Architect Archive
Thread: First New Structure Idea Voting Closed...
I'll take number one please!
And as was stated earler, make them crate or else they won't sell too well even at 2k a piece.
A) What were the other 3 options?
B) Who came up with that list of 5? If it came from a thread, please provide a link.
-Snift
Kdr_Kane wrote:
I have to vote for neither AS WRITTEN.
You're never going to get them to agree to remove vendors from existing PA Halls. This has to be a natural progression of the game.
I'd rather havesingle-use rugged-terrain platforms for ALLexistingstructures. Varying sizes would be acceptable.
Well... This is not necesarly true.. I mean .. Soon any vendor that is owned by someone with out the skill to own it will be disabled.. ( all of the vendors belonging to people that level merchant droped vendors then droped merchant skills)
and PA halls are a big Issue.. All I am saying If we want things like increased item caps for houses then we need to be proactive in creating less need for PA halls.. to curtail the devs fear that even more people will use these for just storage.. (and Malls) .. We all need to accept the simple fact.. Sometimes the best thing for the game comes with some inconvienent transitions..
I vote #2, but only if it's handled correctly. We've no reason to have a 10+ shopping mall as this would negate the object of having a new building. We want to see more than a couple of these about and with too many shops inside there will be need for no more than a few.
As for people's concerns about vendors in PA halls the same should be said about every other building. Why not just cap the vendor limit at 2 per building whatever the type (Every small businessman needs to be able to sell out of his own house if no alternative is available) The mall's however would still have the 2 vendor limit but PER SHOP (Nice to break up your wares if you sell a variety) that means if you had a more acceptable 4-5 shops per Mall that'd be plenty of vendors, with not many available shops giving rise to more sale of them. (Every Merchant will want to have at least one of his vendors in a busy town Mall)
As for the AT-Harvs I think this will just take sales away from already available products. I think the best way to handle this would be (As I've read in another post) to be able to make single use AT-Platforms that work in the same way camps do to level the terrain. This way we're still getting the same amount of sales but without taking away from others. As for the WELL NEEDED renewable income for our profession we should have it so that all harvs have their mining units (Or drilling pumps respectivly) on the 7 day timer. It's not like miners are gonna go out of business even if it's set to that as they rake it in anyway, but it's far fairer having them buy these replacement PARTS and not new harvs all the time. The price for these parts alone would also equal some of the prices quoted for the proposed AT-Harv so far at any rate...
Anyway, that's my thoughts... All round would see everyone benifit with peeps getting their Mall and us with 2 items that will constantly be selling by the crate load ![]()
Jedgen...
While I like the idea of #2, I think in practice very few will actually be built per server (need for Master Merchant for starters).
#1 though is a great idea and is a nice renewable source of revenue for architects.
I'd go with #1.