Architect Archive
Thread: Dvnce DEVs Fusion experimentation BROKEN for over **22** months. Why?!?!
NoSoop4U wrote:
I think they have capped fusion gens at 14 BER. Not a bug... My reasoning...
When the game was first launched, Architects couldn't experiment on harvesters at all. Quality of resources that were used didn't matter at all either. All harvesters were just stuck at their base. Then Around publish4 or5 (when CH's got their first big nerf) they made it finally so that Architects could experiment and made it so resources mattered. At that time, Fusion Gens could also be experimented. Was possible to get them up to23 or 24 (I still have 2 old pre-nerf 23s in my inventory.). But then about 2 or 3 weeks afterwards, devs posted a hotfix for fusion gens and solar gens to correct their BER levels. They said they had no intention of them having such a large extraction rate and were bringing them back down to be in line with all the other harvesters.
Was indeed a sad day. Thanks to my friends I have managed to accumulate a nice collection of old pre-nerf fusion gens. Have 2 23s, a 21, a 19, a 17 and 2 16s.
I really do hope they give back the experimentation on the fusion gens... Until that day, you'll have to pry the old pre-nerf ones outta my cold dead hands! LOL
This is exactly the way i remember it, and i remember the devs post stating exactly the red portion. However i do know that some archs were able to get up to 26-28 BER on Fusions during this 2 week period (guess they had better resources). But never since then has anything been better than 14ber.
But to be honest, i was so happy the devs fixed the harvesting mechanism schematic, the nerf on fusions just slid right in there. Prior to this fix no medium or heavy farms could be made at all.
Otay
Dvnce, if they haven't shut down the correspondent forum yet or havent' explicitly told you all that they don't have time to bother talking to you... could you maybe ask this question again?
Message Edited by Nails1 on 05-09-2005 03:22 PM
I spoke with Darth Platypus about this very issue about an hour ago. He seemed surprised when I mentioned experimentation was broken and he asked me for specifics. I gave him the low down and he told me that he would get it off to the Dev(s) in charge of Architect to see what can be done with them.
ALSO: DP mentioned earlier on in the session that an OMU crate fix ought to be doable, but it would need to be looked at before they could do anything. He DID mention that he heard from a lot of Architects over the weekend and that our issues will be looked at.
One more note: Darth Platypus is one hell of a guy. He stayed well after the forum was over to listen to us individually and he carried on a discussion with a few guys after the forum was over. Mad props toDPfor being a real stand up guy in taking the time to listen to us players.
Seems odd considering how much noise Dvnce has made about it on the correspondent's forum.
Cherokaa wrote:
I spoke with Darth Platypus about this very issue about an hour ago. He seemed surprised when I mentioned experimentation was broken and he asked me for specifics.
Cherokaa wrote:
I spoke with Darth Platypus about this very issue about an hour ago. He seemed surprised when I mentioned experimentation was broken and he asked me for specifics. I gave him the low down and he told me that he would get it off to the Dev(s) in charge of Architect to see what can be done with them.
ALSO: DP mentioned earlier on in the session that an OMU crate fix ought to be doable, but it would need to be looked at before they could do anything. He DID mention that he heard from a lot of Architects over the weekend and that our issues will be looked at.
One more note: Darth Platypus is one hell of a guy. He stayed well after the forum was over to listen to us individually and he carried on a discussion with a few guys after the forum was over. Mad props toDPfor being a real stand up guy in taking the time to listen to us players.
Thanks for reporting out to us Cherokaa.
Some good news there. Glad to hear that Platypus is taking some action.
I'm a bit concerned though that Platypus didn't seem to even know about our issues. Not too surprising as I"m sure theres some communication breakdown somewhere within SOE. And you'll forgive me if I don't hold my breath waiting for anything to happen.
06-07-2004 12:59 AM : "I went to the Fan Fest this weekend. After one of the crafting forums I brought up the fact the OMU''s don't crate and should like everything else. The Dev, and i can't remember which one now, wrote it down and said they should crate and it must have been an oversite. The only thing that will keep this from happening is that it's really not on the High Priority list for the Devs right now. Just thought you all would like to hear that they do know about this problem for sure."
But it does say something when DP stated several times there that he had heard from more Architects than any other crafting profession there. Just an observation, but I prefer to stay optimistic about things.