Architect Archive
Thread: Honest Opinion on that craft system..
FulminataXII wrote:
I do have to take issue with your comments on breaking the monopolies. A weaponsmith can undercut his competitors and still be selling for many times the cpu of an architect. What exactly is an architect going to offer someone in place of a top of the line harvester?
GogoDodo wrote:
the_redeye_jedi wrote:
They're going to fix this right?
They aren't really going to let a select few Architects run around with uber harvs no one will ever be able to make again are they?
Why should some other Architect be able to mine more with his ten lots simply because he was able to log in on a particular Tuesday night? He now has a permanent leg up. These things will never decay. He spends the same moneya normal guy does but gets more materials. How is this right?
This is not intended to be a flame, but this is the whole point of competition Redeye, to take advantage of an opportunity. Be it a new high UT steel that shifts in or getting some really good crafting stations to make good harvestors to get more of that high UT steel. If everyone was all equal they why would anyone have any loyalty to me or my shop? To make all archs equal tells the guy that spent all the time to understand and master the craft that he wasted his time cause some new guy who just joined the game last week is just as good as him.
But that is equality, all archs are not equal and nor should they be. That doesn't mean that there shouldn't be some fairness. Resources shifting helps to give all archs a chance at the next good resource, and there should be more factors that help keep a fair playing field while still allowing those who are true masters.
G
I don't know what the effect of SEAs is on other crafting professions.[/quote]
In a profession like weaponsmith, under the new system, it would have been a HUGE advantage to those with vs those without.
Again, as I stated before, Architects would have benefitted tremendously. However, any other profession with more than one line, it would have been TOO much of a disparity between the "have's" and "have nots". Keep in mind I possess +22 total experimentation and assembly tapes.
Message Edited by RotorofCorRng on 03-22-2004 07:13 AM
I think that skill tapes should count for something.
As it was implemented the experimentation changes were such that you could make the new max BER14's without the use of skill tapes (I did so myself). So they didn't give you an unsurmountable advantage.
However if you did have the extra 1-2 points in experimentation from SEA then it was easier to make the max. I think thats fair. It gives people with the SEAs a boost but not something that people without them can't compete against.
If SEAs made it so that those were the only people that could hit the max BER then that wouldn't be right.
I don't know what the effect of SEAs is on other crafting professions.
Dvnce wrote:
..DSL went out for a week.. and now I cant even log onto SWG...
But I didn't craft that day myself. I cannot produce 14BER harvesters.
Mad-Jack wrote:
My 2 credits:
Master Crafter + Best Resources = Best Product
Novice Crafter + Poor Resources = Worst Product
Is this too hard to understand? Instead of crying that Joe the other Crafter on my server is making better harvestors or weapons cause he's using the best stuff why don't you shut up and survey for the best resources and start getting them yourselves? What kills me about this patch was that people made better stuff then ever before and then it was gone. Why because a bunch of jerks who didn't understand the patch or didn't want to do the work necessary to make the best stuff cried like a bunch of 5 year olds that just had their lolly pop taken away. People want toe be a master crafter but they don't want to have to work at it. Pathetic.
P.S. Flame away at me, it doesn't hurt.
/word brother
Fivo Asia