and have us make a choice between 2 things I think most Architects would actually want, we actually just say:


Ok, we're going to go for an All Terrain Harvester: Now, how do we make one, or upgrade our current inventory to make one?


OR: Ok, let's go for a mall.. Let's design one and finalize it.



This way we are all on the SAME page and working towards a resolution, instead of debating about why one is needed more than the other and how my idea is better than your idea and so on and so forth.


To me, I see us spinning our wheels right now. To hell with us picking something out, YOU pick one and let us work out the details. Once you have a generalized concept, put it down on paper, and we'll try to finalize it from there.


We'll get more done over a shorter period of time if we can just focus on ONE thing rather than debating over 2 things that aren't even in the conceptual stages yet.








Really, I do appreciate what you are doing for us, and I think that everyone here has a valid idea about the harvesters and malls, however, let's focus ALL of our energies on ONE thing please. Pick one Dvnce and let us work on making it better while you try to figure out a way to shove it down the Dev's throats in such a fashion that they have no other way to go than to say "Hell, we do need that in the game, because it fixes what we are complaining about, fixes what you are complaining about and gives the players what they honestly need".



just me 2 credits









I agree .. Maybe I am being toooo democratic.. Maybe for our next submission.. I will start an open discussion thread ... choose an idea ... and say ok this is our focus for this week lets work out the details.. this week so I can submit on friday ... The understood issue will have to be that No body needs to get upset . if their idea isnt choosen one week because it very well may be the next...


Actually I am going to try to count the votes on these two ideas in about an hour.. and give us till friday to tighten up a proposal..







Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

l33thaxx0rnam3
Wed Apr 28, 2004 5:59 pm
#73

Ok. This is my THIRD time trying to get this posted. Maybe I'll get lucky this time.


Honestly, I don't like either option.


I'm tempted to vote for neither, but I'll reluctantly vote for #2. But just because I'm desperate for new NON-city structures.


It's been bugging me all day since I read your follow up post and on the drive home, I figured out why.


You suggest that getting malls would help get rid of PA hall malls, and that they arepart of the problem with our item cap.

Well, ok, but... well, for onething, as neat as a REAL mall would be, I've just spent the last two weeks decorating a generic PA hall for our mall (and am still not quite done) and the maint is paid up for a year. Anything happens to our mall in the next year, I'm outta here, and so is most if not all of my guild. The players with PA hall malls are entrenched, and are NOT gonna give them up anytime soon. That new mall would have to be DARN nifty to pull me out of my PA hall. Don't see it happening.


I'm also hesitant becasue, honestly, it's not what I want. I want new furniture and structures. There are enough structures and furniture in game to give us one every patch for years. YEARS. That's with art and meshes in the game we can't make. Wish list? That's what I want. One, just one, new piece of furniture or stucture every patch. Period.


MOSTLY however, and this is not directed at you, I think you're doing an Ok job, this is with the frankly backwards thinking of the Devs. *ahem* Look, we paid for this game. We pay for it every month. Once we've paid it, and agreed to play by the rules you've established, you really don't have that much of a say in HOW we play with it. Sorry, that's what happens when you rent out your toy. The PA halls code is causing a problem that necessitates a item limit cap that makes a PA hall equal to what I can store with one character in my Bank, backpack, and a few "suitcase" droids? Sorry, that's not my problem. The CAP is my problem. I PAY for the SOE guys to fix the code, and to give me a workable game. I'm happy to cough up 30 odd bucks a month for this. However, 250 items in a PA hall is NOT a workable game, not in the heavily decorated way that I WANT to be playing.


An Architect wish used to solve our main problem by fixing a problem for the Devs? Sorry. I'm not that charitable.


They can buy me off with the piece of furniture a month deal. Then we can talk.


(P.S. It worked for the Sims. Give users regularly expected content, and they will lavish money upon you. LAV-ISH.)










Anchorhead Southpoint Mall
Just SW of the Anchorhead Shuttleport: -139 -5684
"I assure you, if there were any Rebels here, they would be competitively priced."
Ohi Tinacki (Master Architect & Merchant) / Cayid Cosserris (Master Smuggler & Commando)






Dvnce
Wed Apr 28, 2004 6:11 pm
#74






l33thaxx0rnam3 wrote:

Ok. This is my THIRD time trying to get this posted. Maybe I'll get lucky this time.


Honestly, I don't like either option.


I'm tempted to vote for neither, but I'll reluctantly vote for #2. But just because I'm desperate for new NON-city structures.


It's been bugging me all day since I read your follow up post and on the drive home, I figured out why.


You suggest that getting malls would help get rid of PA hall malls, and that they arepart of the problem with our item cap.

