Architect Archive

Thread: BER 14 Heavies ? This is a joke SOE !

Bandola
Thu Mar 18, 2004 3:04 am
#53






dulee wrote:

I would have thought that a bit more than 1% of crafters would have tried the new system. However, many architects don't frequent these forums and I think the majority would have made one or two harvesters, seen no change in the BER after getting great successes and thought nothing of it. Only after reading on here that people were getting 100% expermentation with amazing successes did I persevere.


So while quite a few architects on these forums have made BER11 mediums and BER14 heavies, I don't think this is necessarily respresentative of all architects.








Yes, I would have to agree, the figure for those who tried most likely is quite high, for regular gamers I would have estimated that over 75% (of masters) would have tried, maybe between 25-50% (of masters)were successful? It is of course impossible for us to put a figure on this.




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Manipulative
Thu Mar 18, 2004 10:48 am
#54

I think the number of Master Architects that tried to make a BER 11 or BER 14 harv was actually pretty low. Probably less than 10%.


To seriously try to make a BER 14 harv, you needed to know that you needed a 100% OMU. Then you needed to know to use that 100% OMU to make a 100% harv. You needed to use your very best steel, and possibly the very best steel your server has ever seen. You neeed to be using a very good station and tool, and ideally be in a reserach center. Then, you needed to either have some amazing successes or have +1 or +2 exp pts.


That's a lot of stuff that all had to come together to make a BER 14. It's not something that you would likely do by accident. Rather, you had to be planning to try to do it. I wasn't planing to try, until I read on the boards it was possible. When I read it was possible, then I went after it, but I wasn't prepared, and my qty is limited as a result.


Finally, I don't think this limited qty of BER 11/14 harvs will make a darned bit of difference to the economy of your local server. If you can make these, and you do not sell them for at least 100% over the cost of your 10/14's, I think you are selling yourself way short. 5x-10x even seems fair to me. These should be in the hands of only those that can truly put them to use. Ideally, they'd always be on ORE, but you know, we can't control that (unless we don't sell them).



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Emalie
Thu Mar 18, 2004 11:28 am
#55

From a consumer POV, when I am looking for harvesters and find Heavies of BER 13, I am not going to run around just to hopefully find BER 14's. NO WAY. It is impossible even now for me to find ANYTHING other than stupid mineral harvesters on architect vendors. .



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PikechickLei
Thu Mar 18, 2004 12:04 pm
#56

I've owned a BER 19 fusion generator for a few months now. I assume there are a few other BER 19 generators on my server, but I can't say for certain. I may own the only BER 19 fusion generator in existence. To the best of my knowledge, the existence of my generator hasn't disrupted life for Starsider architects.



But you know, if you guys would ever stock more than medium mineral harvesters on your vendors, you'd probably do more business.



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Indene
Thu Mar 18, 2004 4:14 pm
#57



Tunturi wrote:
I keep hearing about Medium BER 11's and Heavy BER 14's, but i've yet to see one. Until I actually see one, I think this is just a fairy tale.
I have materials with all 900's stats in Heat, Shock and Toughness and i still can't get above BER 10 on mediums and BER 13 on heavys.






Not a fairy tale. Bought a BER 14 yesterday from an arch that had one left over from replacing ALL of his heavies. It was a pretty stupid move on SOE part economiclly (sp) but consider where they learned economics.

-Indene-



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Indene
Thu Mar 18, 2004 4:18 pm
#58



EnFERn0 wrote:
You dont need to make a single harvester. All you need is schematics.
I know of an Armorsmith that is now capable of make thousands for composite armors with 80% specials & 90% on the rest.
Once you have the schematic, you don't need same stats on material. Same type is enough, the damage is enormous.
A few will have the whole money market





When did this change? you have to have the same serial number of the resource which means the stats are identical. If this has changed then I need to raise the prices on my grind resources

-Indene-



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Indene
Thu Mar 18, 2004 6:28 pm
#59



PikechickLei wrote:
I've owned a BER 19 fusion generator for a few months now. I assume there are a few other BER 19 generators on my server, but I can't say for certain. I may own the only BER 19 fusion generator in existence. To the best of my knowledge, the existence of my generator hasn't disrupted life for Starsider architects.
But you know, if you guys would ever stock more than medium mineral harvesters on your vendors, you'd probably do more business.






I own a 17 and a 16 fusion and most of the archictects that I knew on my server are gone. Oh wait that was holo-grinding that killed them.

-Indene-



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Indene
Thu Mar 18, 2004 6:31 pm
#60



Emalie wrote:
From a consumer POV, when I am looking for harvesters and find Heavies of BER 13, I am not going to run around just to hopefully find BER 14's. NO WAY. It is impossible even now for me to find ANYTHING other than stupid mineral harvesters on architect vendors. .





From this customers POV I am *ONLY* interested in BER14+ harvesters (fusion BER 18+) because I already have a fleet of BER13s So if the 13 is all there is then I am not in the market at all. However I am also a merchant and so sell ber 10 and 13 to customers and I *ONLY* sell the 13 and 10 because anything less is a waste of my customers lot space.

-Indene-



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Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Stumpet_Rakingclaw
Thu Mar 18, 2004 11:58 pm
#61

someone brought this up in another thread and i think that they were correct yeah it sucks but...1 ber doesn't really help to an uber degree and only really matters if you have lot issues...(this was not my idea i am just agreeing with it)...granted it sucks and granted it did create artificial market stuff but i still think that architects will be selling ber 13 heavy and ber 10 medium without problems...

just my 2 cents
Pawlin
Fri Mar 19, 2004 1:27 am
#62






PikechickLei wrote:


But you know, if you guys would ever stock more than medium mineral harvesters on your vendors, you'd probably do more business.





Have you tried sending an architect an email to ask them?


We don't all stock everything. Sometimes when we do put up 5-10 of something it will sell out over night. I'm in a remote shop on Talus and my fusions fly off the vendor.


Its not always easy for some of us to keep several 100-200k items in stock at all times. Especially if your business isn't well established with millions of cash and plenty of resources in stock.


I would be surprised if your server didn't have at least a couple vendors that were fully stocked with all harvester styles.






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ekloploah
Fri Mar 19, 2004 6:34 am
#63

I'm sorry but what is the point of a ber 11? That is like having a small ber 8? I guess it helps in size when you can't put a large harvie down but the extraction should be the same pretty much of a ber 11 mediuma dna ber 11 large shouldn't it?



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ekloploah
Fri Mar 19, 2004 6:36 am
#64

Is it possible to maker ber 14's and ber 11's mediums with skill tapes and amazing sucesses. I thought we could only make them on that day???? Any ideas



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Bandola
Fri Mar 19, 2004 7:05 am
#65






ekloploah wrote:

I'm sorry but what is the point of a ber 11? That is like having a small ber 8? I guess it helps in size when you can't put a large harvie down but the extraction should be the same pretty much of a ber 11 mediuma dna ber 11 large shouldn't it?



ekloploa- Wanderhome









It's a medium, so half the maint and half the power to run. The extraction for a BER11 med and a BER11 hvy will be the same.


and, no cannot make them anymore, 1 day only window of opportunity





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