Architect Archive
Thread: First New Structure Idea Voting Closed...
Dvnce: I can respect l33thaxx0rnam3's wishes and his point of view here. He also needs to understand that not everybody wants change. They have built something and have improved on it and they don't want to lose what they have invested their time in. Yes, I must agree with that, but with this game must come change. Almost all of the Architects are wanting something new, and even l33thaxx0rnam3 has said he wants new furniture AND structures, this mall idea and even the harvester idea is NEW. I understand he has devoted time to what he has done, and I personally wouldn't ask him to give that up for anything, but, we do need new materials to keep our proffesion viable in the days, weeks, months and hopefully years to come.
On to the point of DEMOCRACY that you touched on after my post. Maybe I came off a bit harsh, I think you can attack this whole issue through 2 measures.
Measure 1: Pick ONE item for us to work towards, this time around, and let us ALL focus our energies towards that issue. That way we are not debating who is right, who is wrong and what we can do to improve on someone else's ideas and such, because in all honesty, we aren't really moving forward with what we want or need.
Measure 2: Pick a list of 5 or 6 new structures and let the Architect community vote for the NEXT item we will focus on, either that or open up a discussion on what the Architect would like to see added to their palet. From that list, we get ONE outstanding item for us to focus on for our next issue, RINSE and REPEAT.
That way it's not all on your head. You lead us off with the FIRST item, and we start working together on how to make it viable. Then in another thread, we are able to show some other items we'd like to see. No debating about it, just list out, say the 5 most requested items you want, and you can count the items and see which one is the most heavily requested. Once that is figured out, that's our next workshop mission.
It's the most workable solution we can come up with, and I honestly think it's viable. Not every Architect is going to agree with a Mall, and not every Architect is going to agree that we need all terrain harvesters either, but atleast we can work things out better if we actually could focus on one solution at a time rather than debating about 2. We have some of the best minds in the game here in the Architect forums, and no, I am NOT trying to take away from any of the other proffesions here, and I think that they can each assist in the development of new items for our career path.
In defense for all the hard work that l33thaxx0rnam3 has done with his PA Hall, now Mall, I honestly think that if we intergrate a Mall type structure into the game, and the Dev's decide that PA Halls should no longer be malls, then they need to give people like l33thaxx0rnam3 plenty of time to convert over to the mall, meaning months instead of weeks or days. Let them decide for themselves, and with the aid of the rest of the community make that final decision, because a PA Hall should be designed AND used any way that a Guild/Player Association sees fit, regardless of how the Dev's intended them to be used. If they did NOT intend for them to be used as Malls, they should never have allowed them to have vendors placeable inside of them. That is their fault for allowing it, and they should be made to suffer on that point alone. To control their customers destiny based on a mistake that THEY made, is not the way to run a business, and even though games like EQ are around for them and a solid customer base that helps pay the bills, they still have to make sure that each and every part of their operation gets the same attention, i.e. SWG. SO.. in closing Dvnce, I honestly think that l33thaxx0rnam3 has a valid argument and should be allowed to keep his PA Hall the way it is IF he so chooses to, but, it should not hold back the potential market for everyone else.
#2
Simply because it issomething new and will start to add more variety to our range of products. Oh, and it should not only be placeable in a player city, so don't let them make it a city structure!
In defense for all the hard work that l33thaxx0rnam3 has done with his PA Hall, now Mall, I honestly think that if we intergrate a Mall type structure into the game, and the Dev's decide that PA Halls should no longer be malls, then they need to give people like l33thaxx0rnam3 plenty of time to convert over to the mall, meaning months instead of weeks or days.
That's for dang sure. I'm not even sure how we'd do it. We're not one of the MEGA malls, we've probably only got, what, 8-10 vendors at any given time. If you figure that each vendor has (on average) about 100 items on it at any given time, then the only way to do it is put it all in our already full houses, and mule it all out, put up the new mall, and mule it all back in, being essentially closed for business the whole time.Then another couple of weeks redecorating. Ugg. ![]()
should be allowed to keep his PA Hall the way it is IF he so chooses to, but, it should not hold back the potential market for everyone else.