Well, ok, but... well, for onething, as neat as a REAL mall would be, I've just spent the last two weeks decorating a generic PA hall for our mall (and am still not quite done) and the maint is paid up for a year. Anything happens to our mall in the next year, I'm outta here, and so is most if not all of my guild. The players with PA hall malls are entrenched, and are NOT gonna give them up anytime soon. That new mall would have to be DARN nifty to pull me out of my PA hall. Don't see it happening.


I'm also hesitant becasue, honestly, it's not what I want. I want new furniture and structures. There are enough structures and furniture in game to give us one every patch for years. YEARS. That's with art and meshes in the game we can't make. Wish list? That's what I want. One, just one, new piece of furniture or stucture every patch. Period.


MOSTLY however, and this is not directed at you, I think you're doing an Ok job, this is with the frankly backwards thinking of the Devs. *ahem* Look, we paid for this game. We pay for it every month. Once we've paid it, and agreed to play by the rules you've established, you really don't have that much of a say in HOW we play with it. Sorry, that's what happens when you rent out your toy. The PA halls code is causing a problem that necessitates a item limit cap that makes a PA hall equal to what I can store with one character in my Bank, backpack, and a few "suitcase" droids? Sorry, that's not my problem. The CAP is my problem. I PAY for the SOE guys to fix the code, and to give me a workable game. I'm happy to cough up 30 odd bucks a month for this. However, 250 items in a PA hall is NOT a workable game, not in the heavily decorated way that I WANT to be playing.


An Architect wish used to solve our main problem by fixing a problem for the Devs? Sorry. I'm not that charitable.


They can buy me off with the piece of furniture a month deal. Then we can talk.


(P.S. It worked for the Sims. Give users regularly expected content, and they will lavish money upon you. LAV-ISH.)












Yes I agree.. although .. the only real problem you will have here is transfering your items.. the money .. Unless that has changed recently can be withdrawn from a PA hall..


As far as wish lish .. that is kinda what we are doing here.. once we get our system worked out I will try to submit one a week .. instead of hitting them with 50 ideas at once..


bottom line is we all agree that changes need to happen to make this game good as it should be and should have been from the start.. When we get that change there is going to be a transition period.. and unfortunaly it is the players that will have to bear the burden of that transition... though that transition may be annoying.. in the end if it gives you what you want.. that is a good game... wont it be worth it?





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Sohile
Wed Apr 28, 2004 6:49 pm
#75



Vote for #2.


Both are awesome ideas, and even though I'm lazy and would rather build the easy #1, I think it would be even more fun to be able to shop in one of the malls.
Archangel98
Wed Apr 28, 2004 7:14 pm
#76

I am new to the architect profession at the moment I am 2/4/4/1. No not Hologrinding it either, I actually wanted to just build things.I know my opinion might not count for much but this is a profession Im serious about.


Personally I think that the all terrain harvestor would be a better choice. Often I have surveyed for hours only to find the best percentage of a resource in the mountians or on terrain that I just couldnt place for some reason. The mal sounds like a wonderful idea but in the long run how does it truely benifit the profession? I mean maybe its me because I still deal with the small timers but Merchant tents work just fine for vendors I dont see a need for a Mall. With the all terrain harvestor we can hit some sweet percentage spots that other wise we could get too.


Thanks for listening and when all is said and done my votes on option number one.


Salvan <RT> Living it up on Chilly...Frying on Tatooine



FixerMX
Wed Apr 28, 2004 7:53 pm
#77

[quote]bottom line is we all agree that changes need to happen to make this game good as it should be and should have been from the start.. When we get that change there is going to be a transition period.. and unfortunaly it is the players that will have to bear the burden of that transition... though that transition may be annoying.. in the end if it gives you what you want.. that is a good game... wont it be worth it?[/quote]

Dvnce, I think what the unfortunately-named l33thaxx0rnam3 is saying that what he WANTS is that the time and effort he's put into his profession and gameplay be respected. Any option that involves trashing the hours and hours he's put in meticulously decorating our PA Hall mall would not do that. I don't think people who have "played by the rules" and built, maintained and decorated structures in this game would be well served by having their hard work wiped out without significant in-game compensation -- not just item and maintenance pool recovery, but also compensation for time and effort lost. If the PA halls are buggy, or the servers are otherwise not equipped to handle their numbers, then the devs really ought to fix the problem.

-- FixerMX, l33thaxx0rnam3's guildmate, has his back despite his regrettable name



--

Erann Mox, Master Bounty Hunter
Commando 0040, Pistoleer 0031, Novice TKA
Anchorhead Southpoint (ASP)
Fokker9202
Wed Apr 28, 2004 8:01 pm
#78

#2 All The way
Page 6 of 7