Architect Archive
Thread: Honest Opinion on that craft system..
Page 7 of 7
Cafa
Thu Mar 25, 2004 3:50 pm
#79
FulminataXII wrote:
There seems to be a common misconception of why people objected to the changes, and why the changes were revoked. It wasn't because they nerfed or improved anyone's ability to craft goods. The primary complaint of people prior to the patch (and I was one of them) was that the changes would do nothing to help solve the problems that the devs said they were intended to fix. In fact, they would only have made things worse.
You may think that master crafters with max skill tapes should have an advantage, and maybe they should, but the devs stated reason for implementing the changes were to make it EASIER for new master crafters to compete, not harder! The complaints from before the patch were very vocal in pointing this out.
There were some bandwagoners who were against it because they were afraid of getting nerfed, but that was not what the initial complaints were about, and I do not believe that was why the changes were eventually removed. The devs don't seem to be afraid of nerfing people, but they are very concerned about balance, and this change, which was intended to improve balance, would have served only to make things more imbalanced amongst crafters.
I understand your reasons for thinking the changes weren't in long enough for people to really try it, but if they aren't going to leave them in, then they needed to take them out as quickly as possible because they allowed for better items to be made than were made under the old system. In fact, once they decided to back them out, they never should have gone live at all. They should have delayed the patch by a day and removed them. I could have waited another day for my bantha mount, and my /move up-down commands
Finally, since I started by responding to your comment on getting low-starred, I'll try to respond to it again with hopefully a less harsh tone. Starring your post is a way for some people to express their opinions of your opinions without necessarily having to repeat what other people have already said. If you want to avoid that in the future, you might try separating your call for information and your own personal opinions on the subject at hand into two separate posts. If you had done that on this topic, I think your initial post probably would have been five-starred, while only your second post would have been low-starred
What a crock of crap!
The changes were nerfed because freaking armorsmith (who now make armor physically impossible for normal characters to wear for PvP), and weaponsmiths (who all got to basically make the most uber weapons with cookie cutter precision) would have had to MAKE CHOICES on where to have strengths and weaknesses in their products and not all get to make the super items they current;y get to make due to resource averaging experimentation as it is right now.
THEN THEY ALL PROCEEDED TO ACT LIKE TWO YEAR OLDS AND WHINE RELENTLESSLY ABOUT LOSING THEIR SANDBOXES.
That is why the changes were nerfed.
Fivo Asia
FulminataXII
Thu Mar 25, 2004 5:30 pm
#80
Cafa wrote:
FulminataXII wrote:
There seems to be a common misconception of why people objected to the changes, and why the changes were revoked. It wasn't because they nerfed or improved anyone's ability to craft goods. The primary complaint of people prior to the patch (and I was one of them) was that the changes would do nothing to help solve the problems that the devs said they were intended to fix. In fact, they would only have made things worse.
You may think that master crafters with max skill tapes should have an advantage, and maybe they should, but the devs stated reason for implementing the changes were to make it EASIER for new master crafters to compete, not harder! The complaints from before the patch were very vocal in pointing this out.
There were some bandwagoners who were against it because they were afraid of getting nerfed, but that was not what the initial complaints were about, and I do not believe that was why the changes were eventually removed. The devs don't seem to be afraid of nerfing people, but they are very concerned about balance, and this change, which was intended to improve balance, would have served only to make things more imbalanced amongst crafters.
I understand your reasons for thinking the changes weren't in long enough for people to really try it, but if they aren't going to leave them in, then they needed to take them out as quickly as possible because they allowed for better items to be made than were made under the old system. In fact, once they decided to back them out, they never should have gone live at all. They should have delayed the patch by a day and removed them. I could have waited another day for my bantha mount, and my /move up-down commands
Finally, since I started by responding to your comment on getting low-starred, I'll try to respond to it again with hopefully a less harsh tone. Starring your post is a way for some people to express their opinions of your opinions without necessarily having to repeat what other people have already said. If you want to avoid that in the future, you might try separating your call for information and your own personal opinions on the subject at hand into two separate posts. If you had done that on this topic, I think your initial post probably would have been five-starred, while only your second post would have been low-starred
What a crock of crap!
The changes were nerfed because freaking armorsmith (who now make armor physically impossible for normal characters to wear for PvP), and weaponsmiths (who all got to basically make the most uber weapons with cookie cutter precision) would have had to MAKE CHOICES on where to have strengths and weaknesses in their products and not all get to make the super items they current;y get to make due to resource averaging experimentation as it is right now.
THEN THEY ALL PROCEEDED TO ACT LIKE TWO YEAR OLDS AND WHINE RELENTLESSLY ABOUT LOSING THEIR SANDBOXES.
That is why the changes were nerfed.
Fivo Asia
Based on the privileged information that Dvnce has hinted to, you would appear to be somewhat correct; however, that's not why I objected to the changes and it's not why I continue to object to them.
Also, I would argue that armorcrafters and weaponsmiths would have to make choices under the new system, it's closer to the truth to say that they would lose the choices they have under the current system.
Page 7 of 7