Absolutely. This is all I'm sayin. In all actuality, I very well MIGHT pick one of the new malls, and might do so if we had some sort of nebulous promise of raised house caps. I'm willing to chip in and do my part, and will do what helps my business.However,if SOE penalizes me and my group by making us shut our doorsfor a few days to mop up something THEY spilled... well, then they have a fairly serious misunderstanding of our relationship.
There's a LOT of these malls, and that's a LOT of player-hours mopping this up.
I'm willing to help SOE out for the good of the game, but that's not what I'm paying for.
If so maybeyou will have noticed that it takes 10 mins to get from the entrance to the back of the hall where the vendor you need is standing. Then it takes another 5 minutes for the vendor to initialise. Why? Because of the horrendous lag caused by so many items needing to be drawn,
Me, and this might be just me, I think that framerate is somthing to consider in good mall management. We have in our main room: The vendors, Two fountains, three paintings, two statues, and a couple of banthas hidden like easter eggs for an upcoming ingame game.That's it. Might even cut back on that once we finish getting the rest of our vendors up. I'm of the opinion if you haven't taken the time to think about your customers framerates, youprobably haven'treally thought about your prices either, but that's just my opinion, I could be wrong.
though that transition may be annoying.. in the end if it gives you what you want.. that is a good game... wont it be worth it?
Well, maybe. Having been a rifleman during the get mauled by warping kreetle days, and then a creature handler with my alt, and then a merchant, and smuggler... I'm not entirely convinced about their abilty to give me what I want. Thank god I've never been a DE or squad leader. ![]()
Which brings me to my next point....
Maybe I am being toooo democratic..
Trust me. You can't go wrong being democtatic. ![]()
That's how we know the Devs give us what we as a community wants, and not what Dvnce wants. ![]()
Just establish the guidelines and define what we're voting on early, and set some hard deadlines, you'll be fine.
And all in all, you're doing a fine job. I don't get the sense that you're pushing any particular personal agenda like some of the other correspondants seem to. Rock on.
....and my vote stays with #2. ![]()
Definitely not #1 i would say.
First it will kill the medim harvs market, second already all resources are overmined in this game. Allowing players to place they harvies wherever they wish will only get it even worse. Maybe the terrain leveling one time addons to harvesters would work but they would have to couse BER loss while installed.
As for making them a renewable income source i hoestly can't belive they won't be bugged in some way. Only burned out candle i've seen was one just taken out of crate. All other lamps and candles still work at 0 lifespan ![]()
New Arch here! ![]()
This is a hard choice! I want both!!
If i had to choose which first i would say #1.
A question:
Has anybody been into a PA Hall recently, I mean one with loads of furniture and 30 or so vendors ?
If so maybeyou will have noticed that it takes 10 mins to get from the entrance to the back of the hall where the vendor you need is standing. Then it takes another 5 minutes for the vendor to initialise. Why? Because of the horrendous lag caused by so many items needing to be drawn, Ok I don't have the highest memory/fastest card etc in the world, but even so, it is worse in a full PA Hall than it is at Coronet Starport. A Mall ? I will avoid one like the plague just because of this.
Ok .. I have selected one of these ideas I will start a new thread so we can hash out the details... As for the mall If it ever comes up again ..
IN presentation I had intended.. it taking 4 lots (5 max) ... It would not be Player City Only building...
anyway thanks for participating in this discussion I am going to write the new thread now..
We will do this again .. and each time I make a proposal it will go smoother.. I just need to work out the bugs in .. One using what I know of things that are suppose to come.. and Two tapping into the amazing creativity I have to work with in this forum ...
I gotta go with #2, but perhaps call it a 'shopping center' instead of a 'mall'?
But why remove vendors from PA halls? What, a few devs don't like how they look? Oh, poor babies! Fix something that is BROKEN don't nerf stuff that isn't you tools.