Architect Archive

Thread: Architects: Light Possibilities

demosthenes810
Thu Mar 04, 2004 6:02 am
#40

It's something my new character that just grabbed architect can make that is cool, and it adds some more variability to interior decoration. Great work. Additions like color and the like would be great, but given the scope of the changes being made this major patch, and how out of whack the entire Droid thing has become (read utter catastrophe) I'm more than happy with this on the architect side...at least it apparently works, and I can sell it on my furniture vendor. Woot.



Deric
demosthenes810
Thu Mar 04, 2004 6:12 am
#41

Eh, I do have to say...I'm usually a strong proponent of what TH is doing...but faction bases will always be purchased by faction points...well, alright, faction specific bases, the cool looking ones, fine. The ones with all the little npcs, fine. But please, why can't an architect make a generic bunker with turrets or something? In star wars there are a lot of specific items to each side, granted, but there are certainly things shared between, not to mention having a droid guarded area for instance instead of faction pet guarded would make sense in a good many situations. I just don't see what the problem is with tossing some interesting combat usable items into the architect trees...it pulls money OUT of the combat players hands, into the crafters hands, so it can immediately disappear into the harvester world...i.e. it is aiding the only real major flow of economics in the game...


Deric


TroThorns
Thu Mar 04, 2004 6:22 am
#42






Thunderheart wrote:





Architects!


I wanted to take a moment to pop in and talk about the persistence of Lamps and Candles. I know that everyone wants lamps and candles to be persistent and to have lightbulbs and wax as a "draggable" recharge, but there is some depth to the issue.


On one hand, one of the top correspondent items that I had forarchitects was, "Architects need more renewable income (product turnover or another source of income)". That renewable income is Lamps and Candles. If we make lamps and candles persistant, then its a one time rush to buy and then a small trickle of cash and that defeats the purpose.


We intend on adding the lightbulbs and wax as a renewable income, but thatwont happen for a bit because we need development and coding time to make that happen and architects really need a renewable income. I had spoken with the developer and I was just about to post an opinion poll when I spoke with Ood_Bnar. He has been working with the art team to dramatically lower the light level in houses so that the lamps have a stronger effect (in fact, you'd need lamps) and lamp light as it is, wouldnt blanch out the colors in houses.


If we can get that done, then we'll make lamps persistant (leaving candles with decay). Then, at a later date, we'll add the light bulbs and wax consumables. If there isn't enough time, then we will leave lamps and candles with decay until the low light feature is added. At some point after that, we'll add the light bulb and wax consumables.







This is just a bad thought-out (assuming it was even really thought out) implementation. Houses are TOO dark already by default. No one wants to have to waste 30 slots of their already too limited 75 slots per lot space in a house to put in lamps that are necessary to see in the house......


Architects don't need a renewable income.... at least not like this.... Did the architect correspondent tell you this was a good way to go? If he/she did, time to get a new one....





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LadyLeala
Thu Mar 04, 2004 6:25 am
#43

Thanks for the update, TH! I'm very interested to see how the new lighting that has been proposed/implemented already on Test Center works. I don't play there, so I'll be waiting until it goes live...


And now I want to comment on this:





Thunderheart wrote:


Some of your points:


  • Interior Design is hugely popular. I've seen lots of really amazing shops and houses. GarVa's Galactic Home Show, Thursday February 26th The Carousel and Fireplace in last week's homeshow really blew me away. (remember - - that person had no vertical movement yet....

  • GCW structures are Faction Point purchased and always will be...not from Architects.

  • People sure can choose to use their personal light if they wish...




Point #1: I agree. Interior Design IS popular. And where it is not, I find that it usually is because people don't know a good architect to get furniture from and/or don't have the time/patience to decorate.


Point #2: I just don't understand this one AT ALL. I can understand from the point of view that you can't let players simply "make all the GCW structures" because of course then the FP system would be worthless (more or less). But what about Faction Point purchased SCHEMATICS for those structures? I know this has been commented on before, but I feel a need to bring it up again. You know that crafters want a bigger play in the GCW. And that is how it can be done very easily! Why can't we take a look at the current FP purchase system and look into revamping parts of it? Take out most of the "items" purchased and convert them into single-use schematics instead. Make theFP cost cheaper to offset the fact that a player will then have to pay an architect to build the structure. But doing this will give us that renewable income and solve that problem altogether.


Point #3: True enough. I know I plan to.





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Takei_Urawaza
Thu Mar 04, 2004 6:43 am
#44

I can't believe your spending time putting candles in StarWars.


This is StarWars for goodness sake. We have Electricityand batteries.


I don't think there was a single candle in 4,5 or 6 there MIGHT have been one in film 2 but even so .. renewable componet of wax ?


