Architect Archive
Thread: Urban Planner & Player Cities
1. Uneven Land
2. Trees
Ok, there is a good reason why a harvester cant be dropped just anywhere.....recs would flood the market....but a house? I hope urban planners get to level land, otherwise the only place you will see large player cities is on tatooine, and absolutely none on corellia.
To answer the how many houses and spacing issue. On the in development post they said 5 levels of cities from outpost to metropolis. My guess is that as you move from one level of city to the next the radius of city limit increase from the city hall. My guess, this is no way based on anything I have heard from devs but an example
0-15 residents outpost 125m radius
16-30 residents village 250m radius
31-50 residents town 375m radius
51 - 99 residents city 500m radius
100+ metropolis 750m radius
Everything is based off of the location of the city hall, not the furthest house place. I imagine that housing spacing will be exactly what it is now, same footprint.
[quote]
Ok I think the distances you have given are kind of small. We only have 20 ro 30 homes in our PA and our city is 750m by 350m and that is with fairly tightly packed buildings. We off course have to take into account that there are parts of the area that are parts "unbuildable" due to terrain.
Shylok
Lowca
I donno guys, personally i see alot of money in it. There are ALOT of PA's out there that do not have architects on the flurry server, most architects on flurry are freelance to what ive seen, however there are some that are in guilds. I personally am in a guild. I am building (assuming the game is going to let me) 4 pa towns as we speak, i have already set up the contacts to make this happen as soon as it comes out. I am going to start stockpiling shortly for it, and i will be ready to rocket up the trees. I see a shiete load of money on this class personally.. im going to sell one of every type of building available to me as i go, that should put me in at master UP without even selling anything to other people. I deal in mass quantites of buildings, and chunk through aprox 100k ore a day.. i have the ability to burst even higher.. there are no waiting lists with me, people come to me because i get the job done.. usually people get there buildings within a day two 2 days.. no questions asked. It makes no sence to pree talk about a class that does not exist yet.... so lets just do what we do best and wait until it comes out.
The only question that i perhaps have to ask is that will UP's be able to make more then 1 city? or are they binded to that city?
Still worried about griefing. I think some mechanism needs to be put in place that prevents someone from just moving and taking over - or many smaller towns will lose the flavor they seek to retain.
alex corinnia - master arch - tarquinas
Oh look, it's the thread where I got flamed for suggesting that making Urban Planner an elite elite profession was a bad idea and that the abilities should be put into the architect tree instead....
<----- Last Laugh
last laugh?
its still a horrible idea, that hasnt changed....this just is another example of devs not caring about the well being of this proffesion
w/e the only good thing is i wont have to worry about grinding and can just go ahead and make all the parts now in advance
it may all change though, i still dont see any generic player city building schematics on test center....so thereare definitely things that will be changing