Architect Archive

Thread: Dvnce DEVs Fusion experimentation BROKEN for over **22** months. Why?!?!

Targetam
Wed Mar 23, 2005 10:02 am
#53

Be careful what you ask for, SonOfAGhost - Remember that the Solar generators were goofed up at the same time. Having a 5k storage bin was *very* painful.



Arget Cotusa <Sanct>
a.k.a. Vock Opib <Sanct> Retired 2004-12-19 (12-point Master WS) (11-point Master Architect)
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LordJeff
Fri Mar 25, 2005 4:48 pm
#54






NoSoop4U wrote:

I think they have capped fusion gens at 14 BER. Not a bug... My reasoning...


When the game was first launched, Architects couldn't experiment on harvesters at all. Quality of resources that were used didn't matter at all either. All harvesters were just stuck at their base. Then Around publish4 or5 (when CH's got their first big nerf) they made it finally so that Architects could experiment and made it so resources mattered. At that time, Fusion Gens could also be experimented. Was possible to get them up to23 or 24 (I still have 2 old pre-nerf 23s in my inventory. ). But then about 2 or 3 weeks afterwards, devs posted a hotfix for fusion gens and solar gens to correct their BER levels. They said they had no intention of them having such a large extraction rate and were bringing them back down to be in line with all the other harvesters.


Was indeed a sad day. Thanks to my friends I have managed to accumulate a nice collection of old pre-nerf fusion gens. Have 2 23s, a 21, a 19, a 17 and 2 16s.


I really do hope they give back the experimentation on the fusion gens... Until that day, you'll have to pry the old pre-nerf ones outta my cold dead hands! LOL





This is exactly the way i remember it, and i remember the devs post stating exactly the red portion. However i do know that some archs were able to get up to 26-28 BER on Fusions during this 2 week period (guess they had better resources). But never since then has anything been better than 14ber.


But to be honest, i was so happy the devs fixed the harvesting mechanism schematic, the nerf on fusions just slid right in there. Prior to this fix no medium or heavy farms could be made at all.


Otay


Pawlin
Mon May 09, 2005 3:14 pm
#55

Dvnce, if they haven't shut down the correspondent forum yet or havent' explicitly told you all that they don't have time to bother talking to you... could you maybe ask this question again?






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
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** Please refer to Elyssa's answer
Nails1
Mon May 09, 2005 3:18 pm
#56



I really do not understand why this question gets neglected so much...


Pretty much I ask... So what is the deal with Fusion and Solar Generators.. Is there a reason why we cant Experiment on them??


and devs respond ... So what is the deal with the Bestine Paintings..??? can you get me more info on that please...






So next time ask "What's up with those Bestine Painting's" and they'll be all like "So lets talk about Fusion Gens"....lol


Also...I have some 27's, 25's, 23's, 18's, and 16s. Never had a problem with any of em except one 23 poofed one day. (sadly)


Message Edited by Nails1 on 05-09-2005 03:22 PM

Stratege
Tue May 31, 2005 12:14 pm
#57

Dev never love Architect, remember how long we live with broken medium and large farms and now we have same problem… but little more that then…




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Cherokaa
Sat Jun 04, 2005 7:11 pm
#58

I spoke with Darth Platypus about this very issue about an hour ago. He seemed surprised when I mentioned experimentation was broken and he asked me for specifics. I gave him the low down and he told me that he would get it off to the Dev(s) in charge of Architect to see what can be done with them.



ALSO: DP mentioned earlier on in the session that an OMU crate fix ought to be doable, but it would need to be looked at before they could do anything. He DID mention that he heard from a lot of Architects over the weekend and that our issues will be looked at.


One more note: Darth Platypus is one hell of a guy. He stayed well after the forum was over to listen to us individually and he carried on a discussion with a few guys after the forum was over. Mad props toDPfor being a real stand up guy in taking the time to listen to us players.





