Architect Archive

Thread: PETITION: Moving all city buildings into Master Architect.

NinjasLovePirates
Tue Oct 28, 2003 11:09 am
#53

/sign!


All city structures should be in Master Architect. It's not like it's difficult to achieve. I've seen people get Master Architect in less than a day (I don't think they even had Artisan when they started).


If Construction wants a bone, and it should have one, how about making more durable parts such as Wall Modules that decrease on maintainence slightly, but require specific resources. Construction should have something, or at least be more useful. I think that Assembly should be moved to Construction, and should be replaced by Structure Customization. Color furniture, houses, buildings, everything.




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


Souldragon521
Tue Oct 28, 2003 12:57 pm
#54

Interesting points Philomorph.


Philomorph wrote:

I think it's really funny that someone who plays for "2 hours a night at most" doesn't consider themselves a powergamer.





Technically, SOE has considered "2 hours a night" as a "casual" gamer for the last 5 years or so. I've seen it many a time when they attempt to describe timelines with characters and how long it will take a powergamer to do something and how long it will take a casual gamer to do the same thing.



Mansutyybacu (Retired)
Now residing on Vana'diel(FFXI)
FuzzieBF
Tue Oct 28, 2003 2:20 pm
#55

EVERYTHING should be in the master box. Remember the discussion that Urban Planner would be an elite-elite profession? People are getting a BREAK by having EVERYTHING in just the master box. Having them 1 or 2 boxes up on the construction tree will KILL the already pathetic architect market.



--------------------------------
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Place an email order today!
--------------------------------
Hypnosia
Tue Oct 28, 2003 4:04 pm
#56






Philomorph wrote:

I disagree that the city stuff should all be in master.The original idea of Urban Planner being Elite-Elite was a stupid one anyway and it's rightlfully gone. The construction branch should be changed to the "Urban Planning" branch perhaps. As for a "a one branch shmoe being able to build his own city" when is this going to happen? Who besides the architect has enough ore to build a city hall?20 walls is a LOT of ore and metal, and that's just the start. The only people building cities are going to be either master architects or people with the backing of a PA.


Also, I'd rather allow the PA/City planners to be able to get just one branch of architect if all they want is a city. Moving PA halls into Master Arch caused the huge glut of master architects we have now because the devs ignored our beta warnings that PAs would powerlevel their Archs up just to get a PA hall. Look what thta did to prices. You really want wanabee Politicians powerleveling architect secondaries up to master just so they can build their cities now too?






for what it seems, SOE basically thinks this is a 'fix' to the lack of stuff that can be done by architects. and if this can be done by your average 'PA' schmoe, what will the dedicated master architects be doing? consider also that there are a limited number of cities that can be built per planet, if city halls are moved, we may have 2 weeks to play with cities before they're all filled up. if city halls aren't moved, we may have 2 days of hectic grind fights with dabblers and possibly lose out because none of these require experimentation anyways.


how about this, make player structure like city halls, cantinas and hospitals have efficiency experimentation, then there wouldn't be a need to move them to master box. city halls experiments on # of declared residence required to level up. (higher experiment = less required residents) cantinas and hospitals obviously experimented on their respective healing ratio.


best of both worlds. jack of all trades can have their fun, but serious players will still choose master crafted deeds. works well with the upcoming structure experimentation fix.




Flurry - PA: House Atreides
Minasan Ogenkidesuka - Master Architect, Master Merchant, Master Artisan
Ravnos Del-Lupo - Almost Novice Squad Leader, Novice Carbineer

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Forum: http://forums.moxfactor.com
Mametos
Wed Oct 29, 2003 1:17 am
#57

/sign


I think this is a good idea. Too many people get architect just for one or two of the skill trees.




Jebus Kurofune


Master Architect


Bria




Jebus Kurofune
Master Weaponsmith
Joubei's Weapon shop
Vendor in Kaadara Naboo(5800 5900)
Serbinator
Wed Oct 29, 2003 8:16 am
#58

/agree (assuming there is not an Urban Planner profession)



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icred
Wed Oct 29, 2003 8:20 am
#59






Souldragon521 wrote:
Okay, let's start this now.
I've read alot of people NOT liking that the new buildings will be in the construction branch and NOT the master. These new structures SHOULD be in the MASTER block to prevent a one branch shmoe from being able to build his own city basically.

Let's get a TON of replies and gain the attention of the DEVs!





/signed


This should be an all or nothing skill.




__________________________________________________________
IKRed Malcontent
Master Shipwright\ Recruiter \ Myth Guild Founder
Sanctuary, Naboo
MYTH
www.mythicalhorde.com

FG_svinet
Mon Nov 03, 2003 2:22 pm
#60

/sign

Koebmand
Master Architect
Ecplise
Ormantz
Mon Nov 03, 2003 2:39 pm
#61

/signs


Not that I think they will listen to the people who actually play, but I'm ever the optimist.


CommanderFarley
Mon Nov 03, 2003 4:29 pm
#62

I don't mind having SOME stuff in construction, namely the gardens...



But the City Hall, Shuttleport, Hospital, Cantina, and Theater should definitely be in Master.




Chu'ma
Queen of Corellia
Tajah' vendor location 6450 -1690 in Fallout Bay on Corellia -Pants
_-ArchAngel-_
Mon Nov 03, 2003 5:03 pm
#63

Im not crazy about moving all city buildings into Master, but one branch wonders is a concern. I've advised the devs of this petition and of your concerns and have requested to have them reconsider the way the layout is currently set. We'll see what happens Soon (TM)


Did I mention I love saying Soon (TM)? I thought so.




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

AFHyper
Mon Nov 03, 2003 5:08 pm
#64

/sign



I really hated how the one branch wonders killed the market with extractors and / or houses. Please do not let this happen again with city stuctures


Jojuko
Mon Nov 03, 2003 5:59 pm
#65

I agree that the city hall should be master architect only as well as spaceports if they are implemented. The other objects should be spread out through the construction tree though. I can't think of any reason to require a master architect for more simple buildings like gardens and merchant tents.
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