Architect Archive

Thread: Urban Planner & Player Cities

Dayln
Wed Sep 17, 2003 4:12 pm
#53

I am not questioning that they happen, I just know someone out there has the chat logs.

Maely
Wed Sep 17, 2003 4:16 pm
#54

yea my bad about that......started writing a response to someone saying darklorsylth may be full of crap.....then i got called out for some food and didnt finish writing it till i came back


some other people posted since then....so my post was not directed at dayln or the last few people who posted....it was aimed at jigaurth (spelling)




Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
Maely
Wed Sep 17, 2003 4:18 pm
#55

lets get back on topic though, anyone have interesting ideas about the title of this thread? any screen shots of future player cities? any inside info that you would like to share?



Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
QuiJonOz
Wed Sep 17, 2003 6:20 pm
#56

I thought that the E2 Professions weren't going to be full 4-branch professions? It seems like (in the case of UP) an awful lot of skill points for what will be a dead end profession with a limited demand.


The info about ships sounds interesting, though I'm kind of surprised there won't be a Vehicle Engineer Profession as opposed to making another E2 off of DE.




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Maely
Wed Sep 17, 2003 8:00 pm
#57

wow good question Neworder about lots, im wondering the same thing


maybe since the mayor is the only one who can place the player city structures he will have access to special "city lots"....something like that




Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
Mkappus
Thu Sep 18, 2003 8:24 am
#58

I hope they get the lot thing right with City Halls. I had heard rumors once that PA Halls would go against PA lot total, but that never happened.


City Halls can't realistically count against the mayor:


1. With weekly elections mayor could be changing over a lot. Are you going to have to dump all your buildings to run for mayor?


2. There are lots and lots of city structures. Only the mayor can drop them. I can't imagine a bank only being 1 lot, so if you drop a city hall you can't place anything else but a small house?


Change of subject, at the moment I am assuming that politician is going to be a starting profession. In the in development post they say, new profession, not new elite like they did for urban planner.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Treesapman
Thu Sep 18, 2003 8:50 am
#59

but they said that urban planner is going to be an elite-elite. They had to specifiy this because its the first time this idea has come up. I


That said, i woulnd't be suprised at all if it was a starting profession. This would allow people who want to me mayor to pick up novice mayor and work their way from there. If it is an elite profession i have a feeling its going to stem off the business tree under artisan, or perhapse entertainer? I guess it depends how the devs view the political system.





-Rorrari
Philomorph
Thu Sep 18, 2003 2:26 pm
#60






Jigrah wrote:
I stoped getting industrialist exp at like 80921 exp =(




Hmm.. mine stopped at like 19k. I don't really know why. Very strange number.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Jigrah
Thu Sep 18, 2003 3:50 pm
#61

I dont think we were meant to get it and a patch came out thta stoped you from getting it anymore.
Maely
Thu Sep 18, 2003 6:01 pm
#62

yea i think that makes sense, i got a guild mate with over 140k of it and one day it just stopped



Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
Valerien
Thu Sep 18, 2003 8:45 pm
#63

I'm surprised there are still any architects playing. SoE has made our profession a joke.
Sargie
Thu Sep 18, 2003 9:37 pm
#64

What I'm most dreading is the loss of areas for mining. It's bad enough with high % resource spotsquite oftenbeing under or within the no build range of cities.Lately it's been worsewith the growth of unofficial player cities and the huge no build foot print from faction bases. Seems there's always something keeping me from dropping my large harvesters or getting to the sweet spot of whatever vein I'm following unless I travel 4k outside town. I'm really hoping player cities don'tget theuseless buildings the current cities are full of, the sky scrapers and other buildings no one can actually enter since they'll only increase the problem. Oh well, just doomsaying again.



Alastor
Fencer/Doctor
Keren, Naboo, Tarquinas
Wargfang
Thu Sep 18, 2003 10:36 pm
#65

One thing I think would be useful would be the abilitty to move (at some cost and with some skill and perhaps a machine) a structure....so that when sprawl needs realigning it wouldnt force everyone to redeed.


Bob'the Builder

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