If you really want a renewable resource for architect's then why not just create destroyable bunkers, dugouts/trenchesand small pill boxes for the GCW ?it makes more sence to spend time on creating real content than trying to figure out how to make a candle refillable with wax ?


this sort of addition to the game can only lead to people feeling "nerfed" like they're being taxed on light while making content for the GCW benifits everyone and does far more for the Starwarsy-ness of the game than candle's ever will.








Takei Urawaza,

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Erillion
Thu Mar 04, 2004 7:24 am
#45

THUNDERHEART said


  • GCW structures are Faction Point purchased and always will be...not from Architects.



  • This can be EASILY combined.


    Make the SCHEMATICS buyable with Faction points (one use only) and architects have to craft them.


    Presto - renewable income.



    Have fun


    Novarider Tam
    MackAgp
    Thu Mar 04, 2004 7:32 am
    #46

    Well Candles, I've heard it all now. I really don't think candles are what can be considered a good renable income for architects, since what do they actually do, errr well Nothing, absolute Zip.


    Can't really see candles or wax packs being worth very much, since they have no fundamental use (and never will have), Artisan's have Vehicle's (which quite nicely expire), Doctors have Stim's and the Likes, weaponsmiths have guns (that expire), as do armoursmiths with armour, and chef's with food. They all have usefull renewable income sources.


    BUT CANDLES.... what a joke, why not set the decay rate on structures to be much higher, when maintance runs out, expire the structure in 24hrs not what seems like 2 weeks. Maybe not destory it in 24hrs, but have a condition, and when you pay maintanance on it, the condition does not recover to 100%, but stays where it was, and next time maint runs out, it counts down from there, very much like repairing weapons which loose overall condition. (okay weapons decrease with use as well... but hey ho). Yes i can see that this would be annoying, but it's possible to ride a speeder and get it destoryed in less than 24hrs


    The annoying thing is that every other profession has a usefull renewable income bar us. and since candles have no more use than to look pretty it's not worth the trouble. And how much are we going to be able to charge for a wax pack? probably less than 500cr.







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    Jediblues
    Thu Mar 04, 2004 7:53 am
    #47

    Thunderheart,



    With all due respect is there ANY way to increase the ampunt of items stored in houses? It seems ridiculously low right now, esepcially if you are trying to do a combination of storing things AND decorating. I have many friends that would like to decorate but the resource and supplies they need to keep on hand for their profession does not allow them the sapce to decorate.





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    Oracle74
    Thu Mar 04, 2004 7:58 am
    #48






    Javac wrote:
    So in order to see anything inside our houses we'll need to take yet more storage space up by furniture? *sigh* There's barely enough item storage to decoracte and to provide some storage.






    Yes, Thuderheart please respond on this issue or one of the many other threads that I and others have staretd asking what is being done about the "temporary" limits that were put in. It's crazy that I am limited to the same measley 150 items in my medium tatooine house with 4 (or 5 depending on your perspective)rooms + 2 stairs + 2 hallways over3 stories and in a small generic house with 2 rooms. There needs to be a different measure than just lot size!!!


    And while the galactic home show is GREAT, what doesn't get seen are the 4 other rooms that are empty because of the ridiculously low storage options we have..




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    Barb-Wire
    Thu Mar 04, 2004 8:05 am
    #49

    so you guys are trying to turn housing into warehousing only?? making us have to continually buy light bulbs for the houses is just silly. if i want sims online i can go pay EA to brush my teeth every day...

    i dont want to be using the few slots of storage i already have to strew lighting thru the PA hall just so architects can make 50 creds a light bulb.

    bad idea allround



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    Downbeah
    Thu Mar 04, 2004 8:06 am
    #50

    Ugh, I really have to agree that forcing players to use our already limited item count in houses to even see is a horrible idea. Make it so you get 5 free light items per lot, max of 20, that do not count against your item limit.
    Daker-Naritus
    Thu Mar 04, 2004 9:19 am
    #51






    Thunderheart wrote:




    JTGAlpha wrote:
    I suppose also having an option for light COLOR and Brightness control would be too much?




    Yeah those are tricky things. Maybe someday, but not right now.






    How is color tricky? There are already colored light streetlamps in the game, and I have seen people place those colored light lamps in houses. It can't be that hard to add color to other existing and new lamps, or to make the color variable something that can be modified in the radial...
    Daker-Naritus
    Thu Mar 04, 2004 9:28 am
    #52






    Thunderheart wrote:


    GCW structures are Faction Point purchased and always will be...not from Architects.






    I think this is silly. You didn't even think about what he said...


    There are already limited use schematics in-game. Why not just change faction recruiters to sell SCHEMATICS for faction structures (one use, of course), which the player then takes to an architect to make the actual structurefor them.


    If you think about it, it just makes sense... Did the emporer buy the death star? Heck no! He acquired the plans for it and had an army of crafters make it for him. Did Luke buy his X-Wing? No, the rebellion had someone make it for him from the rebellion's plans.



    Architects have been asking for this a long time...I don't understand why devs continually refuse to consider the issue without even thinking about it.


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