---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Elyssa
Sat Jun 04, 2005 7:41 pm
#59






Cherokaa wrote:
I spoke with Darth Platypus about this very issue about an hour ago. He seemed surprised when I mentioned experimentation was broken and he asked me for specifics.


Seems odd considering how much noise Dvnce has made about it on the correspondent's forum.




------
Elyssa Alexander (Elder Merchant Correspondent)
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Pawlin
Sat Jun 04, 2005 7:49 pm
#60






Cherokaa wrote:

I spoke with Darth Platypus about this very issue about an hour ago. He seemed surprised when I mentioned experimentation was broken and he asked me for specifics. I gave him the low down and he told me that he would get it off to the Dev(s) in charge of Architect to see what can be done with them.



ALSO: DP mentioned earlier on in the session that an OMU crate fix ought to be doable, but it would need to be looked at before they could do anything. He DID mention that he heard from a lot of Architects over the weekend and that our issues will be looked at.


One more note: Darth Platypus is one hell of a guy. He stayed well after the forum was over to listen to us individually and he carried on a discussion with a few guys after the forum was over. Mad props toDPfor being a real stand up guy in taking the time to listen to us players.








Thanks for reporting out to us Cherokaa.


Some good news there. Glad to hear that Platypus is taking some action.



I'm a bit concerned though that Platypus didn't seem to even know about our issues. Not too surprising as I"m sure theres some communication breakdown somewhere within SOE. And you'll forgive me if I don't hold my breath waiting for anything to happen.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Sat Jun 04, 2005 11:58 pm
#61

Umm - I seem to remember that some folks talked directly with the devs 1 year ago at the last Fan Fest and came back and said "gosh - the devs *really* heard us - they had no idea that OMUs not crating or fusions with non-experimentation was an issue - they are gonna look into it".


Sorry - I don't believe that this is news to any of them. No development group that I've ever been a part of has been this disconnected from customer feedback.


I find the official smokescreen a pretty dishonest and depressing position for them to take.



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Pawlin
Sun Jun 05, 2005 12:16 pm
#62

Deja Vu



06-07-2004 12:59 AM : "I went to the Fan Fest this weekend. After one of the crafting forums I brought up the fact the OMU''s don't crate and should like everything else. The Dev, and i can't remember which one now, wrote it down and said they should crate and it must have been an oversite. The only thing that will keep this from happening is that it's really not on the High Priority list for the Devs right now. Just thought you all would like to hear that they do know about this problem for sure."





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cherokaa
Sun Jun 05, 2005 9:56 pm
#63

Actually they were asked about the same issue, of them being asked about it last year and not having done anything since. The two devs who were there, weren't the Architect devs, I'll give you that much. DP is the guy in charge of Shipwright and not Architect, don't recall what the other guy is in charge of, but it ain't Architect either. Regardless, I'll give them a chance as I tend to be somewhat forgiving. Also, they've shown some amount of organization over the last year, so I belive that it is possible in my opinion, but some time will be needed for them to sift through it.

But it does say something when DP stated several times there that he had heard from more Architects than any other crafting profession there. Just an observation, but I prefer to stay optimistic about things.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Pawlin
Sun Jun 05, 2005 10:14 pm
#64

I assume there is no dev assigned to architect.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Mon Jun 06, 2005 12:48 am
#65

From a customer's perspective I would certainly rather hear something like:


"Yes, we have X, Y, and Z on our bug list, so we know that they are issues. It is our current judgement that working on those needs to take a back seat to A, B, and C. New features and fixes for existing bugs are currently scheduled to fill the next 2 patches. We are in the planning for the 3rd patch out right now, and we'll take customer input to prioritize those existing bugs."


I might not *like* where X, Y, and Z are on the list but at least I walk away knowing that the development team is:


- honest

- organized

- explicitly making business / technical tradeoffs


Instead, all of the messages we get communicate:

- disorganization

- unstructured decision making

- lack of integrity and respect when dealing with their customers





Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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