Architect Archive

Thread: Dvnce DEVs Fusion experimentation BROKEN for over **22** months. Why?!?!

Cherokaa
Mon Jun 06, 2005 2:32 am
#66



Pawlin wrote:

I assume there is no dev assigned to architect.






Perhaps. The way it was mentioned at FF was rather ambigious. No individual Dev was mentioned as being in charge of our profession, but then that's not to say that there isn't one either. For all we know, the Architect dev could be an introverted procrastinator with an acute fear of flying.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
TK42I
Mon Jun 06, 2005 4:25 am
#67






Cherokaa wrote:





Pawlin wrote:

I assume there is no dev assigned to architect.





Perhaps. The way it was mentioned at FF was rather ambigious. No individual Dev was mentioned as being in charge of our profession, but then that's not to say that there isn't one either. For all we know, the Architect dev could be an introverted procrastinator with an acute fear of flying.



LOL. Was there anything worth mentioning about Architect said at FF?



Netrix Teth
Tempest Galaxy
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Architect101
Tue Jun 07, 2005 7:40 pm
#68

*sigh* Will SWG ever be out of beta testing?.........



Edain Greycloak
Retired Architect

Alukolli
Thu Jun 09, 2005 12:21 am
#69

i wish they would make the ber rate experimented again yes.. would save me alot of lots



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StevieC
Fri Aug 05, 2005 3:22 am
#70

****Incoming message****


Sorry the Dev in charge of Architecht has just made Jedi and is a little busy....



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bluejanus
Sun Aug 07, 2005 12:45 am
#71



StevieC wrote:
****Incoming message****
Sorry the Dev in charge of Architecht has just made Jedi and is a little busy....





hahaha, nah he's afk grinding on wook world.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
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swg-albert
Thu Aug 11, 2005 10:22 pm
#72

All those devs Dvnce says were added sure are taking a long time to come up to speed. Maybe they forgot to assign one to Architect work?





Albert
Master Architect (since Aug, 2003)
Mos Krayt, Tatooine, Wanderhome


bluejanus
Fri Aug 12, 2005 12:51 pm
#73



swg-albert wrote:
All those devs Dvnce says were added sure are taking a long time to come up to speed. Maybe they forgot to assign one to Architect work?




"There's an architect profession?" - genericDev





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
swg-albert
Tue Aug 16, 2005 7:39 am
#74

Well, another update has come and gone. There were ZERO fixes listed for crafting trades. How disappointing!

Dvnce - I appreciate your efforts my friend, but I suggest a new tactic. Can you appeal to their boss and get them all fired?





Albert
Master Architect (since Aug, 2003)
Mos Krayt, Tatooine, Wanderhome


Kyreal
Tue Sep 06, 2005 2:41 pm
#75



LordJeff wrote:


NoSoop4U wrote:
I think they have capped fusion gens at 14 BER. Not a bug... My reasoning...
When the game was first launched, Architects couldn't experiment on harvesters at all. Quality of resources that were used didn't matter at all either. All harvesters were just stuck at their base. Then Around publish 4 or 5 (when CH's got their first big nerf) they made it finally so that Architects could experiment and made it so resources mattered. At that time, Fusion Gens could also be experimented. Was possible to get them up to 23 or 24 (I still have 2 old pre-nerf 23s in my inventory. ). But then about 2 or 3 weeks afterwards, devs posted a hotfix for fusion gens and solar gens to correct their BER levels. They said they had no intention of them having such a large extraction rate and were bringing them back down to be in line with all the other harvesters.
Was indeed a sad day. Thanks to my friends I have managed to accumulate a nice collection of old pre-nerf fusion gens. Have 2 23s, a 21, a 19, a 17 and 2 16s.
I really do hope they give back the experimentation on the fusion gens... Until that day, you'll have to pry the old pre-nerf ones outta my cold dead hands! LOL


This is exactly the way i remember it, and i remember the devs post stating exactly the red portion. However i do know that some archs were able to get up to 26-28 BER on Fusions during this 2 week period (guess they had better resources). But never since then has anything been better than 14ber.

But to be honest, i was so happy the devs fixed the harvesting mechanism schematic, the nerf on fusions just slid right in there. Prior to this fix no medium or heavy farms could be made at all.

Otay







i was a master architect during this time on Eclipse server. as i recall when the fix went in so that you could experiment on these harvesters, that exsisting harvesters if they were experimented on when they were first created would show the improvement on their stats once they were reverted to deed form. experimented fusions were indeed up into the high 20 range and this lasted for all of maybe 1-2 days before they hot-fixed it and hard-capped fusions at BER14. Solars ended up with a bug on their storage that left them useless for a few months.

they are really rare because noone truly had the time to make alot of these before the hot-fix went in, this was in the time before Arch's were truly mass producers

also a few pre-exsisting deeds were known to have the increased BER, i ended up having 2 1 was 25 and the other was 18.
ObiQuixote
Fri Sep 16, 2005 1:39 am
#76



Kyreal wrote:
i was a master architect during this time on Eclipse server. as i recall when the fix went in so that you could experiment on these harvesters, that exsisting harvesters if they were experimented on when they were first created would show the improvement on their stats once they were reverted to deed form. experimented fusions were indeed up into the high 20 range and this lasted for all of maybe 1-2 days before they hot-fixed it and hard-capped fusions at BER14. Solars ended up with a bug on their storage that left them useless for a few months.

they are really rare because noone truly had the time to make alot of these before the hot-fix went in, this was in the time before Arch's were truly mass producers

also a few pre-exsisting deeds were known to have the increased BER, i ended up having 2 1 was 25 and the other was 18.



To the best of my recollection that's how I ended up with mine. Pre patch fusions that were down on patch day. Fusion happened to shift on that day and they were BER 21 and 22 after they were pulled up.

Can these still be placed then pulled and retain there BER. Hate to see the devs fix that because now they are cool just for their rarity.

Talon001
Fri Sep 16, 2005 7:07 am
#77






Can these still be placed then pulled and retain there BER. Hate to see the devs fix that because now they are cool just for their rarity.





yes the can be used and retain BER ratings.



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Cafa
Mon Sep 26, 2005 3:36 pm
#78

Like an idiot I had to try and see if anything changed. Used the best resources ever on our server and still automatically caps at ber 14. /cry


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