Architect Archive

Thread: Urban Planner & Player Cities

Mkappus
Wed Sep 17, 2003 12:40 am
#40

To answer the how many houses and spacing issue. On the in development post they said 5 levels of cities from outpost to metropolis. My guess is that as you move from one level of city to the next the radius of city limit increase from the city hall. My guess, this is no way based on anything I have heard from devs but an example


0-15 residents outpost 125m radius


16-30 residents village 250m radius


31-50 residents town 375m radius


51 - 99 residents city 500m radius


100+ metropolis 750m radius


Everything is based off of the location of the city hall, not the furthest house place. I imagine that housing spacing will be exactly what it is now, same footprint.


The distance from NPC cities and other City Halls is going to be the key thing. I have heard 3000m to 5000m. I can't believe 5000, it is next to impossible to be 5000m from an NPC city on Corellia or Naboo.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Seneardon
Wed Sep 17, 2003 1:40 am
#41

Dark lord, I have a question about the ships for you. Are they just going to be third person toons (Like Eve online) or will there be an interior space (Like the Fallen Star Cantina and the ISD from the tutorial)? I hope there is some depth to them so it feels like you are really onboard a ship, and not floating in 3rd person land. Along those lines, can you load some friends into them to man weapons or just give them a lift?
IsaacPalinander
Wed Sep 17, 2003 6:04 am
#42

This whole thing concerns me a bit. I think I've read most of the UP threads. My second account is an architect and so, as part of a small PA, this interests me. There is one potentially frustrating problem I don't think has been brought up.


I sometimes find it difficult to place harvesters in mine-able areas, those that are not on hills, in water, or within the cursed no-build zone of cities. If, for example, there were 5-10 new player cities (of whatever size) scattered across a planet, this becomes even more of a nightmare. Any ideas about this?





Isaac Palinander
Master Doctor/Master Medic/Master Swordsman, Patron Saint of Sarcasm, The Church of Alvis
Margaux Aderbrent: Master Architect/Master Armorsmith/Master Artisan
Cale Palinander: Dark Jedi Knight

Maely
Wed Sep 17, 2003 7:06 am
#43

ive been wondering the same thing.....ive had 240k structure crafting p for awhile so im assuming it caps out at that (im a master)


now thats not to say that they wont increase that cap once UP comes out and make it something much higher to achieve novice UP.....


Im still trying to figure out what they are going to use the Industialist xp that seems to increase with harvester use...maybe that has something to do with it on some level...


OR maybe they will just add something new in order to get these "elite-elite" classes.....something along the lines of apprentice xp in order to get a master proffesion status


Who knows? i just want them to put player cities on test center soon so we have some indication that they are just around the corner rather than many months down the road




Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
BrianAlt
Wed Sep 17, 2003 7:24 am
#44

Yes, Industrialist. Now that's a weird one, isn't it?



Norel Dragonslayer - Master Architect - Master Artisan
Mayor - New Coventry - ♥ The Heart of Corellia ♥
Coventry - Coventry PA
Jigrah
Wed Sep 17, 2003 11:05 am
#45

I stoped getting industrialist exp at like 80921 exp =(
Philomorph
Wed Sep 17, 2003 2:21 pm
#46

I don't mean to be a butthead, but do we have any evidence that DarkLordSylth isn't full of crap? I'd love for him to be an inside line to the devs plans, but why would he have the inside track from these dev chats and secret communications for stuff the devs won't tell us despite repeated requests?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Jigrah
Wed Sep 17, 2003 2:46 pm
#47

Ive thought the same thing, all i can say is hope.
Treesapman
Wed Sep 17, 2003 3:03 pm
#48

where/when are the online chats? How do you partisiapate?




-Rorrari
Dayln
Wed Sep 17, 2003 3:26 pm
#49

And why can I not find a chat log somewhere.
Mkappus
Wed Sep 17, 2003 3:32 pm
#50


Good question. I thought I remembered seeing a post a month or so ago about on online chat, but I can't find hide nor hair of anything now. Maybe Dark Lord will let us know. Maybe the devs gave up on them?




http://swg.stratics.com/index.shtml


We're proud to present the TheRealm House of Commons chat on Stratics IRC! Thechat will be on September 17th, at 6:00 PM EDT (If youare in other time zones, check out World Time Zones to find out whattime that is where you are) in #realmhoc onStratics IRC. Bryan Waters and ChrisRoby (Calder) are the attendees so far! You canconnect to our IRC servers by using mIRC, pirch,Ircle, or one of your favorite linux chat clients andconnect to irc.stratics.com port 6667 or to a serverclosest to you:


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Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Mkappus
Wed Sep 17, 2003 3:38 pm
#51

Sorry my last post may be confusing. Got to the Stratics website for SWG, they have stuff posted on live chats. I am not sure if the 2 people they list are devs or what, but there is a live chat that started half an hour ago.


I believe the live chats are on 3rd party web-sites and not part of the station.com. Could be wrong though.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Maely
Wed Sep 17, 2003 4:07 pm
#52

DarkLordSylth said that he got his info from live chats......


These things do happen, and are publically announced. Not to say that this information is 100% correct, because just hte devs chatting is not official statement. ButI wouldnt go as far as saying DarkLordSlyth is full of crap.


I decided to log onto test center last night, and im not sure if this has already been known....but the guys who play there 100% told me they are getting to test player cities soon. And i even heard rumors that the devs are testing a non-player built player city somewhere. I swung by a couple dev's houses, but all i found were huge stockpiles of 100k of every resource.





Maelstrom
Bria server
Master Architect / Politician / Merchant / Pistoleer
Leader of Renegades of Imperium (RoI)
We have the best player city out there, yea thats right i said it, WE have the best
Come visit Mountainside on Talus
www.theimperium.net
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